Brood Brother |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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Okay, had the game (actually had it on Saturday)
These are roughly the lists;
Imperial
Mechanised Co. - Tank Sqd - Hellhounds - Griffons
Support 1 - Sentinels Support 2 - Hydras
Super Heavy Tank Co. (2 Banes 1 Shadow) - Fire Support - Troop (6 stands) - Ogryns with Chimera
Support1 - Rough Riders
Warlord Titan
Orkziez
Big Warband - Xtra Nob, Boyz (+ grotz), Stompa, Dread, Gun fortress
Normal Warband - 2 Xtra Boyz (+ grotz), Stompa
Big KoS
Stormboyz
Big BB
Stompa Mob - 4 Xtra Dreads
Gargant
Table
The table was about 4 foot in each direction, so not a huge amount of room. The terrain was a city scape, with lots of ruins, bunkers, refinerys. etc. It meant not a lot of LoS as something usually blocked it. So no long range weapon advantages. The only exception was a grassy strip running the left side of the board (from Orks point of view, as everything will be) which was clear except for a bunker about half way.
Deployment Orks won deployment, but we pretty much just put our stuff down without waiting for each other anyway.
From Left to right Orks were - Storm boyz - Big Warband - Stompa Mob - Normal Warband - Big BB - Gargant - KoS
Imperial Left to right as I looked at them - SHT Co. - Rough Riders - Hydras - Mech Co.- Sentinels - Warlord
First turn was uneventful, we both just positioned our selves. My big warband failed to activate first turn, and every turn after that. For the first 3 turns, my activation rolling was very poor. Consistantly rolling 1,2 and 3's. Even changing dice never worked. I also forgot until turn 4 that I get to re-roll one test due to my supreme commander
Turn 2+ Imperial got first go. He positioned his Mech Co. to get everything in range to shoot my Stompa Mob. He killed a Stompa and a couple of Dreads, breaking the unit. These never regrouped. His SHT went down the grassy strip, in an attempt to out flank me. This was supported by his Rough Rider Det. I assaulted the Rough Riders with my StormBoyz, but I only had range to use FF values. Trying to out gun him (I had 5 units firing to his 2) I failed, only succeding in rolling abysmally and getting wiped out for no loss to him.
His Warlord went down the otherflank, and through the refinery. Lots of coolingtowers meant I couldn't draw a LoF to it. Which was quite good as I had nothing strong enough to take it down through firing. He killed 3 of my Big BB, which retreated and regrouped.
In my turns i advanced p the centre (which was a bottle neck) and concentrated on his large Mech Co. I fired my normal warband, Stompa Mob (before they broke) and KoS at it, aswell as my Gargant. Bad rolling (and the fact I was usually using double orders so at -1 to hit) meant I hardly inflicted any damage. I tried sustained fore, but kept failing to activate, so shot normally as my hold response. After 2 turns of firing at it, it finally broke. Meanwhile, my Big Mob was taking several casulties from the SHT and Hydras. I kept failing to activate them, and it was a hard choice between firing at the Hydras/SHT or moving out of thier way.
Luckily my Grotz kept the damage to a minimum.
After regrouping, my BB shot up the outside of the refinery. A small road on the very right hand side of the board. They were able to drive straight past the Warlord, who was on the other side of a high seperating wall that goes around the outside of the refinery. They got round the back and shot up the Sentinels.
THe warlord carried on through the refinery (Marching), and emerged out an entrance to end up behind my KoS, Normal warband and stompa mob. If he could rally his Mech Co. he'd have a crossfire. He didn't.
What he didn't realise was that he was now in charge range of my Gargant, who charged straight away. In the first round, he hit with all 8 attacks, and I failed 5 saving throws (even after re-rolls). I hit back and he failed 3 saving rolls. I also hit with my MW assault weapon causing another two hits. 5 each. (I was also on fire) So we went into another round of combat. (both titans were DC8) This time he inflicted 1 hit, and I destroyed his Titan (where are the catastrophic results for killing a Titan?)
We were both shocked how easily my Gargant had dispatched him, and he decided that next time the Warlord would stay right at the back of the board. Using its long range weapons.
After that It went downhill for him. The first couple of turns were going well for him. He had most objectives, killed a lot of Orks (though we then realised I had plenty more where they came from) and was almost flanking me.
However, I turned the game round at the start of turn 4. (which he kindly pointed out happens everytime we play. He gets the early lead, only to lose at the end miserably. He asked how I do it, I didn't have an answer! )
After breaking his Mech Co. in the centre (which also never regrouped) I charged my KoS round to the rear of the rough riders and took them out. At the same time I was able to then take control of two objectives they were holding. My Normal Warband stayed in the centre holding another Objective. My BB had forced the Sentinles to retreat as only 1 could fire. And they were then just round the corner from his withdrawing Mech Co. His SHT were unharmed, as were his Hydras. They were also out of the game, as when I saw him coming down the flank, I went the other way. Thay never really had a target all game, just the rear of my big warband. But this was where I kept my Grotz.
We looked at the V.C. at the end of turn 4. I had destroyed his dearest unit (Warlord) captured two of his objetives, meaning I won.
Good Job really, since we had been playing for around 5-6 hours!!! It took longer as I was teaching him and trying to find stuff in the pages of rules.
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