Dobbsy wrote:
+1 to Double if within range to effect a support fire role to another SW pack in position to perform an Engage action.
I think this is a nice idea, but is likely too conceptual to be nailed down into a functional mechanic.
Normally, it's best to work with a hard mechanic, even if it diverges slightly from the overall concept. As an example, if the idea is some sort of combined action in assaults to reflect an aggression and pack instinct, the combined assault rules are fairly "hard" in terms of being well-tested and relatively clear, so tweaking them might be a viable path. Spitballing from there...
SW could have access to the "expanded command" ability being used for Prometheus and Damocles so they have lots of opportunity for combined assaults. Maybe the Battle leaders have Commander with the extended range instead of just normal command. If you really wanted to go crazy with it, they could have lots of Commander units, with the Rune Priest and Wolf Priest might have Commander (without extended range) in addition to their normal abilities.
Another option might be to make it easier to activate a combined assault. Instead of using the Commander formation's Initiative roll, you can use the best Initiative of any of the formations.
And, again, if you wanted to go really crazy, you could give them both extended range and "take the best" activation.
On the downside, maybe that would come across as pack teamwork, or maybe it would create the feel of some sort of piranha-like combined assault feeding frenzy. Or it might encourage "popcorn" style assault groups so they could combine and split off as needed for maximum flexibility while minimizing the impact on activation count for combining assaults.
Maybe that's okay, maybe not. It's just an idea. In any case, the point is stick with hard mechanics and avoid "if/then" situations for applying any sort of modifier unless they are crystal clear.