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[NEW!] Iybraesil Craftworld Crone World Raiders

 Post subject: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Fri Apr 02, 2010 2:30 pm 
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Greetings!

Malakai and I have been hashing over Iybraesil on Messenger lately and trying to think up a way to make them unique. Malakai's initial desire for the list was to make it a "General Craftworld Eldar" list, but the unusal nature of Iybraesil in its few lines of flavour text felt like, to me, something that needed to be expanded on: searching Crone Worlds for lost relics and following the "Crone", the Eldar Goddess of the Underworld seemed like a different take on Eldar.

We discussed some things and this is what resulted; I'll highlight some of the key differences:

1) Only Banshees act as their own formation of Aspect Warriors, all other Aspect Warriors are integrated into other formations to protect their less war-like brethern as they travel about dangerous places looking for lost secrets.

2) No Avatar! Sure, they *have* one, but this is not a Swordwind, but a raiding force, so He's not awakened for their activities.

3) Strong mechanization choices for most infantry formations. Gotta be able to move fast if necessary!

4) Several "alternate" formations to meet the different needs of the army.

So, take a look and let Malakai and I know what you think!

This also means that the Iybraesil Craftworld army list will probably be renamed to reflect its more "generic" approach.

EDIT - DANGIT! Can't seem to add .pdfs at the moment.


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Fri Apr 02, 2010 10:55 pm 
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Here ya go.


Attachments:
EPIC - Eldar - CroneWorldRaidersv1.0.pdf [68.98 KiB]
Downloaded 930 times

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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sat Apr 03, 2010 1:31 pm 
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Chroma wrote:
but the unusal nature of Iybraesil in its few lines of flavour text felt like, to me, something that needed to be expanded on: searching Crone Worlds for lost relics and following the "Crone", the Eldar Goddess of the Underworld seemed like a different take on Eldar.

Can you point me where can I find those few lines offlavour text ?


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sat Apr 03, 2010 1:38 pm 
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In Swords of Fate Troupe, if I trade all Falcons for Firestorms and/or Fire Prisms, some Aspect Warriors will be forced to go on their feet.


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sat Apr 03, 2010 1:43 pm 
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Flogus wrote:
Can you point me where can I find those few lines offlavour text ?


Codex Eldar p77 "Other Craftworlds"

Flogus wrote:
In Swords of Fate Troupe, if I trade all Falcons for Firestorms and/or Fire Prisms, some Aspect Warriors will be forced to go on their feet.


Unless you take Spears or Hawks to go with them...


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sat Apr 03, 2010 1:51 pm 
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Flogus wrote:
In Swords of Fate Troupe, if I trade all Falcons for Firestorms and/or Fire Prisms, some Aspect Warriors will be forced to go on their feet.

That's a choice you have to make when making your army list.

The flavour quote is:

Iybraesil is a largely matriarchal society. As followers of Morai-Heg, the Iybraesil Eldar constantly aspire to recover the hidden secrets of the crone worlds, the original homeworlds of the Eldar race which now reside in the Eye of Terror.


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sat Apr 03, 2010 3:13 pm 
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Chroma wrote:
That's a choice you have to make when making your army list.

Ok, it is intentional.

Until now, there was no formation with Firestorms and infantry (EDIT : except in the Yme-Loc Falcon Warhost). In E:A, the Firestorm is not supposed to be able to transport anyone. But in W40K, it can transport the equivalent of an Epic infantry unit.
I don't have the SM/TL profile of the Firestorm, but I think it has no transport ability then.


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Mon Apr 05, 2010 9:23 pm 
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I want to lobby lobby for a modification to the Skeins of Fate troupe. I think it is great that the Eldar are finally allowed a troupe that can lay down two templates, but I think the option to include a 5th BP would help smooth out the jump between having 1BM and having none at all.

I was thinking have the troupe be 5 nightspinners for 400pts, with one nightspinner able to be swapped for a firestorm at no cost (though 400pt for either option seems overpriced, especially compared to the swords troupe - maybe more like 350)


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Mon Apr 05, 2010 9:50 pm 
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semajnollissor wrote:
I was thinking have the troupe be 5 nightspinners for 400pts, with one nightspinner able to be swapped for a firestorm at no cost (though 400pt for either option seems overpriced, especially compared to the swords troupe - maybe more like 350)

It's a possibility... care to give it some testing?


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Mon Apr 05, 2010 10:59 pm 
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I was thinking something along those same lines, however it is quite evident that my Eldar skills are suspect at the moment, and I need to go back to the drawing board with a basic Biel-Tan list, re-read some of the tactics primers Ive collected, and try to get my skills down.

Once I start winning a game or two against ChrisLS, I'll be heading straight back here to try this list out.

