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World Eaters List - Be Scared!

 Post subject: World Eaters List - Be Scared!
PostPosted: Wed Aug 19, 2009 11:20 am 
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OK

Updated the links with the updates.

Thanks BlackLegion and Flogus for your assistance and opinion   :agree: .

Anyone else have any feedback on the lists?

Hoping to have a game tomorrow and report the game on the weekend

Cheers...

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 Post subject: World Eaters List - Be Scared!
PostPosted: Thu Aug 20, 2009 4:07 pm 
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Just finished the playtest of the Skalathrax list against Blish. I will try and get the battle report up this weekend.

The units that were specifically trialled in this game were as follows:


Angron - Primarch of the World Eaters (Post Heresy)

Chosen - Jump Packs(wings) version

Initiates - Footsloggers

Initiates - Dreadclaw Assaults

Bloodgors

Bike Retinue

So that was alot of newer untested units to test in one game, and obviously may not all work well with each other, yet I will give the results to the Battle report.

There were also a few typos and omissions I found when making the force up that I will also go through.

Cheers....

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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Aug 21, 2009 6:41 am 
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Have updated the links to v0.9 with the below adjustments (not all were necessary to be placed in the change logs):

- Included Initiates & Chosen to the transport options for Rhinos and land Raiders
- Replaced Transport option with Assault Walkers for Bloodgor retinues
- Gave 'Leader' special ability to Bloodgor Packmaster in line with Vraks2 description
- Added Plasma Guns to initiates in Post Skalathrax list as it was missing
- Adjusted the Wings/Jump pack desription on Chosen datafax.

So it appears to be fairly quiet in regards to this World Eater list. I actually thought there would be more involvement. Always happy to gain feedback and the like.

In the meantime, I will start to work on the battle reports, pictures, and the history for the World Eaters to form part of a production that will come out when this list is finally at a stage to be balanced and competative.

Regards..




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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Aug 21, 2009 6:52 am 
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So it appears to be fairly quiet in regards to this World Eater list. I actually thought there would be more involvement. Always happy to gain feedback and the like
Until we can work out a replacement for Fearless to some degree, I'm not sure either your, or my list, will ever be widely played or played against. Too many people are against all Fearless from the scuttlebut I hear. Also, with no official endorsement or backing from any of the ERC, both lists are unlikely to ever be official which also hampers newer people from playing the lists IMO - as they're not likely to be able to take lists to a tourny etc.

Having a split (list-wise) between two people who are keen on seeing a WE list hasn't helped either. :laugh:

In the end we just have to keep plugging away on our own.





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 Post subject: World Eaters List - Be Scared!
PostPosted: Fri Aug 21, 2009 7:16 am 
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Quote: (Dobbsy @ 21 Aug. 2009, 16:52 )

In the end we just have to keep plugging away on our own.

That is my goal.

An all fearless list is quite expensive and hard to win with. Once an opponent knows your list, they can combat it with more activations.

The Post Skalathrax list has units that are not all Fearless and therefore you get more activations.

I think the problem with Fearless units is that they may have been too cheap, or people come against them once, and then give up. I do not blame them, but like any army, if you do not know the enemy, you are fighting an uphill battle.

I will persist however. I know there are fans out there that will want a World Eater list (one day), and it is my hope that I can present them with a fully tested list that is true to the fluff.

Cheers  :agree:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sat Aug 22, 2009 6:27 am 
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Still having a play-around with Photoshop and thought I would show the imagine for the next battle report (I had to compress it, hence the lack of clarity) that is being placed up hopefully later tonight:




Cheers.....   :))

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sat Aug 22, 2009 2:49 pm 
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Hi All

Game played with World Eaters Post Skalathrax(PS) v0.9 list last Thursday is now up (vs Feral Orks) at the bottom of the below list:

Total Playtests: 5 Games

Version 0.8 Playtests - 4 games
- vs Marines - as an opponent vs Morgan
- vs Tau - as a player vs Morgan
- vs Eldar - as a player vs Drew
- vs Feral Orks - as a player vs Blish


Version 0.9 Playtests

World Eaters Post Skalathrax - 1 Game
- vs Feral Orks - as a player vs Blish


World Eaters Heresy/Post Heresy - Coming soon
- Due September




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 Post subject: World Eaters List - Be Scared!
PostPosted: Sat Aug 22, 2009 3:20 pm 
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I have been able to secure the next playtest for the Post Skalathrax list for tomorrow. Seems that Blish likes to win. We just may have to put a stop to that in the decider:



Game on little Ork boy, game on!

