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Plasma Cannon Slow Fire, but that's for the NetERC not for us mortals.
Indeed.
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Really wanted Dev's and Tac's the option of having Plasma.
It faces the problem that its too much of a boost for devs, its too fiddly and finally that its a relatively minor change for all that. Its a buff yes, and the picking option would just lead to min maxing (all but one gets a plasma cannon would be the best one).
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Deathwing, really wanted to see mixed Assault/Regular Formation and also bigger DW Formation option.
End of the day this is a tourney balanced list. Bigger deathwing formations are a crippling factor on it. Marines with low activations just lose. Its not fun. A bigger formation is two terminaotr formations and a commander. No need to hamstring the list with
Assault Terminators aren't iconically Dark Angels, they are also a boost. I tried the list a lot when it was 400 points for a better terminator formation, its just not as good. End of the day a chaplain and base terminators are fine - here with the twist of being a fearless stand of terminators which is handy - for 400 points. Anything which produces as a base a 450 point formation with a character is a negative burden for the army.
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Minor issues, Las/Missile Dread is a pretty iconic Dread, why not in the list?
Its got 2 dreds - the assault one and the firing one. Having more makes it harder for people to represent them when their model collections - certainly I assume the shooty dred is a mortis in my DA army. More pertinently its a third and a redundant type. The mortis has better firepower and is a boost to compensate for the lack of allies.
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I like the idea of all speeders and attack bikes having Heavy Bolters, no MM.
Personally I have to say I'd prefer the attack bikes to have MM to give the formation more punch in assault and make them better at supporting Deathwing teleports.
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I just don't see much benifit running this DA list VS running Codex Marines, I lose Titan and Air support for what? A good bike formation and Plasma Cannons that hinder me? The RW are really the only cool items and really the focus should be on the DW not the RW IMO, this is supposed to be a Fallen Hunting Type Army right? No Allies to Hunt for the Fallen? Pretty sure that was a DW thing.[/color]
Well I see we disagree on the plasma cannon - they are though definitively a boost in their 4/4 F version. I see it as a boost, just as the guys testing the otherwise horribly flawed EpicUK list, but rather than make the devestator formation too expensive compared to survivability I think they are better with the tacs as a boost to that formation.
I think in brief the army loses the warhound and thunderbolt crutch but gets slightly more powerful characters (the invulnerable save has won games for me in the past, but a stand of fearless terminators promises untold heartache), the option to reinforce a formation with a land raider (painted white of course), more powerful dreadnoughts, more powerful tactical formation, a garrisoning attack formation which boosts the terminators in turn 2 strikes on targets, the chance to get 2 hunters attached to a formation (massive) or reinforce with preds as an adjunct/alternative to razorbacks.
Its perhaps a little more tough but I don't think its as sub par as the EpicUK DA list has turned out, largely by retaining activations, increasing flak and giving small buffs throughout the army.