One thing that I am always trying to keep in mind is that Ive been told I tend to go for "quality" and sometimes "quantity" is the key. Example? In my Saim-Hann list, I'd use the Guardians in a Wave Serpent and spend the extra on 2 Wraithguards and the extra WS. Looks powerful to me, but does eat up the points. I need to stick with more basic formations for a bit.


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sun Apr 11, 2010 1:20 am 
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I played 2 games this week with Biel Tan. I won versus Scions of Iron and fought to a draw against ChrisLS's nasty Warlord-equipped Steel Legion. I threatened to win twice and so it was he who fought me to a draw, but the miracle of it was, I survived through Turn 4! I now feel confident enough to try this variant list.

However, one side note, now that another 2 or 3 list variants have popped up this week alone, I feel less "special" for trying this, and almost like too many lists are being proposed. Thats just me, I guess.

So I drew up two lists. Neither feels "perfect" yet. Maybe Im looking for advice, and maybe I just want to show what I came up from this list.

Option 1, 3000 points
200) Crone World Raiders Warhost: 1 Farseer, 5 Guardians, 2 Dark Reapers (to defend Blitz)
325) Crone World Raiders Warhost: 1 Farseer, 5 Guardians, 2 Wraithguard, 2 Fire Dragons w/ 1 Exarch (more of an assaulty infantry formation)
500) Daughters of the Crone Warhost: 8 Howling Banshees w/ 2 Exarchs, 4 Wave Serpents (mobile assaulty death)
520) Deathwalker Troupe: 1 Farseer w/ Autarch, 3 Guardians, 4 Wraithguard, 3 Wraithlords Durable assault formation, BTS)
200) Far Rider Troupe: 2 Jetbikes, 2 Vypers, 2 Shining Spears (Anti-tank screen)
200) Far Rider Troupe: 2 Jetbikes, 2 Vypers, 2 Swooping Hawks (Anti-infantry scout screen)
300) Swords of Fate Troupe: 4 Falcons, 1 Firestorm, 2 Dire Avengers (close-in Assault support)
330) Swords of Fate Troupe: 2 Fire Prisms, 2 Falcons, 1 Firestorm, 2 Dark Reapers (More longer-ranged fire support)
125) Relic Hunters Troupe: 5 Rangers
300) Aircraft: 3 Nightwing Interceptors

===
3000 pts, 10 Activations. No Artillery, War Engines, Wraithgate, nor transport for most of the Infantry. Will likely rely more on "TSNP" and "DTF" than being as offensive as Eldar usually are.



Now for the second list, which sought to remedy the Wraithgate and Mobility issues in List 1.

Option 2, 3000 Points
225) Crone World Raiders Warhost: 1 Farseer, 5 Guardians, 2 Dark Reapers w/ 1 Exarch
325) Crone World Raiders Warhost: 1 Farseer, 5 Guardians, 2 Dire Avengers w/ 1 Exarch, 2 Wraithguard
375) Daughters of the Crone Warhost: 8 Howling Banshees w/ 1 Autarch and 1 Exarch
200) Aircraft: 1 Vampire Raider (to deliver the Banshees)
400) Skeins of Fate Troupe: 4 Night Spinners, 1 Firestorm
400) Skeins of Fate Troupe: 4 Night Spinners, 1 Firestorm
300) Aircraft: 3 Nightwing Interceptors
275) Aircraft: 1 Vampire Hunter (my big flying War Engine)
445) Deathwalker Troupe: 1 Farseer, 3 Guardians, 4 Wraithguard, 3 Wraithlords (BTS)
50) Wraithgate

===
2995 pts, 9 Activations. Infantry- and Artillery-heavy, lacking Jetbike and Scout screens



So the 2 lists look very different. The army has some neat potential, and I wanted to see what I could come up with that might differentiate this from the other lists I have used, while maintaining some of the things that have worked for me in the past.

I am learning that larger infantry units are working better for me than originally thought. Getting them into cover offers them more survivability, and especially with the Wraithguard, really gives them fangs.

Night Spinners in groups of 4 gives that extra template, and allows some very mobile firepower. I think this could be more damaging than a similarly sized Swords of Vaul unit, and who doesnt love Disrupt?

I always prefer flying fortresses to vulnerable land-bound War Engines, so the Vampire Hunter is perfect. If this had the Saim-Hann "2 for 500" I'd be on that like white on rice.

---

So, how different do my lists look from what you'd come up with?


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 Post subject: Re: [NEW!] Iybraesil Craftworld Crone World Raiders
PostPosted: Sun Apr 11, 2010 1:31 am 
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I like the feel of your lists. However I never use the nightwings as I seem to not be able to get them on the field of battle.

I prefer to have another Sword of fate troupe with 2 Firestorms in it.


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