Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 312 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20, 21  Next

Blood Angels v2.08

 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 6:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Rug wrote:
I just think it's a shame BA can still effectively move on a fail, I'd rather the engage only be available if an enemy is in range.

Every formation in any army can "move on a fail"... the Blood Angels are prevented from regrouping when they fail, so they're keeping that Blast marker... and also, potentially, getting into an assault while carrying a Blast marker, giving some advantage to the enemy.

Other armies can move, shoot, or regroup on a fail action test, Blood Angels can't.


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 6:41 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Very true.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 7:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I think we've all been quite busy, what with one thing or another I haven't had a game of Epic in a month!

That changes tomorrow though! :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 8:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Quote:
The background talks about how they are used in a different role to bikers in other Chapters, as the Blood Angels have less Bike squads than other Chapters.

Descriptors such as "reconnaissance", "ambush", "feint strikes", "recon missions" and "outrider screens" are peppered throughout the text.

Sounds like scouts to me.


It does, but I wouldn't have thought that was terribly out of keeping with how other Chapters use their Bikes. The C:SM doesn't seem to feel they're more than heavy cavalry, but the E:A Rulebook mentions how they carry out vital reconaissance and assault missions, often operating far behind enemy lines. A four week running engagement is mentioned. Not as up to date, but does have the advantage of being in the same game system. :P

Also, keep in mind that it doesn't explicitly say that other Chapters don't use their Bikes this way (though it is implied). Of course, it also says that the BA have the third-best Bikers in the Imperium.

I dunno. Could go either way. I'd lean toward 'no', rather than yes, if only because we don't really have much basis for how much better they are (after all, they don't get any actual special rules in the Codex - the White Scars and Ravenwing both do/did), but I could see yes.

Quote:
Devastators are 25pts more expensive than normal.


Oops. Missed that somehow. Mea culpa.

The various armored vehicles don't seem to pay, either, though I admit I can't think of a good way to keep everything incremented at 25 and do it.

Quote:
Thunderhawk Gunships in Epic should also have half capacity for Assault units. I chose to follow the Epic rules here.


Fair enough.

Quote:
Fair point, they will get a transport capacity of 1 Terminator unit.


Don't forget to give the Terminators the option for the upgrade. :P

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 8:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Evil and Chaos wrote:
I will re-read BL's suggestion.



A reply to my suggestions would be nice too ;)

The mor ei think about it the mor ei favour that the +5cm speed is only usable for the first move in a given action. So essentially Blood Angels Rhino-chassis vehicles gain the +5cm to all moves but not for the second move during a Double action and not for the second and third move during a March action.

Reason: Even Blood Angels wouldn't cruise around the battlefield with top speed all the time (they aren`t Ork Speed Freeks). They will only give full speed on short bursts eg when charging into combat, quickly changing fire positions, etc. Most of the time they will use combat speed. Exspecially on longer distances.


Re Bikes: I`m not so keen on Scout for these too...

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 10:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
BlackLegion wrote:
Evil and Chaos wrote:
I will re-read BL's suggestion.



A reply to my suggestions would be nice too ;)

When I have the time. :-)

Quote:
The mor ei think about it the mor ei favour that the +5cm speed is only usable for the first move in a given action. So essentially Blood Angels Rhino-chassis vehicles gain the +5cm to all moves but not for the second move during a Double action and not for the second and third move during a March action.

Reason: Even Blood Angels wouldn't cruise around the battlefield with top speed all the time (they aren`t Ork Speed Freeks). They will only give full speed on short bursts eg when charging into combat, quickly changing fire positions, etc. Most of the time they will use combat speed. Exspecially on longer distances.

I'm keen on keeping the number of special rules to a minimum. We already have two (Some sort of "Red Thrist" and another for the Death Company), three is more than I'm comfortable with... especially if we can just use the basic mechanics of the game to good effect.


Quote:
Re Bikes: I`m not so keen on Scout for these too...

The second rationale for Bikes gaining scout is one of in-game mechanics.

Blood Angels are notable as having less Bike formations than normal Chapters, and by giving them Scout their points cost is raised, meaning that they then are rarer, without need for recourse to special limits in the army list.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 10:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Quote:
I'm keen on keeping the number of special rules to a minimum. We already have two (Some sort of "Red Thrist" and another for the Death Company), three is more than I'm comfortable with... especially if we can just use the basic mechanics of the game to good effect.


