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Bat Rep Tau vs Kreig

 Post subject: Bat Rep Tau vs Kreig
PostPosted: Thu Dec 10, 2009 10:04 am 
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Honda and I played a 3000 pt evaluation battle Tau 6.1 list vs. Kreig list. Kreig is characterized by large(read huge) infantry units  and lots of heavy artillery in large units. I fielded a Tau army consisting of;
Fire warrior unit 6 FW + 3 DF +Skyray
Fire warrior unit 6 FW + 3 DF + Skyray
Crisis suit Unit  6 XV8 + Shas O
Crisis suit unit  6 XV8
Broadside Support 6 XV88
Pathfinder Unit   6 PF + 3DF
Armored hunter cadre 4 HH®+ 2HH(I)+ Skyray
Piranha support unit 6 Piranha + 3Tetra
Tiger-shark Missile variant 2 Tigershark
The battle field was 4X6 we were opposite on the long sides. Terrain was heavy hills with some cliffs covering about 40%, no forests or built up areas. Initial set up I garrisoned forward to the enemy objectives on my board side with the Broadsides and Pathfinders in over watch.
Honda deployed his Kreig units in a "castle" with the various arty units layered around his blitz objective and sheltered under a stout umbrella of AA units on each flank. On my left he deployed his mobile force 2 infantry units of 20+ stands one in large APC's another a foot. A third infantry unit of engineers in another large APC.
I deployed with armor in the center flanked by Crisis units, those in turn flanked by fire warrior cadres, and last on my left a unit of piranha.
Honda went first and predictably indirect fire thundered down on the broadsides, after the dice clattered the broadsides stood no loss and only a few blast markers form the barrage. Made bold I advanced my piranha unit at the double into marker light range, missiles streaked out and I managed to place a blast marker.
More artillery templates and the piranha broke and ran for cover of the hills. The first turn was back and forth as I moved for position and Honda pounded units. My highlight was the pop up over the cliff of the armored cadre and 4 rail guns aided by marker lights ventilated one of the large APCs, the poor infantry inside failed the saves for a loss of 9 stands and the APC, they broke. The low point was the Tigershark strike on the arty, after loosing one tigershark the effects were not as I expected.
Second turn, again I demonstrated the ability to roll 1 in the worst possible situation. Honda advanced the mobile units to attack the armored cadre. After the artillery barrage and the infantry assault the tanks were no more. My turn and the crisis suits attacked the  lighted infantry and blasted them into breaking. The broad sides blasted the engineers and bid them farewell. Honda's arty blasted my Shas'O crisis unit to bits and they fled. The second fire warrior unit was also blasted by arty and broke as well.  
After rally phase Honda was sad to see no infantry units had rallied. So without any mobile units and my remaining units in control of the objectives on my side and all but the blitz on Honda's side we called the game.

I like the current list ,but would prefer Firewarriors to have the 2x AP4. The marker light improving fire from all units is hugely effective, even small units of fire warriors can be really effective. In this list crisis suits are deadly. I should have taken more marker light units. I believe more air assets are also important in this list and reccomend tigershark missile units as choice.

Thanks to Honda for a great game.

GBear


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 Post subject: Bat Rep Tau vs Kreig
PostPosted: Thu Dec 10, 2009 2:56 pm 
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Location: Harrogate, Yorkshire
Nice Krieg report thanks. :)

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 Post subject: Bat Rep Tau vs Kreig
PostPosted: Thu Dec 10, 2009 5:06 pm 
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The other side of the story:

Turn 1
Krieg win initiative
Krieg artillery open up on broadsides, but the broadsides make their saves
Tau Recon zooms up to ML right side of Krieg castle, gets shot up, breaks and retreats
Krieg regiments advance towards right side objective
Broadsides fire on Regimental HQ, blow one Gorgon, 9 infantry die
Pathfinders take hits and get blast markers
Tigersharks push hard to shoot at Krieg Artillery company, lose one, no hits on arty
Krieg thoughts: One of my three "maneuver" elements is cut by 50% in the flash of an
eye.
Turn 2
Krieg win initiative
Tau continue to push into Krieg territory. This causes them to come into conflict with
Engineers, who with support from an infantry regiment, blow away the Tau armored cadre.
Crisis suit #2, zooms in and shoots up the engineers and breaks them. Krieg regiment
moves up but only places a BM on Crisis #2. Crisis #1 (SC) zooms up to a hill top. A
Krieg regiment shuffles over across terrain and engages, blowing away enough crisis suits
(Garth had horrible rolls for saves), the remaining SC bolts back to his deployment zone.
Both FW cadres move deeper into Krieg territory, securing objectives and extending the
ML umbrella. Thunderbolts scream on the far Western corner, lose one to Skyray coverage
and shoot up Pathfinders.
Rally Phase: Engineers fail. Other Krieg regiments rally and remove all but one BM. Tau SC
does not rally, Broadsides uses SC roll to rally, other Tau not so good.

Turn 3
Tau win initiative
The Krieg are not excited. Crisis #2 jumps over and blows big holes into a Krieg regiment.
They break. FW (right side) rips into RHQ, blows remaining Gorgon, kills all but three
infantry. Artillery fires on right side FW cadre and blows them away. Recon zooms up and MLs
right side of castle. Remaining Thunderbolt activates (had 3 BMs) and shoots at the broken
Tau SC, killing him. Other Krieg foot regiment gets shot up badly by FW cadre and breaks.
Rally phase: No broken Krieg regiments rally (sigh...)
Victory to the Tau 2 (HtL, CtF) vs. Krieg 1 (BTS)

Honda


"Putting the 'pure' into Puritan, one heretic at a time"

- Apocalypse Lords


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 Post subject: Bat Rep Tau vs Kreig
PostPosted: Thu Dec 10, 2009 5:17 pm 
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Nice nice. :)

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 Post subject: Bat Rep Tau vs Kreig
PostPosted: Fri Dec 11, 2009 12:46 am 
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Location: Melbourne, Australia
Quote: 

again I demonstrated the ability to roll 1 in the worst possible situation

oh I know this feeling! happened to me a few times this weekend at Chroma's. Wait till you see the batreps :D


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