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YAHB: TwilightWalker's Lot of Miniatures.

 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Thu Jul 08, 2010 3:41 am 
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Well I would say that gun is pretty soopa. but right now, it looks to clean to be a ork gun. if you know what I mean. I do no its early stages though, can't wait to see it finished.


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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Thu Jul 08, 2010 3:56 am 
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Hah, it's only that big because that's the only size of tubing I have!


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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Thu Jul 08, 2010 4:55 am 
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Hey its no problem, the other things Orks likes besides going fast is big booooooooomssssssss!!!! Thats whats so great about Orks, nothing is really wrong with them.


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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Thu Jul 08, 2010 8:08 am 
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Looks like a diving platform into a fungus pool to me ;) soopa gun looks like a good start. What about some waaaarrrrrgh flags streaming off the back of the stompa to make it more dynamic?

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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Fri Jul 09, 2010 5:32 am 
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Apocolocyntosis wrote:
Looks like a diving platform into a fungus pool to me ;) soopa gun looks like a good start. What about some waaaarrrrrgh flags streaming off the back of the stompa to make it more dynamic?


I might do that, or something like it. The problem lies that my printer is out of ink, I have no Ork decals, and my freehanding skills...aren't quite the best.

On other news I've taken most of today to work more on the Soopagun. The barrel looked too long, so it was shortened to look more stubby and in general proportions, and my poor greenstuffing skills were put to the test as I worked in more details. Anyone have more suggestions on how to fill this out any more? Oh, and a grot goes in the barrel, though I may swap it out for one of the old OOP stormboyz with no jetpack later on.

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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Fri Jul 09, 2010 10:38 am 
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wow very creative work


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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Sat Jul 10, 2010 7:09 pm 
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perhaps a little more detail on the wheels. Even just a bolt in the center to connect it to the axle would work. Nice shingles.

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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Sat Jul 10, 2010 8:46 pm 
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Nice work! I especially like the lava base for the Tinbot. 8)

TwilightWalker wrote:
On the right you can see a brassed up stompa, which looks a bit better up close. As it is, I'm trying to figure what else I can add to him to keep him from looking like a statue, instead of a stompy war machine.

Post paint, adding dynamism becomes a bit more difficult. You could rebase the model on a tilt with a single foot planted and the other in the air; maybe even adding a banner or grot rigger swinging from a gun to enhance the feel of movement. You could probably even vary the gun positions a bit without too much trouble. Having both guns pointed straight on, especially across all the models, adds to the static feel.

If you have more of the Runtbots that haven't gone to paint yet, you could lop the head & feet off then reposition them to look more lively. If you really want to go all out, cutting through the top portion of the torso so it can be rotated a bit would help bring a sense of motion.

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 Post subject: Re: YAHB: TwilightWalker's Lot of Miniatures.
PostPosted: Sat Jul 10, 2010 9:42 pm 
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Spectrar Ghost wrote:
perhaps a little more detail on the wheels. Even just a bolt in the center to connect it to the axle would work. Nice shingles.


Aye, thanks for that, I only have a few sizes of plasticard, bit this worked out easy enough. A bit more detailing work is all I think it needs, and I can probably do that with paint.
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Ghudra wrote:
Nice work! I especially like the lava base for the Tinbot. 8)
Post paint, adding dynamism becomes a bit more difficult. You could rebase the model on a tilt with a single foot planted and the other in the air; maybe even adding a banner or grot rigger swinging from a gun to enhance the feel of movement. You could probably even vary the gun positions a bit without too much trouble. Having both guns pointed straight on, especially across all the models, adds to the static feel.

If you have more of the Runtbots that haven't gone to paint yet, you could lop the head & feet off then reposition them to look more lively. If you really want to go all out, cutting through the top portion of the torso so it can be rotated a bit would help bring a sense of motion.


Unfortunatley, I don't have any more of the runtbots, as awesome models as they are. And being OOP they sell for quite a bit on eBay. Thanks for the advice though, I've gone and cracked him off of his base and put a bit of putty on it so he'll have an angle when it dries. I'll do a bit of touch-up work, and then the stompamob should be complete.
Image

Nice to hear the advice though Ghudra, and you're Ork Lobba was the inspiriation for my own rather mediocre scratch build attempts, such as this one, the second gun for my battery, a nice Rokkit Barrage Launcha. The scale is a bit off perhaps, but I can't think of any other method to make one that wouldn't end up the same way.
Image

And then, I've been working on basing, priming, and bascoating the rest of this 3000 point army.
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