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Feral Ork Madboyz - balanced?

 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Sun Sep 27, 2009 1:30 pm 
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Quote: (frogbear @ Sep. 27 2009, 13:28 )

Friendly games and I am more interested in testing different units than being competative and winning at this time in my gaming.

I can appreciate that, but you must also consider that such "weakness" are considered when designing and costing out lists.

And I look forward to meeting (and beating!) a lot of you Down Under as well, FB!

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Sun Sep 27, 2009 1:38 pm 
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Quote: (Chroma @ Sep. 27 2009, 22:30 )

And I look forward to meeting (and beating!) a lot of you Down Under as well, FB!

I will save a special 'competative' aspect just for you. Then my sig will read: Chroma's Bane

I think that has a nice sound to it   :laugh:

:agree:

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Sun Sep 27, 2009 3:00 pm 
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Quote: (frogbear @ Sep. 27 2009, 13:02 )

Personally I believe it is a balance issue, and if that is the case, they should be appropriately costed. What is that cost? I have not looked into it, however when it's purchase (or 2nd purchase without a restriction) becomes a thought rather than a reflex, then I would think that the list is on the right track.

Sometimes its the only way. Like Deathstrikes. Here it's not powerful, it can't hold up my warlord (I can simply move away when I consolidate).

Plus those models are bloody rare, even I have only got a dozen or so stands (Or are they in the metals ferals box?).

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Sun Sep 27, 2009 3:14 pm 
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4 bases of Madboys are included in the Feral Ork Warband box.

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Sun Sep 27, 2009 3:50 pm 
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Quote: (frogbear @ Sep. 27 2009, 13:02 )

Is there an AC for this list that can comment?

Cor let us have a life outside of Epic some of the time,  :p .

Fluff was the main issue, plus these were the first non-WE fearless formation.

I enjoy playing with them, as they can be used as a great delaying force. If playing against Eldar & a wraithgate, you double or march them straight onto it to disrupt you opponent's plans.

I rarely play a full Mad mob with three Wreirdyboyz as this is over 300pts for a suicide formation.

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Mon Sep 28, 2009 4:07 pm 
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The limitation was mostly for fluff.  It's hard to say if they are balanced as-is because if they aren't, the theoretical point discrepancy would not be large.  They haven't been complained about that I recall, which leads me to think they are probably okay.

I played with a maxed out mob, with all 3 Wyrdboyz just yesterday.  I was playing against AMTL.

Overall, the mob did almost nothing, garrisoning and picking up BMs to the point the Wyrdboyz couldn't fire, failing to Regroup (snake eyes on a regroup roll sucks), and generally just sitting around.  However, at one point they got a highly damaged Reaver in a crossfire and the 3 Wyrdboyz sustained fire for 2 points of damage, killing the Reaver.  But that was both a bad move on the opponent's part and lucky die rolls.

They _almost_ forced the game to a 1-1 tie instead of a 2-1 loss for the Ferals.  After breaking, I moved the Madboyz to keep the opponent from snagging the last of his DTF objectives (DTF and TSNP).  However, they didn't quite have enough move so the ridiculous Sentinel managed to maneuver around them and make it anyway.  I would have lost on points, anyway, but it would have been bragging rights for the Madboyz.

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Mon Sep 28, 2009 11:48 pm 
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Quote: (nealhunt @ Sep. 29 2009, 01:07 )

I played with a maxed out mob, with all 3 Wyrdboyz just yesterday.  

...and the battle report can be read where?

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Tue Sep 29, 2009 3:28 am 
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Isn't Wydrboyz in madboyz just begging for easy suppresssion and wastage of 150 points?

Personally I haven't found madboyz to be overpowered thus far.

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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Tue Sep 29, 2009 3:32 am 
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Quote: (Markconz @ Sep. 29 2009, 03:28 )

Isn't Wydrboyz in madboyz just begging for easy suppresssion and wastage of 150 points?

Personally I haven't found madboyz to be overpowered thus far.

I never have the Wyrdboyz, with the Madboyz, I think there great on there own.

:blues:


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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Tue Sep 29, 2009 3:53 am 
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Quote: (Markconz @ Sep. 29 2009, 12:28 )

Personally I haven't found madboyz to be overpowered thus far.

Yeah, it was just a question I thought I might ask.

Usually all you see is feedback from those who play Feral Orks which is biased IMO as they are the ones that only see the benefit. At their points cost, I would be very surprised if they were not an automatic decision before looking at other things in the list.

It is a shame that people who come up against these also do not speak up or seem to care to question dogma.

My own interest is to raise the question as to whether they are balanced for their points, regardless of people's feelings towards their use. Nothing in all of this has convinced me that this formation consisting of 6-12 units, Fearless, activating on a 1+ initiative, with a CC4+ and mob rule are balanced for their points cost.

I do believe however that the 0-1 restriction is there to essentially hide the inbalance regardless of fluff.  

To be consistent, this is not the only Fearless unit that I have questioned regarding points. Working on an all Fearless list has for me, 'opened my eyes' to other (what I see as) inconsistencies in the lists that I will no doubt question when I get around to them all  :)




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 Post subject: Feral Ork Madboyz - balanced?
PostPosted: Tue Sep 29, 2009 2:05 pm 
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Quote: (frogbear @ Sep. 28 2009, 23:48 )

Quote: (nealhunt @ Sep. 29 2009, 01:07 )

I played with a maxed out mob, with all 3 Wyrdboyz just yesterday.  

...and the battle report can be read where?

It was waaaaay too embarassing to share any details.  We were the Keystone Cops of the 40K universe.  Shameful. :oops:

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Isn't Wydrboyz in madboyz just begging for easy suppresssion and wastage of 150 points?

Yep.  They are.  And without nobz, they usually keep BMs around for a good long while.  It takes all 3 to have a chance and usually it's only 1-2 shots.

However, every once in a while, you get 3 unsurpressed Wyrdboy shots with crossfire on an unshielded Reaver titan...

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