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Rough Riders

 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 7:04 am 
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What's the scale of Epic:Armageddon? How much distance does, say, 10cm translate to?

(I'm thinking of making a "crashd rok" terrain piece, which I can do by buying a 30cm polystyrene hemisphere, if it's to scale...)


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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 7:16 am 
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Yes Epic is around 1/300 to 1/285 scale.  But remember game scale and model scale are a bit different.  Jervis talks about this in the original E:A downloads.  I'll see if I can find it.  However an Ork Roc in Epic scale would be VERY BIG, IMO !  :o

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 7:33 am 
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Quote (Legion 4 @ 26 2003 Nov.,06:16)
Yes Epic is around 1/300 to 1/285 scale. ?But remember game scale and model scale are a bit different. ?Jervis talks about this in the original E:A downloads. ?I'll see if I can find it. ?However an Ork Roc in Epic scale would be VERY BIG, IMO ! ?:o

Agreed - a smallish asteroid which could be used for a Rok can be anything from a few 100m to a few km large - building it to scale would mean having one at least 1m in length/diameter! :oo

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 10:01 am 
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I think 30cm will be a little small, but then so what.  It could be part of the larger structure or a broken off piece etc.  As long as it looks good, and the weaponry etc on the structure are to scale, I wouldn't worry.


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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 11:19 am 
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According to the EA FAQ, each turn is 15 minutes, and 30cm is 1km.

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 12:15 pm 
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doh, that makes the average rok over a meter in diameter. Might have to go to plan B: rok fragment.


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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 12:29 pm 
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Why not?  They arent too aerodynamic and would be prone to orbital entry damage.  

..you could have a big door for the telyporta, and have reinforcements pour out of it!

How about a Hulk Fragment...that would be cool too...

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 5:05 pm 
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Yup !  That's what I remember reading too Markco !  Thanks ! And you could still make a small Roc, maybe more like a big Drop Pod or Drop Roc ... they are Orks, so everything doesn't have to be uniform or even logical ! :oo  WAAAARGH ! :D

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 9:02 pm 
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Hi!

Interesting. I think Epic A would be the first epic version to have a formal scale mentioned.

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 11:30 pm 
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Quote (primarch @ 26 2003 Nov.,20:02)
Hi!

Interesting. I think Epic A would be the first epic version to have a formal scale mentioned.

Primarch

Yeah, I was surprised that Jervis gave the time and groundscale details.  Previously when pressed he has said that these details were up to players, plus each tank could represent one tank or a platoon of tanks etc.

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 Post subject: Rough Riders
PostPosted: Wed Nov 26, 2003 11:54 pm 
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Hi!

While actual scale is always something to debate amongst players, it always good when the designer clears it up from the get go, instead of it getting argued over. I also think it gives the rules a certain "credibility" and constancy which are important in any rules.

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 Post subject: Rough Riders
PostPosted: Sun Mar 14, 2004 2:30 pm 
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Just played another skirmish game.  550 pts Guard vs Guard, and I had extreme trouble getting my RR squad into base to base.  They never made it.  Any one else have this problem, or am I using them wrong?

my 2cents,

iblisdrax

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 Post subject: Rough Riders
PostPosted: Sun Mar 14, 2004 4:08 pm 
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Quote (iblisdrax @ 14 2004 Mar.,13:30)
I had extreme trouble getting my RR squad into base to base. ?They never made it. ?Any one else have this problem, or am I using them wrong?


No problems. RR are Infiltrators, which means their charge range is 40 cm.

I have used RR extensively as a counterattack unit. When an enemy formation gets too close, they get charged by RR's.


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 Post subject: Rough Riders
PostPosted: Sun Mar 14, 2004 6:36 pm 
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Doh!!!!   'sound of hand slapping forehead'  Arrghgh!  I forgot about that.  Too many rules, too little brain-power.   :p
Thanks for pointing that out. :D

my 2cents,

iblisdrax

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 Post subject: Rough Riders
PostPosted: Sun Mar 14, 2004 7:23 pm 
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Quote (iblisdrax @ 14 2004 Mar.,17:36)
Doh!!!! ? 'sound of hand slapping forehead' ?Arrghgh! ?I forgot about that. ?Too many rules, too little brain-power. ? :p
Thanks for pointing that out. :D

my 2cents,

iblisdrax

Yep, that is always has been the smallest problem of this game dating back to Space Marine era.  The details.  The rules are straight-forward enough, its the little details each unit has that has been the most difficult for me to remember.  Only way to solve that is to continue playing.

Adrian


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