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Clausewitz's AMTL proposal

 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 10:51 am 
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Hi E&C,

I'll send you this in a PM and as TL AC you can decide whether or not to post it.  If you don't think its a good idea then at least you won't have to fight off any disaffected posters that happen to disagree etc etc.


That's okay, although you can't please everyone all the time, if there are lots of disaffected posters, it'll be because I'm not doing my job right. I believe that the Tactical Command community needs stewards and shepherds for its army Champions, not tyrants.

I will start by quoting your entire message, then break parts of it down for debate.

Hi E&C,

I'll send you this in a PM and as TL AC you can decide whether or not to post it.  If you don't think its a good idea then at least you won't have to fight off any disaffected posters that happen to disagree etc etc.

Small but of background, this idea came after TRC and I were discussing the games we'd played (I will get round to posting my batrep but I've played 4 Vassal games this week and time has been short).  I don't really like the current trend for "bargain basement" Reavers being the basis for the "best" TL army (by that I mean taking all free weapons for 575 point Reavers) and then as many Warhounds as you can with one other activation (sentinals or tbolts depending on whether you have 100 or 150 points left over).  So I was trying to come up with alternate restrictions on titans and support and so on, and each time TRC would think for a while and then come back with his "broken" combos.  Until (after many attempts) I thought up one that TRC couldn't immediately come up with a way of "breaking".

Also we both thought that for the TL to be a "nice" army to play against it might be better if it wasn't ALL void shielded war engines. For some armies that is just a demoralising prospect, knowing that most of your fire will bounce off shields, and that the return fire will be withering.  The conclusion being that TL shouldn't be able to field ALL titans (I know this might be a bit contravertial).

So the ideas was this...

Titan Legion Rethink.

Max 2/3 Titans

Battle Titans Formations
Emperor 1250
Warlord 800
Reaver 650

Scout Titan Formations
Warhound Pack 500
Warhound 275

1 Scout Titan Foramtion Per Battle Titan
1 Support Formation Per Titan (So a warhound pack counts as 2 titans)

Support Changes
Change restriction on Skitarii to 0-1 per Battle Titan.

Weapon Changes
Weapon costs down by 25 points (minimum of 0) for battle titans.
25 points extra for third (or more) of the same weapon for Battle Titans. (Add to Warhound Tax rule)

(We thought the Corvus Pod was somewhat under powered with the poitns changes and skitarii availability change, TRC suggested +FF attacks, I didn't want to overlap las burner, so I thought Corvus could add 1 extra skitarii support unit beyond usual allocation)

Titan Upgrade Changes
(Supreme Commander) Legate - Warlord only. (Perhaps Emperor too, just not Reaver, another incentive for the Warlord)

The changes to hull costs and weapon costs result in most combinations coming out as the same cost, but removing the bargain basement options, so the titans will actually take a closer mix of weapons to the template Reaver and Warlord.  The 800/650 costs also slightly give a points edge to the Warlord, making them more worthwhile.

The Battle Titan/Scout Titan limiting along with the 2/3 limit means you have various combinations of titans possible at 3k (beyond 3k it matters less as all restrictions tend to, baring 0-1) but they all have advantages and disadvantages.

Here are the possible combos and how many support they'd get at 3k

Warlord, Reaver, Warhound, Warhound, 4 Support
Warlord, Reaver, Warhound Pack, 4 Support
2x Warlord, Warhound, 3 Support
3x Reaver, 3 Support
2x Reaver, 2x Warhound, 4 Support
2x Reaver, Warhound Pack, 4 Support
Emperor, Reaver, 2 Support
Emperor, Warhound Pack, 3 Support
Emperor, Warhound, 2 Support

Note that this also means the opponent faces 50% titan activations and 50% non-titan activations (taking away the wall-of-void-shields effect).  It also has the side-effect of allowing the Emperor at 3k while making it a just-for-fun option as its not really competative (but at higher points games it should be fine).  At 3k it means the TL is limited to 6-8 activations, which doesn't seem unreasonable to me.

Ok, I'll leave it there.  Please let me know if you have any questions (as I know that might not all be clear).