Dude, the Death Company rule is one line. I hardly think a third special rule would break the camel's back. Plus, your solution instead produces six new statlines - you're already using the space, just at the back of the list instead of the front. Not sure that's an improvement.

Plus plus, presenting it up front as a special rule (regardless of the actual content of that rule), is a little more user-friendly (IMO), especially for people just glancing through it briefly to get an idea of how the BA work.

In regard to the actual content of BL's rule, I rather like the sound of it. It feels more "short burst of chargey doom" and less "we go faster!".

Quote:
The second rationale for Bikes gaining scout is one of in-game mechanics.

Blood Angels are notable as having less Bike formations than normal Chapters, and by giving them Scout their points cost is raised, meaning that they then are rarer, without need for recourse to special limits in the army list.


True, but it might also make them more attractive than they might have otherwise been. I'd say that's something of a break-even proposition - sure, they'll be rarer, but people may be more likely to take them precisely because of their increased abilities.

Had you considered maybe eliminating the Bike formation and turning them into upgrades for, say, the Predator units or the like? Screening formation and all that. Not sure about it myself, but it's an option.

Or maybe offer a mixed Bike/Land Speeder or Bike/Scout formation? To represent them working together? I may like that even less, but my impression from what I read is that (in the current version) they work with other units at least partly because of their low numbers. And it'd definitely be unique.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 10:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Evil and Chaos wrote:
The NetEA Compendium often steamlines everything into a single special rule, and I've no problem with that.

However I'm building this list with an eye towards putting it in a full supplement in time.


The thing is, the Blood Angels *don't* call such upgraded vehicles "Baal" this and "Baal" that; the only "Baal" is the Baal Predator, all the other vehicles have their normal names, not even "Blood Angels Rhino", etc.

If anything, having a "Lucifer Engines" special rule just to modify the basic Space Marine vehicles means you don't need all new Spacecraft and Landing Craft for the most part as well. Death Company can count as Tacticals or Assaults based on gear, and Stormravens can have a note saying that count as "half" a Thunderhawk spot for transport.


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 11:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Chroma wrote:
If anything, having a "Lucifer Engines" special rule just to modify the basic Space Marine vehicles means you don't need all new Spacecraft and Landing Craft for the most part as well. Death Company can count as Tacticals or Assaults based on gear, and Stormravens can have a note saying that count as "half" a Thunderhawk spot for transport.


That's definitely the way to go for the netEA army book, but as E&C says this is intended for an eventual suppliment, so all datafaxes will be present anyway.


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Tue Apr 27, 2010 11:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Plus plus, presenting it up front as a special rule (regardless of the actual content of that rule), is a little more user-friendly (IMO), especially for people just glancing through it briefly to get an idea of how the BA work.

This is a fair point, but again, an army list intended for use in a supplement (Such as this one) must be able to stand alone as much as possible.

For the NetEA compendium, this list already has a special rule, and it shall continue to have one.

Quote:

Quote:
I'm keen on keeping the number of special rules to a minimum. We already have two (Some sort of "Red Thrist" and another for the Death Company), three is more than I'm comfortable with... especially if we can just use the basic mechanics of the game to good effect.


Dude, the Death Company rule is one line. I hardly think a third special rule would break the camel's back. Plus, your solution instead produces six new statlines - you're already using the space, just at the back of the list instead of the front. Not sure that's an improvement.

Plus plus, presenting it up front as a special rule (regardless of the actual content of that rule), is a little more user-friendly (IMO), especially for people just glancing through it briefly to get an idea of how the BA work.

In regard to the actual content of BL's rule, I rather like the sound of it. It feels more "short burst of chargey doom" and less "we go faster!".

Quote:
The second rationale for Bikes gaining scout is one of in-game mechanics.

Blood Angels are notable as having less Bike formations than normal Chapters, and by giving them Scout their points cost is raised, meaning that they then are rarer, without need for recourse to special limits in the army list.


True, but it might also make them more attractive than they might have otherwise been. I'd say that's something of a break-even proposition - sure, they'll be rarer, but people may be more likely to take them precisely because of their increased abilities.

If it's a true break-even that results in bikes being rarer but also being a desirable choice, then I'd say that it's a very good solution indeed.

Quote:
Had you considered maybe eliminating the Bike formation and turning them into upgrades for, say, the Predator units or the like? Screening formation and all that. Not sure about it myself, but it's an option.

Considered. It wasn't highly popular, and Rug in particular had kittens.

