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Necron List Changes

 Post subject: Necron List Changes
PostPosted: Tue Sep 15, 2009 5:43 pm 
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what if they regenerated using the same rule as the necron special rule and void shields?
i have to say, it must be nice to have opponents that you guys play against. i would never suggest this knowing the crying i'll hear from one of my opponents. he acts like killing a necron ranks up there w/ the parting of the red sea, and you guys want to bring back war engines? if this ever gets put in place i might have to carry a gun while playing epic.


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 Post subject: Necron List Changes
PostPosted: Tue Sep 15, 2009 5:49 pm 
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Quote: (mnb @ Sep. 15 2009, 17:43 )

what if they regenerated using the same rule as the necron special rule and void shields?

That'd be much too powerful, potentially bringing back 6DC on a marshal.

I was just thinking something along the lines of:

"Damaged Necron War Engines regain a single lost DC in the end phase."

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 Post subject: Necron List Changes
PostPosted: Tue Sep 15, 2009 6:57 pm 
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Matt, I'll be happy to destroy your Necrons next time we play. :D

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 Post subject: Necron List Changes
PostPosted: Tue Sep 15, 2009 7:54 pm 
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Quote: (zombocom @ Sep. 15 2009, 17:49 )

Quote: (mnb @ Sep. 15 2009, 17:43 )

what if they regenerated using the same rule as the necron special rule and void shields?

That'd be much too powerful, potentially bringing back 6DC on a marshal.

I was just thinking something along the lines of:

"Damaged Necron War Engines regain a single lost DC in the end phase."

i could go with this, it makes sense, as the scarabs the float around these engines could be mending them.


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 Post subject: Necron List Changes
PostPosted: Wed Sep 16, 2009 12:56 am 
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would this rule apply to all war engines/c'tans?
and bill, you could try to take out my necrons, but according to ron, they never lose. so good luck with that   :whistle:


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 Post subject: Necron List Changes
PostPosted: Wed Sep 16, 2009 1:02 am 
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it'd apply to all war engines but would mean a price bump for some I guess.

It's just spitballing.

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 Post subject: Necron List Changes
PostPosted: Wed Sep 16, 2009 3:50 pm 
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Mnb and I will take some of these ideas for a spin next time we play and if anyone else wants to try them out that would be cool.  

As for a real change to the Abattoir, Mnb and I were discussing these changes:
DC from 6 to 8
Remove one CC extra attack (D3 tk)
Remove one FF extra attack

The end result would be approximately the same average number of CC attacks.  In exchange for losing the TK aspect of the attack you would gain the extra two DC.  That might seem like a considerable bump, in which case maybe removing two extra CC attacks would be the way to go.  Of course, then you end up with a bit of a nerf.

Thoughts?

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 Post subject: Necron List Changes
PostPosted: Sat Sep 26, 2009 2:34 pm 
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Okay, the draft version of the Necron section for the NetEA army book has been posted.

Could people review it and inform me of any other changes/adjustments that need to be made?  I've incorporated the changes in Corey's pinned thread above, but am not sure if anything else is passing muster.

Thanks!

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 Post subject: Necron List Changes
PostPosted: Mon Sep 28, 2009 6:02 pm 
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Corey and I discussed the Necron changes and, in addition to the previous ones made, we would like to see a blitz of testing on the following changes:

Abattoir
DC from 6 to 8
Remove one CC extra attack (D3 tk)
Remove one FF extra attack
Justification: this addresses some concerns that the Abattoir does not have the staying power that it needs to be on par with the well ranged Orb.  The change ups the DC in exchange for a loss of TK hits.  The number of regular hits is approximately the same, however.

----

Monolith formation change:
One of these formats would do:
3 Monoliths for 250
1 Monolith plus 2 Obelisks for 200
An additional 1-2 Monoliths can be purchased per formation (75 Monolith, 50 Obelisk)

1 Monolith plus 2-4 Obelisks or Monoliths
Monoliths: 90 points each
Obelisks: 50 points each

Which one?  We didn't decide.  The first suggestion was made several months ago and got some favorable interest.  However, the pricing IMO brings the two formations too close together; the 1M/2O formation is overpriced and the 3M formation is underpriced.

The second suggestion allows for each formation combination from the first and then some.  It also weighs the Monolith heavier.  The end result is a 3M formation would be 270 points and a 1M/2O formation would be 190.  This point spread makes a lot more sense to me.

Justification: This forces the Monolith formation to have a minimum number of 3 units which prevents popcorn armies.  If we go with the second of the two formation suggestions, it also ups the price of the Monolith slightly which will help nudge the Necron list in the right direction.

----

The Pylon change has been considered by the Champ but the unit will not be changed at this time.

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 Post subject: Necron List Changes
PostPosted: Mon Sep 28, 2009 6:11 pm 
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Quote: (Moscovian @ Sep. 28 2009, 18:02 )

The Pylon change has been considered by the Champ but the unit will not be changed at this time.

I really feel this is a mistake. TK(1) or 90cm range are not big downgrades, but that sort of concession would go a long way.




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 Post subject: Necron List Changes
PostPosted: Tue Sep 29, 2009 2:02 am 
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agree w/ zombocom.
also zombocom has had a few games w/ the monolith formation changes. could you let us know again what you thought and what cost you were using again. i know you already posted this but i guess i'm lazy and don't feel like going back through the thread to find it.


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 Post subject: Necron List Changes
PostPosted: Tue Sep 29, 2009 2:07 am 
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I was using 150 and 200 points.

Oddly the 1 mono 2 obo formations seemed to perform better, though largely because the 3 mono formations were rapidly targetted as a serious threat.

Overall though the basic idea of not allowing single monoliths makes a big difference to the list by dropping the activation count significantly. The actual costs and details of the formation building process are secondary to that. I actually lost one of the games I played with this change :p

I remain in favour of having the 2 formations rather than a conglomorated one, just for clarity's sake.




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 Post subject: Necron List Changes
PostPosted: Tue Sep 29, 2009 2:43 am 
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thanks. i agree the activations do need to come down and i like having the 2 formations to choose from.
while were talking changes, i'll bring up (for the hundreth time) that wraiths need to be changed. just put them back to an upgrade.
the abbatoir change seems good on paper at least. i know studdering dave loves the abbatoir, so hopefully he can chime in soon w/ his thoughts.


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 Post subject: Necron List Changes
PostPosted: Tue Sep 29, 2009 2:45 am 
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Yep, the wraith formation is completely useless at the moment. They need their extra attack back, even with a drop in CC.

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 Post subject: Necron List Changes
PostPosted: Tue Sep 29, 2009 2:51 am 
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i still think they would be much more vital as an upgrade. as of right now the infantry formations are used primarily as FF in an assault w/ only the pariah to go into CC. w/ the wraith as an upgrade it would be far more useful. as they are now they fill a very similar role to the flayed ones, even if you changed their stats.


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