Clausewitz (Doug)













Small but of background, this idea came after TRC and I were discussing the games we'd played (I will get round to posting my batrep but I've played 4 Vassal games this week and time has been short).  I don't really like the current trend for "bargain basement" Reavers being the basis for the "best" TL army (by that I mean taking all free weapons for 575 point Reavers) and then as many Warhounds as you can with one other activation (sentinals or tbolts depending on whether you have 100 or 150 points left over).  So I was trying to come up with alternate restrictions on titans and support and so on, and each time TRC would think for a while and then come back with his "broken" combos.  Until (after many attempts) I thought up one that TRC couldn't immediately come up with a way of "breaking"

Okay, listening...

Also we both thought that for the TL to be a "nice" army to play against it might be better if it wasn't ALL void shielded war engines. For some armies that is just a demoralising prospect, knowing that most of your fire will bounce off shields, and that the return fire will be withering.  The conclusion being that TL shouldn't be able to field ALL titans (I know this might be a bit contravertial).

It certainly is...

So the ideas was this...

Titan Legion Rethink.

Max 2/3 Titans

Battle Titans Formations
Emperor 1250
Warlord 800
Reaver 650

Scout Titan Formations
Warhound Pack 500
Warhound 275
Okay, so you've raised prices on Titan hulls in order to lessen activations, reading on...

1 Scout Titan Foramtion Per Battle Titan
1 Support Formation Per Titan (So a warhound pack counts as 2 titans)
Interesting idea, can't say as I'm heinously against it...


Support Changes
Change restriction on Skitarii to 0-1 per Battle Titan.
Again, can't say as I'm heinously against this...

Weapon Changes
Weapon costs down by 25 points (minimum of 0) for battle titans.
25 points extra for third (or more) of the same weapon for Battle Titans. (Add to Warhound Tax rule)
Okay this is the big one, and it causes a problem, namely that you will never again see Vulcan Megabolters, Plasma Blastguns or Inferno Guns on the Battle Titans, as they are patently inferior to the weapons that currently cost 25pts (which this proposal would reduce to 0pts).

Whilst this solution may achieve more external balance, it does so at a great cost in internal balance, and at a 'representational' cost too.

I have a counter-proposal to discuss later, one that (like this option that you propose) has been raised before.

(We thought the Corvus Pod was somewhat under powered with the poitns changes and skitarii availability change, TRC suggested +FF attacks, I didn't want to overlap las burner, so I thought Corvus could add 1 extra skitarii support unit beyond usual allocation)
*nods*


Titan Upgrade Changes
(Supreme Commander) Legate - Warlord only. (Perhaps Emperor too, just not Reaver, another incentive for the Warlord)
Supreme Commanders often ride around in Reavers. Imperial Armour VI has an example of one.

The changes to hull costs and weapon costs result in most combinations coming out as the same cost, but removing the bargain basement options, so the titans will actually take a closer mix of weapons to the template Reaver and Warlord.
I agree, but that will come at the cost of losing three of the Warhound class weapons from the battle titans entirely.

This is against the background, as Reavers are supposed to carry at least one Warhound class weapon, and Warlords are supposed to carry two, unless they go for more specialist carapace weapons like Support Missiles.

The 800/650 costs also slightly give a points edge to the Warlord, making them more worthwhile.
The Warlord would be 825 under your proposal, I believe?


=================

Overall, yes the core of your proposal (dropping all weapons by 25pts and raising hull costs, which I think TRC has proposed in the past too) would probably externally balance the list, but it would come at a cost as I've mentioned.


Okay, so here's my counter proposal, which I've also mentioned in the past:


- Weapons become restricted to 'arm only' or 'carapace only', as they are in the background.

- An exception is made so that Turbolaser Destructors can be carried on the arm slots of Reaver Titans, allowing the 'standard configuration' Reaver from the rulebook to be taken.



Weapon slots in the background are as follows:

=CARAPACE WEAPONS=
Plasma Blastgun
Inferno Gun
Vulcan Megabolter
Turbolaser Destructor
Support Missile
Lasburner
Carapace Landing Pad
Apocalypse Missile Launcher


=ARM WEAPONS=
Turbolaser Destructor (Reaver only)
Corvus Assault Pod
Close Combat Weapon
Laser Blaster
Gatling Blaster
Plasma Cannon (Reaver only)
Plasma Destructor (Warlord only)
Melta Cannon
Volcano Cannon
Quake Cannon (Warlord only)


Those are the 'canon' weapon restrictions from the background and warhammer 40,000 as approved by the GW studio 3 years ago, which I have been hesistant to introduce as it asks some people to swap weapons around on Titans they have already built.

