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Imperial Guard Hellhounds?

 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 10:52 am 
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Erm, why are these 4+ armour?

I am trying to make an Imperial Guard army so that I can have a game against another guy (who will use Imperial Guard) and noticed the hellhounds outstanding armour value.  Howcome, despite its 40K rules (glancing count as penetrating), does it get a better save than a Chimera?

Also, how come its Inferno cannon has the same range as a Multilaser?  30cm?  Its a template weapon in 40K.

What's going on?


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 11:18 am 
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Hi Shadow Hunter, I think the Hellhound has lost its glancing=penetrating in 40K....and the flame template can be 'shot' some distance away; don't have the IG codex here to confirm, though.

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 12:10 pm 
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I forgot IG had a new codex out.  I haven't seen it yet.  Still, even without that rule, it shouldn't be any tougher than a Chimera.


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 12:48 pm 
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Actually it should be tougher than the chimera. In the new IG codex not only did the hellhound lose the auto-glance rule, its side armour was increase to 12 :D.

Also in 40K it now has a 24" range (still uses flamer template, you can place the template anywhere within 24", including placing it sideways O_o). It has to roll to hit using its BS of 3. If you hit all models touched by template are auto hit, if you roll a miss it causes partial hits (each model under the template gets hit on a 4+). And of course the points value in WH40K went up :)


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 2:02 pm 
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I take it these 40K alterations came about because no-one used the hellhounds.

Okay, it helps to explain it to me now.

Now just to get the army glued together for him, and primed.  Note:- I'm not painting them though, I already have enough to do.  :O


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 2:36 pm 
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Yeah, alot of stuff was get used in the previous guard list.

Nearly all the IG armies I saw with the old codex consisted of:

3 heavy support vehicles out of: basilisks\leman russ\leman russ demolisher
a ton of infantry and heavy weapon squads
maybe a couple of chimeras and a sentinal squadron

Everything else was unused: ratlings, storm troopers, hardend veterans, ogryns, hellhounds, roughriders.

All of those units have been tweaked a fair bit. The hellhound was the only one that changed enough to affect its Epic coutner part. Most of the other changes were adjust ments of things like poitns cost, squad size, weapon options etc. The new codex is alot better IMO (though like the last few books from GW, it has an annoying amount of errors :( )

Back on to the topic of hellhounds, I like the updated hellhound alot (both in 40K and E:A). Its now a very useful tank, and IMO will become the most common "light tank" for IG. Sort of the IG equivelant of predators.


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 3:02 pm 
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Well that's good news for me.  For some reason I have loads of Hellhounds, and precious little else for IG.

I'm having to use some hellhounds as Chimeras so  I can make an armoured co. and I still have plenty left for support.


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 3:05 pm 
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Quote (vanvlak @ 02 2003 Dec.,10:18)
and the flame template can be 'shot' some distance away; don't have the IG codex here to confirm, though.

that is correct, it now has a 24" range

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 3:57 pm 
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I use my hellhounds , but in epic 40k their downlfall is their slower speed vs reusses and chimeras.  It might not seem like much, but reducing your armored detachment 5cm is a problem to me.

Does anyone know offhand what the speed of the hellhound is in Epic A?


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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 4:09 pm 
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E:A - both Chimera and Hellhound are 30cms, in the downloads I have ...  IMO, the closer the E:A rules are to 40K is a bad thing ... :laugh:

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 4:46 pm 
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Yup 30 cm is correct. I think the Hellhound is supposed to be a close support tank capable of keeping up with the Infantry mechanized formations (as opposed to the slow Demolisher)

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 5:04 pm 
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Yes, in keeping with the WWII type G/W fluff the Flame Tank is an Infantry CS vehicle, like the UK Crocodile, the Flame Throwing version of the Churchill Tank.   Not really that effective but it did intimidate the enemy seeing them coming.  The UK tankers even stencilled "Feuerwehr" on the tank to let them know ... "Burn Baby Burn !"   I did the same to some of mine with old ROCO transfers. :;):

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Tue Dec 02, 2003 11:34 pm 
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Hi!

:D "burn baby burn". Thats worth a banner on one of my hellhounds.... :D

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Wed Dec 03, 2003 5:41 am 
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An old saying from the '60s !  :;):

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 Post subject: Imperial Guard Hellhounds?
PostPosted: Wed Dec 03, 2003 8:02 pm 
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Quote (Legion 4 @ 02 2003 Dec.,16:04)
Yes, in keeping with the WWII type G/W fluff the Flame Tank is an Infantry CS vehicle, like the UK Crocodile, the Flame Throwing version of the Churchill Tank. ? Not really that effective but it did intimidate the enemy seeing them coming.

you'll probably like my mate Simon's Hellhounds/Crocs then


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