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Good Idea for Tyranid Node Model

 Post subject: Good Idea for Tyranid Node Model
PostPosted: Tue Dec 16, 2003 3:38 pm 
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Shadowhunter,

That does seem reasonable by any normal 'army list' standards.

My only though is why?, if they are free and you have the ladz available to shanghai them...

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Tue Dec 16, 2003 4:23 pm 
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It seems a little odd at first why the boyz from the warband dont get a grot stand each.  I guess the reasons could be that;

A warband should be made up of Ork boyz in the majority, they are the fighting element of the Ork race, and grotz should never outnumber them.

There would be a shortage of Grot stands if they were in a ratio of 1:1 with Ork boyz.


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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Feb 26, 2004 4:14 pm 
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I input this post so that Lextar could check out some Nid conversion ideas.

Shalom,
Maksim-Smelchak.

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Fri Feb 27, 2004 7:43 am 
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Quote (dafrca @ 07 2003 Aug.,20:42)
I have a six year old, but for some reason she is not near the problem the cats are. ?:laugh:

I second that - we have 8 cats at home...and they LOVE Epic and Man o'War - especially tossing dice around and toppling models. For some reason they prefer these two games to others - although I never tried Warmaster or BFG on them.

Re nids and spore chimneys - try some experiments with the spray-can type of insulation foam - you can get some weird stuff out of it.

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Apr 15, 2004 12:45 pm 
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This thread has been archived.

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