Quote:
There have been several drifts away of playtesters. The one I most clearly remember was the chaos list being playtested. Despite several flaws being obvious to some there was no move to change them and instead very idiotic calls for playtesting them (some stuff you can't playtest because its too bloody obvious) and it caused a bunch of chaps in London and the south east to pack Epic in. They had quote enjoyed the promise of an open development system and they saw both the lack of movement and the way the communication was handled as pretty poor. Most started playing blitzkrieg commander I think (twas a shame, would have club nights with nearly every table full of Epic).
I didn't know that, but it makes some of the recent developments that I've been watching even more baffling, in the face of stopping a whole club playing epic as a reaction to previous issues...
Anyway, back to the Space Wolves
v 0.2.2 (in the first post)
I've mulled over all that has been said, and come up with a very small list of tweaks that I think might help
The Grey Hunters:- I've taken TRC's comments and upped the formation size to 9, too big to Thunderhawk

In order to round the points and emphasise the 'Warbands' notion, they also get a Hero upgrade as part of their base cost.
The Long Fangs:- Are now a replacement (rather than an addition) upgrade, owing to the larger size of the Grey Hunters, I've made them 1-3 (again, the flexibility is intended to represent the disorganised nature of the chapter).
Lastly, I wanted to get Chroma's ideas in somehow so I've introduced a 'Wolf Guard' upgrade for the Blood Claws and Grey Hunters, again this is a replacement (with a Terminator Stand) of one of the units. Put it in the Blood Claw Formation and you're drop podding or walking though.
I've left the Wolf Scouts alone for now, as I want to avoid any extra special rules if I can
So now they Grey Hunters can either use Transports or Drop Pod (or Landing Craft I guess)
The Wolf Guard look like a good Thunderhawk load-out still, but I rather think that they should.
The Blood Claws are still quite flexible
and the intention has always been that the Thunderwolves can't be transported anyway (like the red headed stepchildren they are).