Evil and Chaos wrote:
Quote:
Crisis - probably fine just with MW4+ and CC5+, 4+ RA would make them very good indeed.
It's only an 8% increase in survivability from 3+ armour, except against Macro-Weapons (Where in 40k they'd be using their shield drones' 4+ saving throws, better than a Terminator's 5+ saving throw).
If they had to go up by 25pts as a consequence, then so be it...
Well I would like to add that when Crisis had MWFF with a 3+ save (4.0??) they were actually good but not over the top and not invincible....
Evil and Chaos wrote:
I intentionally made the E series of proposals slightly underpowered, so that overpowered aspects of the list would quickly show themselves by sticking out clearly.
This line of thought seems wrong E&C. It seems to prove what I mentioned before - Broadsides stick out because they actually work as intended.... They look overpowered because a lot of other units are underpowered... so now you want to increase their cost because other things don't work right..? That's a bit ass-backwards to me - not calling you ass-backwards BTW.
Evil and Chaos wrote:
Fire Warriors on Overwatch, for example, should be death incarnate to any Marine formation that attempts an Engage order other than possibly Terminators.
I would prefer we up-powered the list in small (prudent) measures, rather than giving the Tau prevailent access to FF4+ across the board
Well giving 4+ to
one unit type is not "prevalent access across the board" BTW....
Evil and Chaos wrote:
I honestly think Mantas and Hammerheads are awful choices that fundamentally cripple Tau army lists that select them
At the moment this is probably very true. Better firepower would change this and I really like and agree with Ares' take on the issue re: Broadsides vs HHs railguns. Nice one Ares.
zombocom wrote:
Fire Warriors are now amazing when used correctly, they definitely don't need a FF boost. yme-loc even successfully uses them in an orca as an air assault formation when broadsides attached!
Yme-loc have you tried them with only FWs aboard? I've found FWs pretty lack-lustre without the add-ons (even with, in some cases)
Evil and Chaos wrote:
And I would back up Zombo's assertion that Fire Warriors are now very good. 6 Fire Warrior units with a Markerlight on the enemy output 6xAP3+ shots and 6xAP4+ (Disrupt) shots. Compare that to a Marine Tactical formation, which outputs 6x AP5+/AT6+ shots... quite simply Fire Warriors garrisoned on Overwatch turn Engaging formations into mincemeat
With sustaining, you can get those AP stats down to 2's and 3's.
That's simply unmatchable ranged firepower... Fire Warriors are brilliant now
So then using them correctly you have to sit still in cover on overwatch waiting to be assaulted...? You don't win games sitting still. Especially since FWs are supposed to be the manouvre element of capturing objectives or ground etc. (
yes I understand that they don't in the fluff - however they need to in Epic
the game)
You can't automatically go on overwatch when assaulted if you've moved up to bring firepower to bear in the activation previous. My point is you have to move at some point so the above examples look good on paper and in theory but in play it's not so cut and dry.