I thought I would get some quick answers out of the way.
Any ommisions are because the ideas presented above are still being discussed
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World Eaters Berzerker Retinue - The way I read it, the Berzerkers can never take "Favored of Khorne."  They don't have a Skull Lord, so they can never fulfill the "replace Skull Lord" requirement.  This is the formation I referenced in 1.1.1, above.  Is this intentional or an omission?
The intention was related to the initiative rule. You are probably correct and this is being reviewed as I write this. The point was that you
can buy a Skull Lord and then upgrade it to a Favoured of Khorne if you wish. Without a Skull Lord or Favoured of Khorne, the unit was a 2+ initiative. Like I stated, I will probably just add the Skull Lord to the unit as standard and re-cost them.
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The 0-1 per retinue restrictions for Chosen and Terminators weren't immediately clear to me.  Maybe it's just me, but it wasn't until I started putting together mental examples of lists that I realized the restriction was there.  I doubt it's needed as a hard restriction.  With 100 points per unit for the Termies and 4 unit formation size for the Chosen, they have functional restrictions anyway.  Do you anticipate someone taking lots of those formations for some tactical or strategic advantage?  It adds another layer of army construction rules for no appreciable benefit.
The restriction was there so as to promote the use of Berserkers. I notice that the Thousand Sons have a 1+ restriction for their retinue. I may also adopt this. There is always a concern on people taking only Chosen, Termies and Bikes. I have to decide whether this will still be the case however as Chosen are a unit of 4 (thereby quite fragile), Termies are just plain expensive (yet these are also being reviewed), and bikes have less CC potential and their numbers are less. So overall, you have provided me with 'food for thought' for the weekend. ÂÂ
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Bloodpack - This is a prime example of stuff being buried in the list.  This is not an upgrade; it is an entirely different formation.  You're both shrinking the Berzerker Retinue and adding armored transport.  That is it's own dedicated mech infantry formation so just make it one.  The only reason it is in the upgrades that I can see is that it keeps a "Berzerker Retinue" a "Berzerker Retinue" for the purposes of the army list construction rules.  Take out those unnecessary restrictions and this can be a formation, making selection simpler and clearer, including removing the special Bloodpack character placement exception.
No concerns or disagreement from me on this one  ÂÂ
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Dreadnoughts - Their stats are better in every way than Berzerkers, but they are cheaper.  The only reason not to max them out is for transported formations.  For any garrison or drop formation, they are a no-brainer.  They are worth 35 points.
These are priced to be walking across a battlefield. Yes they look cheap on initial views, however if you want to use them for their main role (Dreadclaws) you pay for their points buying the Dreadclaws.
Example:
Your suggestion of Dreadnoughts 35 points - In Dreadclaws: 40 Points  2 Dreadnoughts in Dreadclaws: 80 points?
World Eaters Dreadnought 25 points - In Dreadclaws: 50 Points  2 Dreadnoughts 75 points
Singly, the World Eater player is paying a premium. As a duo, a slight (5 point) discount, yet the 'slow' aspect of the weapon and reduced armour are a given. Does the above not make sense as in not paying top dollar for a ground based unit that is not really worth it's drop points? ÂÂ
Interested in yours and others thoughts.
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Titans - Leader is a no-brainer for the big titans.
Really? I struggle to find the points. 1 extra BM or shield is no big deal. Try making the list and pay the extra 25 points and see what it does to the bottom line. ÂÂ
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Scorpion Engines - Why are two different models needed?  If they are needed, the points are off.  Between the extra DC and the armor saves, the Greater is something like 2.5x as tough, with only a 40% increase in price.  It should be more like a 60% increase.
These are the biggest pain, and frankly, a totally useless formation IMO. Why anyone would want to pay more is beyond me. I would be interested in other people's thoughts that have actually played these engines. I found them greatly wanting. They may look good, but they are not. Happy for people to playtest and advise differently. In any event, they may just be removed from the 'World Eater' list and be reserved for the 'Khorne' list.
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Bloodride (Slaughterfiend):  The way I read it, a mounted Slaughterfiend can be targeted by AT fire and if it is destroyed the mounted troops take a hit like a normal transport.  In addition to that the troops can be targeted directly with AP fire.  Is that correct?  I assume barrage weapons would get to attack both the troops and the vehicles, and then any vehicle destruction would hit the troops again?
The whole idea was that those transported can always be hit with AP weapons, so yes, direct fire and barrages would effect the troops. In all other effects, they are treated as a transport, so if the Slaughterfiend dies, the riders take a hit as well. TK weapons would destroy the Vehicle (failing the IS) and the troops on board.  I find that opponents do not mind it as it does not overpower.
Anyhows, it is 1.41am here and I have a 6am start, so I better go to bed
Cheers all. ÂÂ
