Ginger wrote:
Brainstorming on/
I have always thought of Drones as being one of the iconic items that defined the Tau. As I understand it, they are widely used in roles that are dangerous, menial, remote, as a force multiplier etc, and in the past we have toyed with Markerlight, Remote Sentries, Shield, Light and Heavy variants.
Absolutely.
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IMHO the main issue with Drones has been
- their value and activation boosting capabilities,
- defining their role and stats,
- difficulties interpreting how the Tau should react to their loss.
Treating them as an 'upgrade' to a unit, formation or potentially even an army removes the 1st issue.
Perhaps we could discuss a couple of variant concepts which might help address the other issues.
I agree that drones probably shouldn't be largely available to an army just from activation spam.
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Remote Drones - upgrade to TigerShark formation, and possibly other air transport
These are dropped by Tau transport and have no intrinsic activation or movement. They provide a 1 shot OW capability for area denial (a form of Tau 'minefield'). Once 'fired', they are removed from play.
Why not push that a step further, and just make the dropped drones a 15cm 3xAP4+
Disrupt attack? That also makes the Tigershark 'bomber' feel like a
bomber in Epic terms.
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Shield Drones - upgrade to Formations or possibly characters
These are unarmoured devices that provide point protection to the upgraded item (formation or character). Other than that they are not effectively a unit so do not count towards formation sizes and do not add BMs when they die. Like Ork titan shields, they always take the first hits applied to the upgraded item, but cannot be regenerated. (These can be represented by 'counter' style models associated with the relevant unit or formation)
I thought shield drones were assumed in the armor stats? I think this is adding complexity that we don't need here. Although, I don't thing we're getting enough armor bonus from the drones. I argued for a long time that a single Broadside with 2 Shield Drones was tougher than a Land Raider (took more Missile Launcher shots to kill), back when Broadsides were multiple minis on a stand and still LV.
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Weapon Drones - The units currently under discussion.
These are 'standard' units with weapons, armour etc that can be added to formations as an upgrade. Perhaps we could experiment with 'Heavy', 'Light' and 'Sniper' variants that have the same upgrade value, but different stats? (Heavy has more weapons and better armour, but is slower than 'Light'. 'Sniper' has the ability, but a reduction in other stats etc)
Heavy drones are a FW invention, with similar firepower to a Stealth team. What role do they fill?
Light Drones are already in existence, though we are still trying to figure out the stats. Drones are not as good a shot as Fire Warriors, so their 6x twin pulse carbines per stand are effectively identical to those carried by 2x stands of Fire Warriors (assuming the 50/50 mix). 2x 15cm AP5+ is roughly correct.
Sniper Drones used to exist, but had a hard time identifying their proper role. They'd be a small formation that
Scouts and has the same weapon as a unit of Pathfinders, without the Markerlights (at the Epic scale). What would you have them be and do?