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Blood Angels v2.09

 Post subject: Re: Blood Angels v2.09
PostPosted: Tue Nov 30, 2010 9:32 pm 
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Yes, would be good to get these things ironed out as most came up during the NetEA doc review.

What's the actual Red Thirst rule going to be?


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 Post subject: Re: Blood Angels v2.09
PostPosted: Tue Nov 30, 2010 11:08 pm 
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nealhunt wrote:
Assault - Is the detachment supposed to have Dreads attached? If so, I assume this is for the Stormraven change and/or for Thawk load?

Yes.

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Devs - Why the 25 point premium? Is it just to discourage their use for flavor reasons?

Rug yelled at me until I relented and upped their price. ::)

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Fast Attack - Are Attack Bikes really worth half of what Speeders are as an upgrade? I could understand some disparity, but I'm not sure about that. With the Blood Angel Bikes being upgraded to Scouts, it seems like 2 Speeders/2 Bikes/3 Attack Bikes for the same price would be a better pricing structure. I think a good comparison is the BA Bike + Fast Attack upgrade to the White Scars bikes - 6 bikes (Scout) + 1 attack bike, or 4+4, for 350 seems pretty close to 8 (walker) for 375 to me.

Seems ok to me.

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Heavy Support - I don't know if it is intentional or not, but there are formations that can take Heavy Support that cannot be transported. As it reads, that means they cannot take LRs as upgrades, e.g. no Land Raiders with Assault Marines.

They can't take the Land Raiders, but they can take Vindicators or Predators.

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Stormravens - This is set up with flexible numbers, allowing some pretty weird combinations of transport. For example, Tacs + Stormraven + Razorback + 2 Rhinos. It seems like Stormraven transport ought to be all-or-nothing rather than mix-n-match.

Currently there are two ways of using the Storm Ravens, either as a full skimmer formation, or as a slight firepower/manoever boost to a formation.

The singleton is attractive as a way to make Dreadnoughts useful, whilst the full formation is attractive as a planetfall formation, or just from their full skimmer status.

Basically, I'm treating them much like how the Codex list treats Land Raiders, and I don't see a great and pressing need to restrict them too much.

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 Post subject: Re: Blood Angels v2.09
PostPosted: Wed Dec 01, 2010 12:13 am 
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Evil and Chaos wrote:
nealhunt wrote:
Quote:
Fast Attack

Seems ok to me.

Which seems okay?

Quote:
The singleton is attractive as a way to make Dreadnoughts useful,

If that's the goal, I dunno. +75 for the Dread and +100 for transport is a big ol' chunk of points on top of a minimum 250 point formation. Personally, I can't see that making Dreads useful. I think there's a little bit of a problem with both units.

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Basically, I'm treating them much like how the Codex list treats Land Raiders, and I don't see a great and pressing need to restrict them too much.

Fair enough.

Comparing them the Caestus Assault Ram in the Raven Guard list, I'd say they need a point drop. They fill the same role in the army - fast transport/planetfall. Comparable speed, armor (4+ versus 5+RA) and assault (4+FF versus 5+FFMW). The Stormraven has similar but different transport capacity (free Dread transport, but weaker for Terminators), probably a bit better. The Stormraven has better firepower, but perhaps not as much as it might appear, as both vehicles are likely to be in assault and not get to shoot (and the one-shot BP weapon is less of a downside).

Caestus are ~60 points and I think they may still be a bit on the high side. I wouldn't put the Stormraven above ~75 points. No way are ravens better than LRs for ground transport (some advantages, sure, but not better overall). In Planetfall they are trading in the deathwind attacks for the post-drop mobility, which is not all that great of a trade based on experience with the Caestus. I'd go to 75 each for testing.

As an armor formation, they might come down in points as well. They are really closer to Preds in capability than Land Raiders.

===

Any thoughts on models for the Stormravens? I joked about the Thunderbricks, but after digging through my models last weekend, I'm thinking the smaller TL-era Thunderhawks would make good Stormravens. They look a little aircraft-ish rather than skimmer-like, but so does the GW model.


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 Post subject: Re: Blood Angels v2.09
PostPosted: Wed Dec 01, 2010 12:42 am 
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nealhunt wrote:
Which seems okay?

Your revision suggestion.

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Quote:
Basically, I'm treating them much like how the Codex list treats Land Raiders, and I don't see a great and pressing need to restrict them too much.

Fair enough.

Comparing them the Caestus Assault Ram in the Raven Guard list, I'd say they need a point drop. They fill the same role in the army - fast transport/planetfall. Comparable speed, armor (4+ versus 5+RA) and assault (4+FF versus 5+FFMW). The Stormraven has similar but different transport capacity (free Dread transport, but weaker for Terminators), probably a bit better. The Stormraven has better firepower, but perhaps not as much as it might appear, as both vehicles are likely to be in assault and not get to shoot (and the one-shot BP weapon is less of a downside).

Caestus are ~60 points and I think they may still be a bit on the high side. I wouldn't put the Stormraven above ~75 points. No way are ravens better than LRs for ground transport (some advantages, sure, but not better overall). In Planetfall they are trading in the deathwind attacks for the post-drop mobility, which is not all that great of a trade based on experience with the Caestus. I'd go to 75 each for testing.

As an armor formation, they might come down in points as well. They are really closer to Preds in capability than Land Raiders.

Am quite happy to go to 75pts each; I started very conservative in the face of quite a bit of panic.

Quote:
Any thoughts on models for the Stormravens? I joked about the Thunderbricks, but after digging through my models last weekend, I'm thinking the smaller TL-era Thunderhawks would make good Stormravens. They look a little aircraft-ish rather than skimmer-like, but so does the GW model.


I took the TL era Thunderhawk, chopped off the front guns, chopped off the battle cannon and replaced it with a twin assault cannon taken from a Land Raider Crusader.

That left it with the correct armament (Twin Assault Cannon, Twin Heavy Bolter, Missiles), and it's about the right size.

Image

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