Quote: (Moscovian @ 22 Jul. 2009, 17:26 )
I'm interested, but I'd be more interested on how you'd get past the GW Legal hurdles that Vassal tripped over.
There will be absolutely no GW IP involved in the released engine. It will come with a built-in module for a generic "Battle Wars" game, but will also include detailed instuctions on how to make modules to play different games (which will be very easy to do).
If people then decide to share such modules around on forums such as this one, that's not my problem...
I've been thinking about how it'll be done, and the best idea I've come up with is basically a "virtual tabletop". There'll be a plain board and you'll be able to move and look around it, and there'll be four buttons at the top of the screen, each of which brings down a "box" full of objects.
One will have terrain, which can be simply placed wherever you like on the board.
The second will have units for your selected army, defined in the external module for the game. These will again be easily placable onto the tabletop from the box, and movable once on the tabletop. I'll make it so it displays the distance a unit moves (in cm or inches depending on module), so both players can see units are moving legal distances.
A third will have a selection of different coloured counters (for tracking shield, wounds, DC, blast markers, or whatever the needs of the game being played). These will be placed and moved similarly to the units.
The final one will open a box for rolling dice (visible to both players of course). I'll initially only have a selectable number of D6 to roll, but I can easily add other options later on.
Interface-wise it'll be as user-friendly as I can possibly make it.