Introducing these limits would raise the price of the 'bargain basement' configurations considerably, unless you elected to carry a pair of CCW's (which may go up to 25pts anyway) or a pair of Corvus Assault Pods, on the arm slots.

Thus, by raising the average price of the Titans it lowers the ammount of Titans you can take in the same manner as your proposal, as well as not making any weapon systems entirely unattractive.

At the same time it makes the list more representative of the background, as 'non canon' weapon configurations (like Warlords with 4x Turbolaser Destructors) are removed.

Warlords get an effective cost/ratio attractiveness boost from this change as unlike Reavers they have two carapace slots, as they can take two 'free' weapons on the carapace.

So that's my own proposal, if cheap Reavers are causing such a problem.


===================================================


Thoughts gentlemen, both on Clausewitz's proposal, and my own thoughts?




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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 11:40 am 
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A few points of clarification,

2/3 Titan limit.  I am interested to here what other people think about this.  While I have spoekn to a few people, one thing I have learned more than anything else is that the more people I talk to the more different opinions there are.  I think it is especially pertinant to hear from people that have played against the TL, particularly with armies that don't happen to have significant TK.

I think it still gives a unique balance to the TL army by reversing the usual 1/3 titans 2/3 other ratio.  It certainly maintains the focus on the titan formations, while preventing the all titan army that I think can be not so much fun to play against.

Okay, so you've raised prices on Titan hulls in order to lessen activations, reading on...


Raising the cost of titans wasn't done so much as to limit the number of overall activations, but to limit the number and types of titans that could be fielded.  Overall the activations are about the same, but with more of them being support units that are actually significant.

It was also to discourage the tendancy to max out on cheaply armed titans, by building in the cost of more of the weapons.

Weapon Changes
Weapon costs down by 25 points (minimum of 0) for battle titans.
25 points extra for third (or more) of the same weapon for Battle Titans. (Add to Warhound Tax rule) Okay this is the big one, and it causes a problem, namely that you will never again see Vulcan Megabolters, Plasma Blastguns or Inferno Guns on the Battle Titans, as they are patently inferior to the weapons that currently cost 25pts (which this proposal would reduce to 0pts).

Whilst this solution may achieve more external balance, it does so at a great cost in internal balance, and at a 'representational' cost too.

I realise this is an issue.  TRC made similar comments, particularly noting that the Turbo Laser becomes the statistically "better" weapon.

I have an idea that might work (that I didn't think of before now)

Scout Weapons (PBG, Inferno Gun, VMB) give a 25 point discount on another weapon mounted on the same titan.

Would that work?  If it is too much you could say for each pair of scout weapons on a battle titan you reduce the cost of another weapon on the same titan by 25 points.

Supreme Commanders often ride around in Reavers. Imperial Armour VI has an example of one.
The suggestion was mainly for list balance (to encourage Warlords) but it is by no means vital.  And you certainly know the background better than I, so no argument there.

This is against the background, as Reavers are supposed to carry at least one Warhound class weapon, and Warlords are supposed to carry two, unless they go for more specialist carapace weapons like Support Missiles.
I admit I don't know what the background says nowadays.  But the book Reaver (2x TLD, MRL) carries no scout weapons and neither does the book warlord (2x TLD, GB, VC).  Which seems odd if the background says they always carry scout weapons

The Warlord would be 825 under your proposal, I believe?
Checks... nope I wrote 800 and that's what I intended (you can then build e.g. a book Warlord for 825, thus the slight discount).

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 11:50 am 
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I likes E&C's version, I'm probably biased as all of my titans are in pieces until the list is finalised but I think there is a requirement to remove to remove the 3/4 weapons of a kind feasibility. I also agree that carapace weapons should in general be either specialist or the weaker scout titan weapons. This makes the emperor titans look comparably better by capping the firepower on the other variants.

Clausewitz's proposal which forces a mixed approach of titans and skitarii seems to duplicate some of the purpose of the skitarii only list (to my mind at least). My own skitarii list was designed as an accompanying swarm of units for the titans within it, if your opponent doesn't want to play an all shielded army then use the skitarii list to create something very similar to your proposal.

I do think Clausewitz's proposal is well thought out and has a point though as I beleive from a background point of view the reaver is a rarer titan than the warlord or warhound. I'm not experienced in this whole army/rule balancing thing but how would a restriction like, "An army must contain at least as many emperor/warlord/warhound activations as reaver activations (note counts warhound packs of 2 as a single activation)"?