Quote:
Or maybe offer a mixed Bike/Land Speeder or Bike/Scout formation? To represent them working together? I may like that even less, but my impression from what I read is that (in the current version) they work with other units at least partly because of their low numbers. And it'd definitely be unique.

Already possible by using the Fast Attack upgrade.




Quote:
I agree with Chroma on BA vehicle naming conventions btw.

If the list is intended for use in a supplement (and it is), do you not need to differentiate the vehicles by name from their Codex equivilents?

If it is preferred, a Special Rule could be used for the extra speed... but bear in mind the list is intended for use in a supplement where there will be lots of datafaxes.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 1:32 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
In regards to Lucifer engines why don't you just add 5cm to any movement order? It evens out a bit over a march move then.


Top
 Profile Send private message  
 
 Post subject: Re: Blood Angels v2.08
PostPosted: Wed Apr 28, 2010 3:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
General Note: Two replies in this.

Also, Terminators have the 'Land Raiders' option. It should presumably be 'Heavy Support'.

E&C:
Quote:
This is a fair point, but again, an army list intended for use in a supplement (Such as this one) must be able to stand alone as much as possible.


...I'm sorry, maybe I'm missing something. But how would having it as a special rule make the list stand on its own less?

I mean, it'd make its unit options slightly more similar to the SM Codex options. But that doesn't seem likely to stop you putting them in a supplement. :) :P It just makes people more likely to skim that part.

Quote:
If it's a true break-even that results in bikes being rarer but also being a desirable choice, then I'd say that it's a very good solution indeed.


Do you want 'fewer-detachments-in-tabletop-armies' rare, or 'less-frequently-taken-as-a-choice' rare?

You might get A (though I'd argue it wouldn't necessarily be significant - fifty points isn't that much, especially when you get Scout). I don't know that you'll get B.

Of course, I'm not sure of a way to reliably get A, other than blatant overcosting or numerical limitations. Or removing the option entirely (which I really do like, though I could understand people getting kind of upset by it).

Quote:
Considered. It wasn't highly popular, and Rug in particular had kittens.


I assume you mean the elimination bit, since they are still there as an upgrade.

Could you direct me to which version this was, so I can get the digging over with? The Search function isn't being terribly helpful to me of late.

Quote:
If the list is intended for use in a supplement (and it is), do you not need to differentiate the vehicles by name from their Codex equivilents?


If you do, I implore you to fight this convention, for it would be a very, very silly one. :P

I mean, by that logic the Scions of Iron Land Raider would have to be different from the Codex one in a supplement.

Quote:
If it is preferred, a Special Rule could be used for the extra speed... but bear in mind the list is intended for use in a supplement where there will be lots of datafaxes.


Speaking personally, I'd like the list to be more or less the same no matter where it is encountered - in a supplement, I'll expect all the datafaxes and nice little fluff blurbs - but I'll still expect the skeleton to be the same as the NetEA Compendium version, if you follow. Same Special Rules, etc.

I'd say having two different presentations may risk confusion.

* * *

Rug:
Quote:
+5cm move in total will just get lost and it adds length to the rule for little benefit. I don't see any good reason for it. I could say they should have the extra speed all the time to represent BA operating efficiently all the time, not just rushing into combat? The argument is no less valid than BL's


OK, where the hell are you getting this stuff about BA efficiency? You've said a lot of things about BA background, most of which I have never seen before in my life (and much of which seems directly at odds with a lot of the stuff I have seen, to boot). I'd like some sources for all this.

Quote:
What's the point in adding Terminators to Blood Ravens and vice versa? The choice adds little and the formation would be unfeasably expensive, it's an upgrade for the sake of an upgrade which adds little except clutter. It's been hard trimming all the surplus upgrades, this feels like going backwards.


Stormravens. For starters.

They can be deployed that way in 40K (which really ends most of the argument). It's an interesting choice which some people might enjoy taking advantage of. It's not particularly more expensive than Land Raiders. And it requires adding the option to take the upgrade to one unit - the upgrade is already in the list.

In short, it adds one word to the army list and better reflects the background/40K equivalent. Hard to see why it shouldn't be done, IMO.

Quote:
Bikes. Well we could end up going in circles! The bikes as an upgrade just don't work, that's tested. Normal bike formations make bikes too common. 0-1 restrictions never go down well. You could just leave bikes as codex but add 25pts as you have with Devs, they're under priced at 200pts IMO anyway!


Are they really worth 225? Because if they're not and they're going to be overcosted just 'cause, it makes just as much sense to take them out entirely.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 312 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20, 21  Next


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net