Quote: (Chroma @ 30 Jul. 2009, 17:35 )
I'm considered upping the Scorpion's attack value to "3x" as under the old Pulse rule, it was highly likely to actually get the three shots and that's what its point value seems to suggest.
Just for fun, a few numbers:
The average number of hits when a scorpion fired under the
pulse rules was
2.1 ((0*1/6)+(1*(5/6)*(1/6))+(2*(5/6)*(5/6)*(1/6))+(3*(5/6)*(5/6)*(5/6))). Under the current system it averages at
1.7 (2*5/6). That's a significant (~20%) downgrading, but not quite as bad as it looks at first. On a double, or against targets in cover, the difference is much smaller:
1.4 with
pulse ((0*2/6)+(1*(4/6)*(2/6))+(2*(4/6)*(4/6)*(2/6))+(3*(4/6)*(4/6)*(4/6))), versus
1.3 (2*4/6) now. When doubling
and firing against targets in cover, a Scorpion actually does
better under the current system, scoring on average
1.0 hit rather than the
0.9 it would score with
pulse.
With three shots, the average number of hits goes up to 2.5, 2 and 1.5, which represents a slight improvement over its performance with
pulse without modifiers, and a significant boost with them.
Personally, I haven't used Scorpions enough to be sure whether they're under-powered for the points at the moment or not. They don't look hugely tempting on paper, though. With three shots I'd be a lot keener.