Quote: (vytzka @ Feb. 04 2010, 08:19 )
I'd rather have Godhammer lascannons upgraded to AT 3+. But I think we'd sooner see Macro Vindicators before either of these
Thats an idea with some promise as well, although I'd be inclined to avoid making them better as I see it more that the expense verus their toughness is the part thats at fault. With a 4+ firefight they don't have bad stats... they just need to be charged appropiately for what they are.
If the basic formation was 300, and you could add 4 more for an extra 300 and add a character you get something substaintable enough to play like a MBT formation, to get involved and slug it out with stuff. Which is what Land Raiders are for, the Imperiums supreme assault tank... not a sneaky flanking unit.
It does mean that you could get close to playing the IG's own game with tank companies, you're trying hard to do it but you're going to almost match them in some areas (but not range and anti-infantry though). You're not going to beat them at access to tanks but thats fine because you're playing to the mantra of the Space Marines: Jack of all trades but master of none... except maybe air assaults. But you know what I mean?
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Personally, I think the problem is that marines, who are supposed to be a maneuverable army capable of easily avoiding or closing with the enemy at their leisure, are fairly easy to out-activate, meaning that almost any enemy can popcorn them to death because almost any enemy will have that many more activations without trying, and can thus close with marines at their leisure. The marines lack the speed to escape or the strength to survive the focused firepower of so much of the enemy's army.
Good luck fixing that one.
I disagree, marines have plenty of formations which are cheap to bulk out numbers of activations (bikes, speeders, scouts etc), so thats not a problem in itself. It does become a problem if you try to field things off the beaten track... namely iconic units like Land Raiders and Predators which get charged far too much for attending.