nealhunt wrote:
The Death Company has to be deployed via air assault unless the player is intentionally going to gimp their 300 point formation. Drop Pods are second place to air for a couple reasons. Traditional deployment is pointless. You might as well just write it into the army list that every BA force has to take Jump Pack DC and a Thawk (or ground DC and a LC, I guess).
I don't care how flavorful the rule is, that's bad.
I would note that that type of deployment is exactly how they are deployed in the background.
They are a one-shot formation, fired into battle like a bullet, and they are not even expected to survive first contact with the enemy.
If they do survive first contact, they are put down like dogs.
Quote:
Also, as a substantial Command and Control penalty, Red Thirst affects the value of formations across the entire army. I have a hard time believing that the Codex point costs won't end up needing adjusted to take it into account.
Aye, I wouldn't be surprised if some points cost decreases would be required, even with the faster Rhinos.
But it does make them more than just "Really Awesome Marines".
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I'm not normally one to argue in favour of Special Rules, anyone who knows me knows that, but I do believe some kind of army-wide Special Rule is required to represent the
horrible curse (NOT the "really awesome curse") that is the Red Thirst, to make the Blood Angels more (Or indeed, LESS) than just "Red Marines with a few different tanks and formations".