:p

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sat Aug 22, 2009 6:41 pm 
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Hey frogbear, although I've not play tested this list, I've managed to read through the latest versions (Post-Heresy & post-Skalathrax), and have a couple of things to say.

Firstly, as I assembled my World Eaters force using Lord I's initial WE list, I have two formations of Berzerkers, so if I were to use either of yours it'd be the Post-Heresy one.

My army list is this:

World Eaters Terminators (w/Daemon Prince, Skull Bearer, Skull Champion, Teleport)

Berzerker Retinue (w/Skull Bearer, Skull Champion, Daemonic Pact, Rhinos)

Berzerker Retinue (w/Skull Bearer, Skull Champion, Daemonic Pact, Rhinos)

Daemon Pool - 16x Lesser Daemons, 1x Greater Daemons

Khorne Juggernauts x8


Now, as I say I put the list together originally using Lord I's list so I also have:

World Eaters Armoured Company (6 Preds, 2 Land Raiders)

But as you've dropped this from the list, and I've got some of Apocolocyntosis' Cutlery Monsters  :;):  I can add some Blood Slaughterers and Preds as upgrades to the list (exchanging them for the Chamions, perhaps), but would prefer to field them as a formation on their own (à la the Red Corsairs list).  However, it seems you're likely to add Greater Brass Scorpions to this list, and I may in the future be able to add one of these...

So why not still have an Armoured Company, limited to 0-1 as a support option?


Secondly, I know that a number of people have pointed out that this army suffers from fewer activations than other armies - if I take the list above, for example, tweaking it a bit and adding things (e.g. Greater Brass Scorp, Hell Talons), I'd still ony have 7 or 8 activations in a standard 3,000 point list.

To be honest, like all the cult lists (e.g; Death Guard, Thousand Sons), if you're doing it properly  :;):  :p e.g. fielding numbers according the sacred numbers of the respective God, that coupled with the high cost of the basic formations means that this is an inevitability.

To be honest, even when my World Eaters are finished, like the Emperoe's Children, Death Guard and Thousand Sons armies I will do, I won't use them as a standard tourney-type force (my regular CSM army, using either the Red Corsair or BL lists, will be for that).  rather, I will use them for 'fun' gaming, or more likely as allies to my other Chaos armies.


So, I don't know what - if any difference - my ramblings will have on the list, but as someone who wants to be able to field an Epic World Eaters army (someday, when it's finished!), I hope my comments have been useful in some small way.


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sat Aug 22, 2009 11:35 pm 
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Thanks firestorm40k

Any feedback is muchly appreciated   :agree:

Nothing is in stone and I take your feedback onboard. Morgan gets back next week and I will talk to him about it further (as I have progressed these lists too far without his imput I feel).

In the meantime, there is the Predator formation as an armoured unit however I may look to add Land raiders to it as upgrades perhaps, it is always a possibility.

As for lower activations, it is set-off by the fact that when you lose a combat, you can still effectively hold up their force with your fearless units who may just rally on a 4+ rather than run away and get out of position. It does make it hard however (don't I know it), but the troops are also very good at what they do - so you should not have too much dissapointment if you have them doing what they are made for.

Let me get back to your feedback a little later today as I will point out some stuff with your force that I feel could be improved on

Cheers and thanks for getting involved   :D

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 12:59 am 
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Quote: (firestorm40k @ 22 Aug. 2009, 18:41 )

My army list is this:

World Eaters Terminators (w/Daemon Prince, Skull Bearer, Skull Champion, Teleport)

Berzerker Retinue (w/Skull Bearer, Skull Champion, Daemonic Pact, Rhinos)

Berzerker Retinue (w/Skull Bearer, Skull Champion, Daemonic Pact, Rhinos)

Daemon Pool - 16x Lesser Daemons, 1x Greater Daemons

Khorne Juggernauts x8


Now, as I say I put the list together originally using Lord I's list so I also have:

World Eaters Armoured Company (6 Preds, 2 Land Raiders)

But as you've dropped this from the list, and I've got some of Apocolocyntosis' Cutlery Monsters  :;):  I can add some Blood Slaughterers and Preds as upgrades to the list (exchanging them for the Chamions, perhaps), but would prefer to field them as a formation on their own (à la the Red Corsairs list).  However, it seems you're likely to add Greater Brass Scorpions to this list, and I may in the future be able to add one of these...

