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He means the eventual model will be fragile, as compared to a more sturdy metal model.
I'd add 'notably higher cost to produce per model' to the list of resin cons, and 'cheaper for large production runs' to the metal pros.
Mmmh, the main advantage I saw in resin was the lightness of the model. For a BFG model on a tiny plastic rod, it seemed an advantage to me ^^. I think I'll have to test both to see.
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As Zombocom says, you need near vacuum to pull bubbles out of a silicon moulding material.
To remove the bubbles, you need to 'pull' at least 29 inches of mercury. To give some context to that figure, ~29.8 is total vacuum, and 1 inch is standard atmospheric pressure at sea level (I think).
Until you reach that level of vacuum, you'll only remove about 1% of the bubbles.
Mmmmh, I didn't know that. They can achieve this level of vacuum in the industry ? Or can a compressor help on a amateurish production system ?
Also, I heard vibrating tables can help (like the vibrating rod used in concrete industry), is it true ?
From what I read to avoid bubbles:
- Pour the silicon from high, to have a very thin fillet (with a rod)
- Pour it on the lower part of the mold
I'm a bit afraid of metal casting, about the material required and so. For details, I was aiming (on the long term) at the precision of Forgeworld castings (thus the resin).
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I'd just like to add that I think it's awesome that people are now trying out CAD with space ship models!
Greatly inspired by what the folks in the epic forum do

. And I find the spaceships waaaay easier to model.