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Thousand Sons Reboot (5.0) - Concept Thread

 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Fri May 14, 2010 3:51 pm 
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BlackLegion wrote:
I think a Thousand Sons army without at least one formation of Rubric Marines isn't a Thousand Sons army.


Make the Rubric fellowship a 1+ option

Then you could always have Ahriman's Chosen as a unique 0-1 Upgrade:

0-1 Ahriman's Chosen - One Rubric fellowship gains the Teleport ability (no other upgrades are available to the formation) - +175 Points

That would be an easy solution


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Sat May 15, 2010 2:35 pm 
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Quote:
Thousand Sons Warcoven - Rubric Termies. No change.

Are these still RA4+ with an invulnerable save?

Because last time we played this list, that didn't really seem tough enough to me, as a step up from the RA4+ Rubric Marines.

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 9:17 am 
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Evil and Chaos wrote:
Quote:
Thousand Sons Warcoven - Rubric Termies. No change.

Are these still RA4+ with an invulnerable save?
Because last time we played this list, that didn't really seem tough enough to me, as a step up from the RA4+ Rubric Marines.


Could I make the suggestion that either a lesser save be adopted (4+ & INV) or a rule created just for the TS (Necrons would be the closest)?

4+ RA for all base troops (and Fearless) just seems alot and also does not give the termies much place to move.

Even a 3+ Armour in line with the DG is acceptable as long as the TS have other rules to make them iconic and different to the DG.

just another view


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 12:58 pm 
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I am still reading the book so I am merely going with what you have written and the small parts that I have read (up to page 150-something) - I hope I have it right (please no spoilers if I am wrong)

When the next book comes out, I do not think we are going to see a plethora of information regarding army structure. More likley the story will end after the Rubric, the escape and then we will be advised of the desolation that was once Prospero

So I think it will be safe to continue the list as you are

Quick Notes:

Probationer = Pleb with Psychic Talent (as the remembrancer in the book?)

Zealator: Geneseed just being introduced, it has not had time to mature. Effectively this may as well count as lost geneseed unless a handful survived?

Praticus = Parawan from Star Wars? Sounds like it. Possible that they may have survived. This is where the Geneseed is for the next marines if any.

Philosophus = A Jedi like Ulic Qel-Droma from Tales of the Jedi - Some may not have been on Propero? It would have been an extremely small number if any survived

So that leaves us with the Rubric. These definately form the iconic TS.

Been busy with the other cult lists so I will try and get into this one more as the week progresses. It is possibly the hardest list of all the cults so I do not envy your job Neal.

Have you had any more ideas over the past week?


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 2:24 pm 
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Rubric in the core - I'm leaning towards moving either the Neophytes or the SC to the Support section and making support 2 per Fellowship. It would still be technically possible to field an army without Rubric marines but I think it would be extremely difficult to build a workable force.

Terminators - Yes, I was sticking with 4+RA, Inv. I know that's not hugely tougher than the line troops but I don't have any other ideas. If you have any ideas aside from downgrading the regular Rubric troops let me know.

Rubric toughness - I want to stick with the BL stats. Unlike the other legions, there's nothing to really justify substantial variety of stats. There's no "well, these guys were only the most extreme nutters" rationale for less extreme versions. Either you're Rubric or you're not. The only sort of justification would be to assume a different squad composition with a mix of sorcerers substantially in excess of 1 per 8 Rubrics.

Geneseed - All the sorcerers surviving the Rubric would have the original geneseed. Between surviving pre-Heresy tech, the Pavani cult's biomanipulation abilities and general increase in sorcerous power among all the survivors, I think the legion would be able to continue to create Astartes-level improvements to new recruits, either by salvaging enough geneseed to replicate or by replacing the benefits of geneseed implants with sorcerous enhancements that were comparable, or possibly some combination of the two.

==

Does anyone know of a numerical prefix that denotes 1/3? With 9 being the sacred number having something to label 1/3 would be useful.

Replacing Rubrics - One thing occurred to me as another possible source of new Rubric marines. I think it's pretty far fetched, but what if those post-Heresy Thousand Sons who failed the Dominis Liminis were affected by the Rubric? Additional power if you pass, but the consequences of failure...

==

For those following the Blood Raven-TSons connection debates, I noticed another bit of evidence that I haven't seen noted previously. Ahriman makes the comment that he has an eidetic memory in the book. In addition to the other quirks that line up, the Blood Raven geneseed grants the members eidetic memories.


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 2:41 pm 
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Quote:
Terminators - Yes, I was sticking with 4+RA, Inv. I know that's not hugely tougher than the line troops but I don't have any other ideas. If you have any ideas aside from downgrading the regular Rubric troops let me know.

3+ RA, of course. :)

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 2:50 pm 
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4+ reinforced has always seemed excessive to me for the rubrics.


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 3:42 pm 
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nealhunt wrote:
Does anyone know of a numerical prefix that denotes 1/3? With 9 being the sacred number having something to label 1/3 would be useful.


Trinity. The Trinity of the Trinity is the Pesedjet.

*ḫámtaw is ancient egyptian for three.

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 4:13 pm 
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Trinity denotes "three", it does not denote one third.

As in Trimester, meaning three months, not one third of a month.


I'm stumped as to how to clearly denote 1/3 in a single word.

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 4:26 pm 
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Hena wrote:
Neal, should the LatD Demon Engines be turned to ini 2+? I kinda had started to think like that for DG but got stuck on wording. And any suggestions how to word it to avoid Defilers getting caught in the sweep?

I'd be okay with 2+.

Initiative is denoted by formation so just note it for the appropriate formations, so I'm not following you on difficulties with wording.


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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 4:34 pm 
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You could try using the word 'triumvir' which is one part of a 'triumvirate'

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 4:45 pm 
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Tetrach is a ruler of a quarter, a ruler of a third would be a triarch?

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 Post subject: Re: Thousand Sons Reboot (5.0) - Concept Thread
PostPosted: Mon May 17, 2010 4:51 pm 
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Tierce? seems to have many 'third' connotations in different areas.
http://www.thefreedictionary.com/tierce

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