So why not still have an Armoured Company, limited to 0-1 as a support option?

Secondly, I know that a number of people have pointed out that this army suffers from fewer activations than other armies - if I take the list above, for example, tweaking it a bit and adding things (e.g. Greater Brass Scorp, Hell Talons), I'd still ony have 7 or 8 activations in a standard 3,000 point list.

I've read were people complain about the lack of Activations like 7 or 8.
My normal army's have about 8 and if I'm very lucky 9 Activations, so that's really one more then the World Eaters list, so I don't see what the big deal is.

As for Armoured company, I don't think it would or should fit in with the theme of World Eaters.

I've also had a bit of a read about the fearless rule that people are talking about and to be honest I don't really have a issue with it from a opp's view, although it can be annoying sometimes.

I think the introduction of a few non fearless units has been a good idea by Frogbear.

but those that are complaining or raising issues with Fearless should try a few games against the list and see how the theory really works out on the table top. you might be surprised.

8v)


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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 2:55 am 
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firestorm40k

I put together the list that would be as similar to the one you made above from Lord I's list using the v0.9 Heresy list. I will use this as the basis to discuss each area of the list.

Activations: 6

-Berserkers: 325
DP – 25
Rhino x4 – 40
Champion – 50
Total: 440

-Berserkers: 325
DP – 25
Rhino x4 – 40
Champion – 50
Total: 440

-Terminators - 400
Daemon Prince: 100
Teleport – 50
Champion – 50
Total: 600

-Daemons
Minor x16 – 320
Greater – 100

-Juggers x8 – 425

Armoured Company (Substitute this for 2 Daemon Assault engine squads)
-Daemon Assault Engines – 325
-Daemon Assault Engines – 325

That would equal 2975 points under the World Eaters Post Heresy List




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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:06 am 
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The Daemons

First off, I see that you have the understanding that the Daemons will either

a. stay on the battlefield (I am guessing due to the Skull Champions?)

or

b. you using the Skull champion to help you summon more (+D3)? This is what I am unsure of.

There are two factors in this regard depending on which one you chose.

If you want daemons to stay on the board, you are effectively spending points on beefing up existing units and thereby costing you more activations. That is 420 points that could be spent on 2 other units. Yes they are tough units and will definitely make an impact, however with only 6 activations, you only need 2-3 units broken or destryed before you are at a point where you are playing for the draw rather than the win.

If it is to summon more daemons, then you have to be aware that summoning up so many at a time may mean more blast markers after a CC (as you would take the hits on them), may mean that your unit becomes broken at the end phase after they disapear. In this regard, the 16 is far too many, and you would be lucky to get the Greater daemon out with his entourage of daemons next to him.

So after all the above, my first recommendation would be to greatly reduce the number of Daemons in the daemon pool. Saying that however, if you start getting them out, and depending on what the Champion does (as that is unclear to me at this time from your list), they would be quite effective, if not damn expensive overall.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:11 am 
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Juggers

These guys are awesome - once in combat. Outside of combat, they are a BIG target as being Light Vehicles, every man and his goblin can shoot at them.They do have a save and Invulnerable as well, but be aware, that aircraft will target them and you will start to lose some models.

On the upside, when they hit a unit (and they have the means to do this quite effectively with Infiltrator), they can target characters in a unit by ignoring ZoC and they hit very very hard. Your opponent will be scratching their head and wondering whether they are too tough, when in reality, he/she should have maybe concentrated on shooting them rather than ignoring them.

I go for a squad of 6 myself normally, however 8 has more staying power.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Aug 23, 2009 3:15 am 
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Armoured Company / Daemon Assault Engines

I would ask that you take a serious look at what we have done with the daemon Assault engines. The variety that we have provided gives you immense tactical options with these guys, and you can add the cutlery monster to them for some extra CC support. I find that this unit is one of the most versatile in the army, and can be a real pain for your opponent.

With 5 different models at your disposal with their own unique niche + Upgrades, they will provide you with a tough backbone of support when attaining objectives or needing to clear an area of pesky scouts or raiders (such as Boarboyz or bikes)

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