Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 163 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 11  Next

Dark Angels

 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 10:29 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Angel_of_Caliban wrote:
[color=#00FF00]DW Formation 400 points
May add 2 DW stands for +150 points
May replace any DW with DW Assault for free


Beleive me, anything which involves more expensive terminators is a burden, not a boon. You can try it yourself. Without the warhound and tbolt prop the cost of marine activations becomes critical.

Quote:
2) Ravewing: I just don't see MM fitting well.


Really, why is that? The other versions give the long range power, those give the short range power and FF. Seems a 'balanced' close scouting formation that after all gets to point blank range and summons terminators!

Quote:
3) Plasma: Will the NetEA ever consider changing that damn slow fire! Ugh! But really I think both Devs and Tacs should be able to replace with Plasma for free.

If it was 30cm 5/5 yes the freee swap would be fine. However with SF 4/4 its too much of a boost for devs.

Quote:
4) Mortis: What are the official weapons again? I think Auto and Las should be the choices.

Problem with that is balance. The double las (2x4+) is weaker than the double autocannon (2x4/5). Also the double autocannon might be trickier to make than the missile launcher or las ones! :)


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 10:49 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
The_Real_Chris wrote:
Angel_of_Caliban wrote:
DW Formation 400 points
May add 2 DW stands for +150 points
May replace any DW with DW Assault for free


Beleive me, anything which involves more expensive terminators is a burden, not a boon. You can try it yourself. Without the warhound and tbolt prop the cost of marine activations becomes critical.

You have a point from a Power gaming POV. But that's why its an +150 points option, for those fluffers! =)
Also any feeling on the DW Assault??


The_Real_Chris wrote:
Angel_of_Caliban wrote:
2) Ravewing: I just don't see MM fitting well.


Really, why is that? The other versions give the long range power, those give the short range power and FF. Seems a 'balanced' close scouting formation that after all gets to point blank range and summons terminators!

I think I mis-worded what I meant. It's a great formation, just MM aren't a DA-ish weapon. I feel RW would use more HB and AC than MM.

The_Real_Chris wrote:
Angel_of_Caliban wrote:
3) Plasma: Will the NetEA ever consider changing that damn slow fire! Ugh! But really I think both Devs and Tacs should be able to replace with Plasma for free.

If it was 30cm 5/5 yes the freee swap would be fine. However with SF 4/4 its too much of a boost for devs.

Maybe not for free than but still replaceable. 30cm AP4/AT6 No Slow would be ok?

The_Real_Chris wrote:
Angel_of_Caliban wrote:
4) Mortis: What are the official weapons again? I think Auto and Las should be the choices.

Problem with that is balance. The double las (2x4+) is weaker than the double autocannon (2x4/5). Also the double autocannon might be trickier to make than the missile launcher or las ones! :)

Ah, See I didn't think of that. I don't like or use Auto's much. I would always pick Las. Then maybe ML and Las??

So are you (TRC)or BL Sub-ACing this thing nowadays???


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 11:21 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Angel_of_Caliban wrote:
You have a point from a Power gaming POV. But that's why its an +150 points option, for those fluffers! =)
Also any feeling on the DW Assault??

Oh the 400 is to take into account the fearless? (I have mentally deleted fearless from the basic terminators already!)
The assault would be a basic choice for a 3/1 formation. You have the shooting attack and otherwise have the boosted alpha strike. The second terminator formation might be standard but the first would always be this to account for the anti reaver and the like attack. And if the cost is to account for the CC you have in fact weakened the options. The assault terminators as a whole - I seem to remember in space hulk and 40k always trying to include a heavy weapon with the terminators reguardless of whether the rest had cc or storm bolters.

Quote:
I think I mis-worded what I meant. It's a great formation, just MM aren't a DA-ish weapon. I feel RW would use more HB and AC than MM.

If it was up to me we would have plasma armed speeders from 1st edition! :)

Quote:
Maybe not for free than but still replaceable. 30cm AP4/AT6 No Slow would be ok?


4/6 is still a boost as the marines tend to use infantry to fight infantry, and thats a boost, especially as you like to be within 30cm!
The not for free thing just brings in min maxing.

Quote:
Ah, See I didn't think of that. I don't like or use Auto's much. I would always pick Las. Then maybe ML and Las??
I believe that is what it currently is :)

Quote:
So are you (TRC)or BL Sub-ACing this thing nowadays???

More like BL has the good ideas and I just tried to stop him playing 40k :)


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 12:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
30cm AP4+/AT6+ would be the WhES stats for Plasma Cannons.

And yes the current option for Mortis Dreadnoughts is 2 x Twin Missle Launcher or 2 x Twin Lascannon.
Yes you could do 2 x Twin Autocannons but the stats are identical to Twin Missile Launchers :)

Well the above list is a combined effort of TRC and me :) So we both are Sub-AC of the Dark Angels.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 1:08 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I thought the idea actually was 2 missile launchers, as the marine dred carries a single on each arm.

So 2x45cm AT4+ or 2x45cm AP5+/AT6+? 2x45cm AP4+/AT5+ is superior to both.


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Sun Sep 19, 2010 1:13 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
A right. Mortis has 2 "ordinary" Missile Launchers not Twin-linked ones. My bad.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Mon Sep 20, 2010 3:25 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
So what's your take on my comments BL???



Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 11:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Haven't seen BL or TRC post the DA list for the NetEA book. Unloved or not ready?


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 11:40 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Not ready.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 12:11 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I think the list is pretty uncontenious, at least it is to me if I post it in a sec with my take on the suggestions above!


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 12:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I think we only need to remove Fearless from the Deathwing Terminators (and add the second Assault Cannon) and thats it?

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 3:27 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Well, I would for getting something published right this second reckon that this is 99% balanced. Some stuff is more powerful, but thats to try and compensate for the loss of warhounds and thunderbolts. Possibly the only too powerful formation is the ravenwing 1(s). But that's by 25 points if that's the case. The number of new units is cut right down but still the army builds and plays differently to regular marines. Anything remotely odd is gone, indeed I'd be happy to face it in a tourney as is.


Attachments:
darkangelsslowfire1.2.pdf [217.23 KiB]
Downloaded 342 times
Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 5:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Is the "Teleport Homer" rule really seeing much use? Just seems unnecessary to me.


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 5:46 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
It isn't in the EpicUK version.

However I have used it in the NetEA version as it can start garrisoned, so a turn 2 teleport after movement and firing turn 1 is very viable.


Top
 Profile Send private message  
 
 Post subject: Re: Dark Angels
PostPosted: Fri Oct 08, 2010 6:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
The_Real_Chris wrote:
However I have used it in the NetEA version as it can start garrisoned, so a turn 2 teleport after movement and firing turn 1 is very viable.

Still quite viable without it, it's the scouting elements that make it worthwhile, not the potential to re-roll an unlikely bad teleport roll; unless you're teleporting a lot of Terminators, this might effect one roll, one turn, per game. Again just doesn't seem needed.

Second issue, since the Masters all have fearless, shouldn't they cost a bit more than normal Marine Commanders?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 163 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 11  Next


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net