At the end of my first
battle report, there's been some discussion of the speed of the core Knights (Errants, Lancers and Paladins).
Several ideas were thrown around, and it got me thinking.
I don't like the idea of Infiltrate. It'd require slowing the Knights down a little too much, or otherwise making them ridiculous on the Charge. It's the doubling I have issue with. And the ignore ZOC, that's what Barging is for. Also, a speed drop affects the ability to countercharge, making for another significant change.
I've broken the idea down into two parts, the first will likely be tested individually, the second something I'd like to work towards unless there's significant opposition.
At implementation, all core Knights (and the Baron) speeds will be changed to 25cm. There might be some adjustment to this at a later date.
From a naming perspective, "Chargers" fits best due to thematic reasons, as well as mechanical ones (both in the SuperCharger variety for speed, and the added punch in Version 2. "Destriers", while not having the same mechanical analogies covers the thematic just as well.
Chargers (Destriers?) Version 1 wrote:
- During an assault, units with Chargers are allowed to add +10cm to their Charge Move.
- Knights have a Counter-Charge move of 10cm.
This allows the two main concerns (Lancers and Errants) to be slowed strategically, but adding tactically, without the extreme of a 20-25cm Infiltrator. I'm not looking to nerf the overall gameplay speed of the core Knights, just limit the ability to Objective March. It also increases the speed of the Paladin, making it potentially more viable.
Chargers (Destriers?) Version 2 wrote:
- During an assault, units with Chargers are allowed to add +10cm to their Charge Move.
- Knights have a Counter-Charge move of 10cm.
- Knights making a Charge Move (but not a Counter-Charge) gain First Strike and Lance abilities on their Shock Lance.
This implementation would result in the removal of First Strike from the Shock Lance as a standard ability, making the formation more effective on the Charge, and less intimidating to be charged themselves. I kind of like that, from a historical perspective, as well as the initial Codex Titanicus one. It's also a little more representative of the original inception of the Shock Lance, which (along with the Knightshield) was at the heart of the older Knights technology. I could have tied the entire Shock Lance into the Charge, but that'd be a significant nerf. Which again, isn't something I think is needed. This way, it's a slight down (minus FS) when being assaulted, and a slight increase (plus Lance) when assaulting. Depends on opposition to non-Eldar Lance is, on basic principle, I guess. Adding another Macro Weapon is just out of the question, I'm not that silly.
So... any thoughts? Questions? Carping? Moaning?
Morgan Vening
- Knightworld Sub-Champion