Just my thoughts

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 11:53 am 
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Quote: (clausewitz @ 09 Aug. 2009, 11:40 )

2/3 Titan limit.  I am interested to here what other people think about this.  

I too would like to hear opinions.


I have an idea that might work (that I didn't think of before now)

Scout Weapons (PBG, Inferno Gun, VMB) give a 25 point discount on another weapon mounted on the same titan.

Would that work?  If it is too much you could say for each pair of scout weapons on a battle titan you reduce the cost of another weapon on the same titan by 25 points.

You've got several up-and-down points mechanics by this point, and I'd prefer a more simple costing mechanic if possible.

This is against the background, as Reavers are supposed to carry at least one Warhound class weapon, and Warlords are supposed to carry two, unless they go for more specialist carapace weapons like Support Missiles.
I admit I don't know what the background says nowadays.  But the book Reaver (2x TLD, MRL) carries no scout weapons and neither does the book warlord (2x TLD, GB, VC).  Which seems odd if the background says they always carry scout weapons
Sorry I partially misspoke, what I meant was that they typically carry either one Warhound weapon, or a more specialist carapace weapon like an Apocalypse Missile Launcher.

The rulebook's standard configuration Reaver has been made an 'illegal' configuration under the new configuration rules, which is why I propose a special dispensation to allow it.

Note that the Turbolaser Destructor is a Warhound class weapon.

The Warlord would be 825 under your proposal, I believe?
Checks... nope I wrote 800 and that's what I intended (you can then build e.g. a book Warlord for 825, thus the slight discount).
Sorry, I assumed that you had increased the cost of the Warlord Titan by the same 100pts that its weapons would be discounted by.

So you also propose a flat price discount of 25pts for the Warlord.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 11:55 am 
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Quote: (ceimeifukan @ 09 Aug. 2009, 11:50 )

Clausewitz's proposal which forces a mixed approach of titans and skitarii seems to duplicate some of the purpose of the skitarii only list (to my mind at least). My own skitarii list was designed as an accompanying swarm of units for the titans within it, if your opponent doesn't want to play an all shielded army then use the skitarii list to create something very similar to your proposal.

Well, I didn't mention it as I didn't want to side line the debate into the AM list but IMO the AM list should probably go to 1/3 titans.

TL: mostly titans with a few AM allies.

AM: mostly AM with titan allies (customised ones too).


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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 12:05 pm 
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Quote: (ceimeifukan @ 09 Aug. 2009, 11:50 )

I beleive from a background point of view the reaver is a rarer titan than the warlord or warhound. I'm not experienced in this whole army/rule balancing thing but how would a restriction like, "An army must contain at least as many emperor/warlord/warhound activations as reaver activations (note counts warhound packs of 2 as a single activation)"?

It is true that the Reaver is meant to be somewhat rarer than the Warlord, but it does not nessesarily follow that there should be a mechanical limit in place...

...for example, the Siege of Vraks sees the deployment of 10 Reaver Titans, 12 Warhound Titans, and no Warlord Titans at all (of course, FW are yet to make a Warlord Titan!). So it is clear that Reaver & Warhound deployments can and do take place.

No Skitarii (or any other Mechanicus forces at all, in fact) are deployed to Vraks to fight alongside the Titans.




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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 12:06 pm 
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You've got several up-and-down points mechanics by this point, and I'd prefer a more simple costing mechanic if possible.

True, its a little more complicated but not that bad.  I guess I should try and write it out in full and see what it looks like.

The arm/carapace system could also look quite complicated, and also has its exceptions.

*shrug* it is complex game mechanics combined with arcane background material, I think it might just take a slightly complex solution :)

Note that the Turbolaser Destructor is a Warhound class weapon.
lol, true.  TRC's comments about it being better than the other current 25 point weapons made me overlook that it is a scout weapon after all.

So you also propose a flat price discount of 25pts for the Warlord.
For one with a decent selection of weapons yes.  Currently you can get a Warlord for 725 if you buy 4x VMB or something like that.  So I guess it wouldn't be correct to say its a flat price discount for a warlord.  It is aa discount for the more heavily armed warlord and an increase for the cheapo version.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 12:31 pm 
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Although the weapons in the background have position limits the actual models produced have different positions, many of the plastic ones having dual connectors. There are also some metal weapons that can go in different positions like the support missiles (I recall seeing a metal Plasma Destructor on what looked like an arm mount on ebay).

