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Last time Warp/Vortex

 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 12:42 am 
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i don't think that there rules are accurate ...
... since the eldar book never allowed a psychic save due to active holo fields.
... since no ork gargant gets a psychic save due to active power fields.
... since all imperial titans get! a psychic save due to active void shields in their codex.





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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 12:52 am 
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Quote: (eysi @ Dec. 13 2009, 23:42 )

i don't think that there rules are accurate ...
... since the eldar book never allowed a psychic save due to active holo fields.
... since no ork gargant gets a psychic save due to active power fields.
... since all imperial titans get! a psychic save due to active void shields in their codex.

you deviate from the topic, but I follow you, that the "golden rules" are not playable in all terms.

fakt is still, however, that even the author of the "gold" choose the holo-field as a part of all shields! and the description of the holo-fields was not accepted, but consciously changed.

why the description of the holo-fields was not easy to copy? obviously aware of changed! why? the reason is, that it is like i said: there are many types of shields and some races call them power field, holo-field, void shield, kustom force fied and so on...


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:02 am 
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Tim, now you have to take a warlock titan if you want to get sure...may be there is a warlord waiting with a warp  :laugh:


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:05 am 
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"... Psychic Saves due to functional shields are not allowed since this weapon destroys the shield before they can be of help."

since you cannot destroy the holo field, the psychic save should not be bypassed or the holo field would also be destroyed immediately, which is stated nowhere.

(side note: army is already painted and set-up, i won't change it due to this discussion :) )





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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:08 am 
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Quote: (eysi @ Dec. 13 2009, 23:42 )

i don't think that there rules are accurate ...

even the old 5.0 rules state this (like in gold). so no gold case!

Shields
...

Void Shields:
...

Power Fields:
...

Holo-fields:
These shields disrupt targeting systems and distort the image of the titan. The effectiveness of
the shield depends on the speed the titan is moving. The shields provide a Fixed Save according to the table below. This save does not apply to weapons that use any kind of template, but any barrage template that is placed to cover the titan will always scatter regardless of whether the barrage is direct or not. Holo-fields provide a 4+ Psychic Save against powers that require a line of sight.


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:17 am 
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it is fine by me, but the warp missile description is off then.
since the warp missile destroys all shields after bypassing them?
"... since this weapon destroys the shield before they can be of help."

there might be a way to regenerate/raise void shields or power fields after they are knocked down.
what about holo fields if they are destroyed?


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:18 am 
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Quote: (eysi @ Dec. 14 2009, 00:05 )

"... Psychic Saves due to functional shields are not allowed since this weapon destroys the shield before they can be of help."

But this is a well-known error. because the description of the warp missile contradicts himself here. I have also questioned here before the second:

Warp Missile:
This is a one-shot weapon and may only be mounted on a carapace location. It contains a miniature warp drive that allows the missile to bypass armor and shields, materializing multiple melta-bombs inside the target.
When fired, Warp Missiles automatically hit buildings and units with a hit location template. Smaller targets are hit on a 3+. All shields are ignored, and buildings, superheavies and smaller units are destroyed with no save. When the target has a hit location template, choose a location and scatter twice. To represent the cataclysmic nature of the explosion, roll two dice and add them, then look up the result on the damage table, i.e. with an average roll of “7â€Â


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:22 am 
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that's just guessing.


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:32 am 
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Quote: (eysi @ Dec. 14 2009, 00:22 )

that's just guessing.

I would interpret it if I were to say something not laid down in the rules. In this case everything is laid down in the rules! matters is only what is nonsense.

but this is an entirely different topic!

but if want...maybe both is right. bypass shields and then destroy them. if we play to the rules. shields are destroyed even the holo fields. if you like this more?


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:38 am 
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since there are so many contradictions i would like to hear a final word from peter or maybe someone would just rewrite it.
as long as this is not happening we will have to live with a ridiculous overpowered warp missile.

since i am happy enough to field at least one titan with a psychic save, i am fine. but i pity the squats ...


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 1:43 am 
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Quote: (eysi @ Dec. 14 2009, 00:38 )

but i pity the squats ...

they (preatorians) have not a save against a warp at all! So do not move your pity  :p  

we are just talking about your phantom...

so tim, ich gehe jetzt schlafen...


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 9:10 am 
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netepic 4 Holo field rules.

Holo-fields are useless against barrage weapons. Any barrage weapon attack ignores the Holo-field save for purposes of determining damage. On the other hand, Holo-field saves apply to all weapon attacks that do not use a template and are not psychic attacks, including Warp Missiles and even multiple Vibro-Cannon shots. The fact that the Warp missile does not travel through normal space is irrelevant since the Holo-field blocks the sight of the firer and conceals the Titan, and hence the firer may shoot the missile to a wrong spot, through Warp or not. If you want to destroy an Eldar Titan, use a barrage missile.

i vote for a rewording.

and by the way:
the avatar has 30cm movement in netepic 4. why is it cut down to 15cm?


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 9:53 am 
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Quote: (eysi @ Dec. 14 2009, 08:10 )

netepic 4

and by the way:
the avatar has 30cm movement in netepic 4. why is it cut down to 15cm?

if everything would have been good today the version 4 would still be the current one, right?

and now you know why there were then further versions. if we follow your logic, then we could play again under the olds rules of SM2.


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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 10:02 am 
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In the 5.2 rules, Warp missile and Vortex missiles descriptions have been reworded:

Warp Missile:
Warp Missile: This is a one-shot weapon and may only be mounted on a carapace location. It contains a miniature
warp drive that allows the missile to bypass armour and shields, materializing multiple melta-bombs inside the
target.
When fired, Warp Missiles automatically hit buildings and units with a hit location template. Smaller
targets are hit on a 3+. All shields are ignored, and buildings, superheavies and smaller units are destroyed with no
save. When the target has a hit location template, choose a location and scatter twice. To represent the cataclysmic
nature of the explosion, roll two dice and add them, then look up the result on the damage table, i.e. with an average
roll of “7â€Â

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 Post subject: Last time Warp/Vortex
PostPosted: Mon Dec 14, 2009 11:21 am 
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ok it's rewritten, but the game never intended the warp missile to ignore holo fields. that is pretty clear due to the net epic 4.1 holo field rules. my question is where was the discussion about that, which would explain the rewording. if there was never any discussion about this, then it's just poor wording.

furthermore the people who have written the rules or/and over-watched them still follow the netepic 4.1 rules in this case.
i also tried to find a discussion in the yahoo group about this subject but there is nothing to find here either.

hopefully zap or primarch will have to say something about this matter.





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