Simulated Knave wrote:
*At the moment, the Red Thirst doesn't seem to be something you work around, or something that'll really have much effect at all. Hell, it actually seems pretty useful - I'd love to be able to Engage on failed command checks. I like BlackLegion's idea for it - it's a bit less voluntary and I think it's a little closer to what the Red Thirst is.
Could even combine the two, though that might be getting a bit excessive...Have the Red Thirst, which is BlackLegion's suggestion, then have the Black Rage, which is what they do on failed Command checks.
I will re-read BL's suggestion.
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*Not sure BA Bikes deserve Scouts - they don't have any particular benefits in the Codex. Indeed, the description of their abilities there suggests that they function pretty conventionally. Scouts, meanwhile, actually do have several special abilities reflecting their sneakiness (and have in the past, as well).
The background talks about how they are used in a different role to bikers in other Chapters, as the Blood Angels have less Bike squads than other Chapters.
Descriptors such as "reconnaissance", "ambush", "feint strikes", "recon missions" and "outrider screens" are peppered throughout the text.
Sounds like
scouts to me.
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*I note nobody's paying for their faster Rhinos. Or their faster anything. If it makes them more usable, as Rug says (and isn't that an interesting observation), surely there should be some sort of cost increase.
Devastators are 25pts more expensive than normal.
Tactical formations are normally regarded as slightly overpriced at 300pts so a Rhino speed boost should help them there.
Scouts we'll keep an eye on.
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*Surely the speed increase is more easily expressed as a special rule than as an entirely new statline for everything. Imagine the havoc this'll cause in the EA Compendium.
The NetEA Compendium often steamlines everything into a single special rule, and I've no problem with that.
However I'm building this list with an eye towards putting it in a full supplement in time.
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*The Stormraven can carry twice as many Assault units as it should be able to,
Thunderhawk Gunships in Epic should also have half capacity for Assault units. I chose to follow the Epic rules here.
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...and probably should be able to carry Terminators (it is not explicitly granted the ability in C:BA, but neither are Land Raiders, and I know they can. Rhinos are also explicitly forbidden from carrying Terminators, so I think the RAI is pretty clear).
Fair point, they will get a transport capacity of 1 Terminator unit.