Assault/Engage question |
frater_sinister
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 4:52 pm |
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Joined: Thu Oct 30, 2003 7:01 pm Posts: 119 Location: Aarhus, Denmark, Europe
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Wasn't thre talks about "editing" the sprues...so you would get more of the useful plastics (rank & file) and less of the things that never is used (traktor kannon)? Or am I just making things up?
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CrimsonFury
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 5:04 pm |
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Joined: Wed Oct 29, 2003 2:04 pm Posts: 766
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Also weirdboyz are a character upgrade for Feral Orks, so keep them aside if you plan to make a feral Ork army later 
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Legion 4
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 6:09 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Just because Jervis doesn't include something in the E:A rules, does not mean you have to drop it from your forces ... we are going to use the Medic, Tech, Lib. etc., etc., as in SM2. Come on Guys, don't be such lemmings, blindly following everything that Big Bro Jervis says ... he has always advocated, as I do, to do what works for you and your gaming clan ! He mentioned that in every iteration of Epic ... I read it and think it's a good idea. And don't use that Tournament Rule poo as an excuse ... how often do you play in a Tournament ! Do what works for you !
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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CrimsonFury
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 6:38 pm |
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Joined: Wed Oct 29, 2003 2:04 pm Posts: 766
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Legion, I thought thats what people were discussing in this therad, they _are_ using them for what they want to do, just kicking round ideas of what things they would make good models for.
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nealhunt
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 6:44 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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>> Wasn't thre talks about "editing" the sprues...so you would get more of the useful plastics (rank & file) and less of the things that never is used (traktor kannon)?
Yep. We're talking about the old sprues, not the EA versions.
_________________ Neal
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Legion 4
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Post subject: Assault/Engage question Posted: Thu Nov 13, 2003 6:49 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Yes, I guess I didn't make it clear ... I'm all for what you all are talking about. I was just making the point as I always do ... "to do what works for you" ... I can be very redundant ... redundant ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 12:58 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Why not just MAKE your own rules for whatever models on the sprue epicA didn't make rules for?
I think it would be fun just trying out to see if your rules creation works.
If there no shokk attack gun rules, make them, I dont think it would be too hard.
Primarch
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Shadow Hunter
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 9:48 am |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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Yes I was after ideas for what you guys were going to use them as. Remember, I haven't played SM or netepic etc, so am not familiar with what rules have been used in the past. And even in Epic40K, I never had anything to do with Orks. (I was a pansy worshipper)
So, what would you guys think for rules? I've had a little think. Painboyz could give the ability of invulnerable to a stand, representing them healing wounds.
Shokk attack gunz (I dont know what they did before) could have the ability of disrupt.
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primarch
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 4:24 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
The equivalent effect of this unnit in later rules would be that of "disruption". So whatever effects you give it along those lines would be in keeping with what the model used to do.
For general information, the shokk attack gun, in the old days, opens a limited warp gate to where frenzied snotlings frazzled by their short warp trip immediately come out the other side and atack whatever is there. It was translated in close combat with bonuses for addtional attackers if any. If you where lucky the targeted unit would be destroyed because the warp gate open up "inside" the target, with very nasty results.
Primarch
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Shadow Hunter
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 4:32 pm |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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He he, that sounds good fun.
I know Jervis had to abstract a little for the Orks, but surely it wouldn't have been hard to have a painboy as an upgrade 0-1 giving invulnerable to the Nobz/warlord stand. And so on for Weirdboyz etc.
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Gandalf the Grey
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 4:56 pm |
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Joined: Wed Apr 30, 2003 4:23 pm Posts: 789 Location: Tampa, Florida
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i think it is a mistake to remove the character models. ?I love them, they add spice and variety even if there aren't any rules for some of them. ?Rank and file is boring, and nothing is more cheesy than a tactical marine with a banner on him. ?I think this will just make the Epic40k ones worth more. ?I think when players do get the new sprues they'll think they are boring. ?I think the Epic40k ones are just the best period.
_________________ Please check out my website: http://www.system17.com
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Legion 4
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 5:02 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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As I said, we use each Tech, Lib., etc. on a separate stand as in SM2. We even use Pain Boy/Mad Doc., Mekboy, Warphead, Weird Boy, etc. for Orks, and Cypher for Chaos. Just use your imagination. We do use Shokk Attack Gunz as Big Gunz ... an easy fix ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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nealhunt
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Post subject: Assault/Engage question Posted: Fri Nov 14, 2003 5:17 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Quote (Shadow Hunter @ 14 2003 Nov.,15:32) | I know Jervis had to abstract a little for the Orks, but surely it wouldn't have been hard to have a painboy as an upgrade 0-1 giving invulnerable to the Nobz/warlord stand. ?And so on for Weirdboyz etc. | There was a painboy upgrade, but for 50 points for an oddboy, it just wasn't worth it. Even if it had added a MW attack and invulnerability, it still would have been better to just buy more nobz/boyz for the points. Heck, even with MW, invulnerability, reinforced armor, and thick rear armor, it still would have been better.
_________________ Neal
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