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Edenite Jump Troops

 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 11:15 am 
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1, 2, 7, 8


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 12:01 pm 
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To clarify: There's 2 types of heavy weapon: A cannon type, and an energy/flamer type weapon (Both variants nicked from the Guild tank turrets ;) )
3,4 and 6 carry pistol and axe
1, 7 and 8 carry pistol and swords.

These are based on the bodies of the original Guild Jump troopers but with new heads and arms at different positions. As I recall 4,5 and 8 share the same body, Same for 1,3 and 7. And the rest is obviously also the same body.

Number 6 is sort of pointing with his axe. A bit similar to how the Edenite skeleton lord is holding his weapon.

I hope this helps a bit :)

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 2:06 pm 
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netepic wrote:
"High spirits are just no substitute for eight hundred rounds a minute."

:D

I love Dog Soldiers

Amen to that Bro !! ;D

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 2:08 pm 
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frogbear wrote:
Why not make two different packs available?

Initial thoughts: 1 3 4 7

Now thats an idea ... And Assault Pack( 1,3,4,6) & A Heavy Weapons Pack(2,5,7,8) ... 8)

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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 2:54 pm 
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1, 3, 6 & 7

Or

1, 3, 7 & 8

I prefer the first option, but the second option gives us two axes and two swords.

However, like most folks have said, I'd really like two packs; one with axes and the cannon, and one with swords and the energy gun. Or even better still; one with swords, one with axes, and have the heavy weapons as purchasable bits for those that want them.

I have to say though, I think they all look great and it'd be a shame if any of them didn't make it!


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 3:58 pm 
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I love how asking wargamers for their choice results in 'but we want them all' :)

So axes and cannon pack 1 and swords and energy weapons pack 2? :)

Would seem that is the best way - though as the money means only one set going with the most common rules armament for the big set then the others available as seperate models?


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 4:23 pm 
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Not all that sure why it would cost more to produce all the varients, unless you decided to have a seperate production mould for each one?


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 Post subject: Re: Edenite Jump Troops
PostPosted: Mon Aug 02, 2010 4:25 pm 
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Sorry to thread-crash

zombocom - can you check your PM please :)


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 Post subject: Re: Edenite Jump Troops
PostPosted: Tue Aug 03, 2010 2:28 am 
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I'd like a heavy weapon dude!


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 Post subject: Re: Edenite Jump Troops
PostPosted: Tue Aug 03, 2010 4:56 am 
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 Post subject: Re: Edenite Jump Troops
PostPosted: Tue Aug 03, 2010 2:17 pm 
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zap123 wrote:
I'd like a heavy weapon dude!

2 Hvy Wpns !!! ;D

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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 08, 2010 3:50 pm 
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Chaps,

The final formation will be as follows:

1,2,7,7,7

We decided that 7 & 8 were so simular we'd merge them into 'swordsmen' so in effect you'll be getting 30 random swordsmen (component 7 on the store), 10 heavy weapons chaps and 10 angry bosses.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 08, 2010 3:52 pm 
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All jump troopers (1-7) will be released as components though.


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 Post subject: Re: Edenite Jump Troops
PostPosted: Sun Aug 08, 2010 4:41 pm 
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netepic wrote:
All jump troopers (1-7) will be released as components though.

Great choice !! I'm in !! ;D

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 Post subject: Re: Edenite Jump Troops
PostPosted: Tue Aug 10, 2010 12:08 am 
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netepic wrote:
All jump troopers (1-7) will be released as components though.


Sweet. 8)

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