Quote: (Hena @ Sep. 24 2009, 18:29 )
No to these from me. Commando mob should be left to variant list.
Why so though? It seems to me an oddity and omission of the original list rather than anything characterful or appropriate for them.
Why can all other main list armies have independent scouting formations - Eldar Rangers, Space Marine Scouts, Chaos Forlorn Hope, Imperial Guard Rough Riders / Sentinels, ect - but Orks not?
Yes as a whole orks are loud and brutish but Kommandoz are cunning enough to sneak about the battlefield more to get close to the enemies. The flavour text for Ork Kommandoz from W40k for example says: "Kommandos are the most slippery, cunning and untrustworthy Orks in any warband. On the other hand they are the best at slithering closer to an enemy battleline or sneaking around a flank without raising the alarm." Are they really going to be able to successfully sneak about and not raise the alarm with a large ork army not very far away that they can't stray far away from? Large ork armies tending to be very loud and noisy and having to stay nearby rather than going off on their own and doing scouty stuff like actual scouts make little sense.
Kommadoz mobs adds something to the main overall list that has till now has here been the preserve of variant Blood Axe lists, but - though I've not familiarised myself with them yet - surely there are a number of other units and formations that make these variant lists distinct and interesting still anyway?
In the end I will standardly use the Net-EA Ork list and just house-mod a Kommando unit option in if it's not officially done, but I do think it should be there.