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EPICOMP 2010 RULES

 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Fri Sep 10, 2010 3:26 pm 
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Dave wrote:
I believe, as of last year, that they're all released at once when the voting starts.

Correct :)
I'm the privileged rotter who gets to seem them all when they arrive :)


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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Fri Sep 10, 2010 3:52 pm 
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Sounds about right ... ;D

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Fri Sep 17, 2010 8:24 am 
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Hi Cybershadow, Vanvlak,
I discovered that the old EpiComp Galleries are unavailable.
Could we please have these glorious pages back online?

cheers,
horizon

ps... horizon wants inspiration for small pointy eared armies.... when did EpiComp 2010 close again? <grin>

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Fri Sep 17, 2010 10:33 am 
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They are, I just forgot to link them in:

http://www.tacticalwargames.net/archive ... index.html

I will get on this.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Tue Nov 09, 2010 8:10 am 
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Hi all,
just a reminder to get working on Epicomp - the deadline is less than a month away, so get working. The rules are at the start of this thread.
And - don't forget we need prizes - with thanks to those who have already provided stuff.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 8:26 am 
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Is it true their have only been very few entries??

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 2:37 pm 
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Yes, unfortunately - less than a dozen last I checked.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 2:47 pm 
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I will try to enter something, at the very least something old, since i think it's legit to enter some long painted model if they never were shown previously ?


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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 3:14 pm 
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I keep forgetting to submit stuff. I'll have to make it a point to do that in the next couple of days.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 3:31 pm 
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blackhorizon wrote:
Is it true their have only been very few entries??

I hope it simply means that a lot of peopole are working on their entries up untill the very end of the deadline.

Still I suppose this may be the downside of anonymous entries. Less visibility on the forums also means that it is difficult to keep the competition fresh in the memory of the community. Hopefully we'll see some more entries in the next week and a half and it will turn out to be a non-issue.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 3:34 pm 
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Dunno,
last year EpiComp & GothiComp, and GothiComp this year as well, where anomynous and there have been a lot of entries. Not such a decline as I notice for EpiComp this time around. I mean.... it is a really low number...

I will add an entry for sure. But that's not enough...

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 3:51 pm 
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Well it does mean you get a greater chance to win a prize...... ;)

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 4:01 pm 
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Finally got off my hind end and submitted some stuff, but didn't we used to have a category for a single detachment like a infantry company or land speeder formation.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 4:06 pm 
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Having the comp anon didn't seem to effect last year's turnout.

I'd place more weight on reminders in the 6mm forum with list of prizes offered, requests for more prizes (if needed), and updates on the number of entries. Contain the details in a post that is unstickied and gets an update weekly in the last month of the contest.

While I'm still working on entries, I'd bet that many people have simply forgotten & newcomers may be unaware that there is a comp.

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 Post subject: Re: EPICOMP 2010 RULES
PostPosted: Thu Nov 18, 2010 9:31 pm 
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Seems V should do a final last straw push across the Internet.

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