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Thousand Sons List

 Post subject: Re: Thousand Sons List
PostPosted: Thu Apr 29, 2010 6:21 pm 
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2 chapters in. Are all the ranks through the whole book based on the Golden Dawn stuff?

==

Student
Probationer

Liber Throa - passage to First Order
Neophyte
Zealator
Practicus
Philosophus

Dominus Liminis - passage to Second Order

Adeptus Minor
Adeptus Major
Adeptus Exempla

Babe of the Abyss - passage to Third Order

Magister Templi
Magus
Ipsissimus

==
It gave Magnus as the Magister Templi for all the cults, so I assume there's probably not any rank above that?

==

Edit: The book follows all the ranks. It later contradicts itself, naming various captains as Magister Templi, Magnus as Magus for all the cults and the Emperor as Ipsissimus. Also, it names the initiation test to become a Neophyte.


Last edited by nealhunt on Mon May 03, 2010 3:14 pm, edited 1 time in total.

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 Post subject: Re: Thousand Sons List
PostPosted: Thu Apr 29, 2010 6:40 pm 
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DOn't know anything aout the rank system of the Golden Dawn but i suppose the Emperor would be of higher rank than Magnus :D

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 Post subject: Re: Thousand Sons List
PostPosted: Mon May 03, 2010 3:27 pm 
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A Thousand Sons includes the Prospero Spireguard as an IG style support force. After a quick Google, it looks like the Spireguard are also in Battle for the Abyss. Has anyone read that? If so, is there any real detail?

Given that whole chunks of Prospero were moved to the Warp, you'd think that some of the Spireguard were caught up in that. They might be another option for a non-Fearless formation.


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 Post subject: Re: Thousand Sons List
PostPosted: Mon May 03, 2010 4:00 pm 
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There is a rank above Magister Templi, it's addressed later in the book. Where was the contradiction with regards to Magister Templi? Not sure how far you're into the book but Amon was the only original Magister Templi that was elevated to Astartes, the fates of the others were never explained. Amon must have stepped down from the Corvidae at one point though, as Arhiman is the current head.

I read Battle for the Abyss, there was very little about the Sons in it. The main focus was on Mtoept (sp?) who was the captain of a Strike Cruiser.

On your last point, the last chapter deals with the move to the Warp, before I ruin anything for you have you finished it yet?

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 Post subject: Re: Thousand Sons List
PostPosted: Mon May 03, 2010 4:09 pm 
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I'm about 3/4 done.

At some point in the first couple chapters it refers to Magnus as the Magister Templi for all the cults, then later in the "origin of the cults" section it notes others as being Magister Templi. I think it was the trial section where Magnus claimed the Magus title, above all the Magister, and named the Emperor Ipsissimus.


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 Post subject: Re: Thousand Sons List
PostPosted: Mon May 03, 2010 4:18 pm 
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Ah, maybe that was referring to his rank in terms of aptitude as opposed to political rank? Magnus was referred to as being the only one able to master all the teachings in all of the temples. Where as others have the ability to use all the teachings, just not to the full potential.

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 Post subject: Re: Thousand Sons List
PostPosted: Fri May 07, 2010 10:10 pm 
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Disc Riders... Would it be better to have them be Mounted and Skimmer instead of Jump Pack? That would keep them from riding big ol' discs into things like buildings. Pop up is almost irrelevant since they have no ranged fire. Forced FF is nice, but they are better in CC so it's really only likely to be used against CC specialist opponents.

I'm thinking about dropping the Champion and forcing the legion to rely on Thralls if they want Augment Summoning.

Daemon Prince is gone, replaced with the Magister Templi. Same stats, but without the "winged" option.

I am considering some sort of Scarab Occult formation composed of Adeptus units - powerful sorcerers but not Fearless. I was thinking something along the lines of a CSM with first strike and maybe an invulnerable save to represent defenses like Raptora kine shields and Corvidae precogs. Do you think something like that would be eligible to be a line formation? Elite? 0-1?

The Scarab Occult could also be used to delete the Ahriman's Chosen upgrade by giving them Teleport. Or, I could just make a separate AC formation.


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 Post subject: Re: Thousand Sons List
PostPosted: Sat May 08, 2010 1:30 am 
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"Disc Riders... Would it be better to have them be Mounted and Skimmer instead of Jump Pack?"

Agree, this makes more sense than Jump Pack, although it means not being able to use the Raptor stats and costs.

"I'm thinking about dropping the Champion and forcing the legion to rely on Thralls if they want Augment Summoning."

This is a good from a fluff perspective but won't it make it harder to summon GD's?

"Daemon Prince is gone"

:( I see the point but it's certainly plausible that a TS sorceror could be elevated to princedom.


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 Post subject: Re: Thousand Sons List
PostPosted: Sat May 08, 2010 2:08 am 
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Disc Riders = Mounted and Skimmer - they would need to be repriced. I would suggest a unit of 6-9 where you buy 6 as a start and have the other 3 as optionals (to give you the 9). It will help on points.

Regards Scarab Occult: I am just reading the book now so I cannot comment with any great certainty. I would ask how are the legion growing with geneseed when there is none? Are they taking on rogue librarians? If that is what the scarab Occult are, Isn't that bit much to think that there would be so many? I am all for non-Fearless and fluffy-stuff, I would just like to know it's justification.

In doing that, would there be the consideration to bring it then into line with the other Chaos lists and perhaps have mixed units of Thousand Sons Marines and Scarab Occults? Just an idea.

Keep Ahriman's Chosen as a separate formation in favour of some sort of other suggestion such as the above.

Removal of Wings from the DP (Magistar): Is this just a rules thing because the save is better on a Foot slogging DP? Taking away the wings option (although not many if any would use it) really takes away from the whole (I am going to model up an INF size) Magnus the Red which, last time I looked, had wings. Leave it in as an option, what would it matter?

First Strike: Perhaps. It does really impede on the Emperor's Children however. Could I suggest a better FF from these guys instead (as that is what I cut back from the Emperors Children list a bit), or something else perhaps (I have a mind blank at the moment) - maybe more Ignore Cover stuff?

With the Phychic talent of these guys, Strategy Rating (in there already) or even Initiative could be a good thing to play with (perhaps always count as Initiative 1+ while the Sorcerer Lord is alive)? Just somke crazy ideas to think about :) I would however have a severe negative to losing the Character unit - it makes sense that the automaton unit is tied to the Character IMO. Maybe I am incorrect?

Good to see the list moving along Neal. I am reading the book atm so I will be sure to come back with other ideas as I read on.

Cheers...


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