Quote: (Dangersaurus @ Dec. 12 2009, 04:42 )
I know you're playing a bit, but Epic could also be taken to task for simplicity of tactics - I could easily say it just boils down to burying the enemy under the weight of activations (bodies), war engines (special powers) and aerial assaults (reserves).
Play 40k using 500-1,000 point armies on big tables, and the game changes quite a bit. I do agree that 2,000-3,000 point games on 4' wide tables will just be a couple hours of mindless fun.
Yeah, when it boils down to it it is simply maintaining an activation advantage and ensuring the other side is forced off objectives by manoeuvre or damage (don't quite agree with your comparisons though beyond activations and even then activations is a manoeuvre not bayonet advantage).
Your point about 40k may be true, but all I ever see is 1500-2000 on 6x4 which is shoulder to shoulder deployment in many cases. The game seems to be far more about list design than play, perhaps more like a CCG than a wargame.
Quote:
What I mean by similar tactics is that, for example, a unit that excels at tearing tanks apart in close assaults tank should fulfill that same role regardless of whether you're playing 40k or Epic.
Gotcha, I tend to think of that as function and yes the units should try and behave the same (though some like marines play very differently on a unit level).
Something else to bear in mind is the 'best' army on many criteria is the Orks, and yet unit wise they are completely different to 40k.
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x