Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

[Oddboyz] Orky weapons and quantum mechaniks

 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 5:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
First off, WAAAGH!!!

Second, when an Oddboy is added to a unit, when does one make the decision as to whether the upgrade is a Soopagun or a Supa-Zzap-Gun?




_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 7:48 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I have always played it at army creation as there is after all 2 different models. But no its not explicit. I would never dream of 'tailoring' the army to that extend though (I just take 2 supas and 4 zaps :) ).

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 2:28 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (Hena @ Nov. 10 2009, 06:58 )

All OR weapons should be chosen on army creation time.

I agree all weapon loads should be chosen at the time of army creation - gargants, titans, oddboyz, whatever.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 4:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too.




_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 10:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (BlackLegion @ Nov. 10 2009, 15:54 )

I agree. Else Space Marines could choose which type of Dreadnought they would field every game, too.

There are Marines taking Dreads?!   :laugh:

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Tue Nov 10, 2009 10:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Mine. Almost for every air assault  :cool:

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Wed Nov 11, 2009 12:30 am 
Brood Brother
Brood Brother

Joined: Fri Jun 12, 2009 12:41 am
Posts: 62
Location: San Diego, CA
hmmm..  I really feel that it has to be at army creation.  But both arguments work for nearly every list.

I guess it comes down to sportsmanship.  A sportsman would custom his list as he see's the Op's army.  the Sportsman would have it all sorted at army creation time.

_________________
"The Dice are killing me!"


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Wed Nov 11, 2009 1:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
I've always written my choices into the army list before printing it out, but realized I couldn't recall that way of doing it actually written down anywhere.

As far as I know, only the two Eldar spacecraft specify that you choose their weapons during deployment.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Wed Nov 11, 2009 11:17 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: (Hena @ Nov. 11 2009, 07:01 )

Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... :smile:.

Well, in some areas you can swap Rhinos for Drop Pods after seeing the enemy army list. :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Wed Nov 11, 2009 11:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Hena @ Nov. 11 2009, 07:01 )

Stuff like that is considered to be automatic. Can I write my list after knowing what you will play as that isn't said either ... :smile:.

Technically, you choose your army lists at the same time, so that *is* covered in the "How to use the army lists" section.

But, when you purchase an Oddboy character, or a Razorback for that matter, when making an army from the army list, that's *all* you're required to indicate, as that's all that's shown in the army lists; there's nothing about indicating "sub-"options at all.

Now, I do agree that such "OR" choices should be decided when making the army, unless otherwise indicated, but there is nothing "automatic", or addressed, about it in the rules.

(And, as a point of interest, I agree with the EpicUK interpretation of the Marine Transports rule, essentially on the basis that Marines should have that kind of flexibility, being both tactical and strategic geniuses.)

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [Oddboyz] Orky weapons and quantum mechaniks
PostPosted: Wed Nov 11, 2009 12:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
I always thought Tyranid swarms were selected in full before the game at least that's the impression I have from all the reports on here (Although you can pass stands between formations anyway).

I'd go with pick the oddboy at army list stage.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net