=CARAPACE WEAPONS=
Plasma Blastgun
Inferno Gun
Vulcan Megabolter
Turbolaser Destructor
Support Missile
Lasburner (Dual pin)
Carapace Landing Pad
Apocalypse Missile Launcher (Dual pin)


=ARM WEAPONS=
Turbolaser Destructor (Reaver only)
Corvus Assault Pod
Close Combat Weapon
Laser Blaster (Dual pin)
Gatling Blaster (Dual pin)
Plasma Cannon (Reaver only)
Plasma Destructor (Warlord only)
Melta Cannon (Dual pin)
Volcano Cannon (Dual pin)
Quake Cannon (Warlord only) (Dual pin)

I've got my weapons magnetised so it's not really a problem for me but a lot of weapons model wise don't fit the canon locations. One of the plastic Warlord weapon sprues had P.Fist, Support Missile, Volcano Cannon and Gatling Blaster. That's Potentially 1/3 of already built plastic warlords needing to be stripped and extra weapons acquired to make them canon legal.


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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 12:56 pm 
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Quote: (clausewitz @ 09 Aug. 2009, 12:06 )

You've got several up-and-down points mechanics by this point, and I'd prefer a more simple costing mechanic if possible.

True, its a little more complicated but not that bad.  I guess I should try and write it out in full and see what it looks like.

The arm/carapace system could also look quite complicated, and also has its exceptions.

Here's a quick mock-up of what a 'canon' style weapon configuration army list page would look like.

I've also incorporated some of your ideas, such as the Battle/Scout/Support structure split, and the removal of the limit on Skitarii formations.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 1:30 pm 
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The 2/3 Titans concept remindsme of medievil Lances. Here a knight (read Titan) is always accompanied by his squires and men-at-arms.
On the battlefield they are assigned to their individual units. The Lance isn't a separate fighting body of its own but a organisatorial unit.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 1:41 pm 
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i dont like the idea of running support formations with my AMTL, it the same reason why i dont run a single infantry stand in my big mob. the draw for me are the big bad machines.

keeping titans as the core, and in this allowing me to run all titans is key to me.


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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 1:52 pm 
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Quote: (Evil and Chaos @ 09 Aug. 2009, 12:56 )

Here's a quick mock-up of what a 'canon' style weapon configuration army list page would look like.

I've also incorporated some of your ideas, such as the Battle/Scout/Support structure split, and the removal of the limit on Skitarii formations.

I like the look of that E&C.  I will need to spend some time doing the maths to see if it has any TRC-style combos (sorry TRC I don't mean to use you an the stock power-gamer example  :)) ).  I'll get back on that score.

I guess it then depends on the modelling considerations.  Do people have loads of models with the weapons in the "wrong" positions?  If so does that matter?


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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 2:09 pm 
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I guess it then depends on the modelling considerations.  Do people have loads of models with the weapons in the "wrong" positions?

Yes. There are 20 years worth of rules, with each edition having different configuration rules.

If so does that matter?
I would prefer it if it did.



-----

Some of the most common 'non canon' configurations would have to be looked at with an eye to allowing, such as the Standard Configuration Reaver, and the 3x Missile Launcher Reaver.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 2:56 pm 
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We (the punters) have already had our say on many of these issues.

Legate on Reaver - LINK
We said yes.

Weapon slot restrictions - LINK
We said no.

Ordinatus Minoris/Majoris was removed because the list is supposed to be about Titans only (I resisted this at the time but E&C's reasons for the choice are clear). Why are there issue now that the list is all about Titans?

I've used the 3 Reavers list and I like it. Whilst it's powerful, it's not unbeatable.
This really seems to me like a storm in a tea cup.

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 Post subject: Clausewitz's AMTL proposal
PostPosted: Sun Aug 09, 2009 3:05 pm 
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Ordinatus Minoris/Majoris was removed because the list is supposed to be about Titans only (I resisted this at the time but E&C's reasons for the choice are clear). Why are there issue now that the list is all about Titans?

I won't be changing this if it is at all possible.

I'd rather ramp the cost of each titan through the roof first.


I've used the 3 Reavers list and I like it. Whilst it's powerful, it's not unbeatable.
This really seems to me like a storm in a tea cup.
Yes, this debate (and Clausewitz's proposal) are reliant on the supposition that the 3x Reaver list is overpowered.

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