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The new Blood Rage....

 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 12:18 am 
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Quote: (frogbear @ 15 Jul. 2009, 00:03 )

I have not said to remove the bomber.. As above I stated that it is feasible that they would have either a bomber or fighter bomber. The exclusion of the fighter is what is implied!!

Multiple exclaimation points make you look angry and confrontational!!


*ahem*

The fighters are allies of the Khorne warband, not part of it, and so should stay.

Just like Titans are allies.

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 12:22 am 
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Quote: (Evil and Chaos @ 15 Jul. 2009, 00:18 )

Quote: (frogbear @ 15 Jul. 2009, 00:03 )

I have not said to remove the bomber.. As above I stated that it is feasible that they would have either a bomber or fighter bomber. The exclusion of the fighter is what is implied!!

Multiple exclaimation points make you look angry and confrontational!!


*ahem*

The fighters are allies of the Khorne warband, not part of it, and so should stay.

Just like Titans are allies.

You right on both accounts. I will fix up the last post.

This is what happens when I am rushing..

Thanks dude




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 12:36 am 
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E&C

You have a fair bit of input into these things. What are your initial thoughts on the current Blood Rage rule as it fits in with established rules?

Does it 'break' or 'strain' the flavour of the Epic rules system in having a forced move requirement?


This question is actually open for anyone that wishes to comment really.




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 1:00 am 
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Quote: (frogbear @ 15 Jul. 2009, 00:36 )

E&C

You have a fair bit of input into these things. What are your initial thoughts on the current Blood Rage rule...

I like it.

Does it 'break' or 'strain' the flavour of the Epic rules system in having a forced move requirement?

No because the move is still (mostly) under the control of the player.

It is no different to having a 'hold' order and being forced to do something lame like 'move and no shooting'.

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 1:10 am 
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The nearest example I can think of is counter-charging, where if you counter-charge it must be towards the closest enemy unit, i.e. fixed movement. All other examples I can think of are under the player's control (though they may be restricted in some way).

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 2:20 am 
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I take both your points. My main query was regarding the inclusion of this:

"...During this action, berserk units must use their charge move to get as close as possible to at least one unit in the target enemy formation."

If people are fine with it, then that is that, however unlike as you stated E&C, the move is not "still (mostly) under the control of the player" as you have the direct move towards the nearest enemy

Zombocom: The counter charge move is only compulsory if you wish to take it.

Overall it appears that it is the only rule which forces a move in an exact direction without the player able to effect this.

If it was worded that they had to make a full move towards the the closest target formation rather than "as close as possible", would that not alleviate this concern? In that respect, they could still make use of cover and tactics to a certain and limited extent.

Am I making any sense here?




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 3:07 am 
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If it was worded that they had to make a full move towards the the closest target formation rather than "as close as possible", would that not alleviate this concern? In that respect, they could still make use of cover and tactics to a certain and limited extent

Sorry, a bit confused here. Doesn't the rule already state the nearest enemy formation - "instead of taking a Hold Action, must make an Engage Action against the nearest enemy formation"

Doesn't "a full move towards the the closest target formation"  say the same thing essentially?

I'm not sure what the concern here is. "as close as possible" also means they need to move a full move.

Either way it still "forces a move in an exact direction without the player able to effect this".

I thought that's what we wanted in the rule. Less control for the berserkers....? Am I wrong?

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 4:52 am 
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It's hard to make my point without some pictures, but I will try.

The below scenario


* Enemy                               $$$ (objective)


           000000(cover)


000000(cover)
* World eaters


Now they are 40cm apart let's say. The World Eaters fail their initiative and under the current ruling in 1.1, this is what happens:


* Enemy                               $$$ (objective)


* World eaters      000000(cover)


000000(cover)

The World Eaters instead of going for the objective madly charge out into no-mans land and are now ready to be shot up due to "as close as possible" ruling.

If we incorporate the "full move towards the the closest target formation", this is the outcome still keeping the World Eaters in a competitive role while still fulfilling the obligation of the rule:

* Enemy                               $$$ (objective)


           000000(cover)
           * World eaters  

000000(cover)


It's just one example and I have chosen one that highlights the point. The full move is still made and stops the whole 1cm move only. Obviously scenarios will not all be as easy as the one above.

Yes my view may have changed a little on this rule on the proviso of the rule not totally debilitating the strategy of the force.

So what are your thoughts?




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 5:20 am 
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Quote: (frogbear @ 15 Jul. 2009, 04:52 )

So what are your thoughts?

I think with this being a 1+ Initiative army the whole issue isn't going to come up that often.

I prefer the "berzerk" units throwing caution to the wind and heading directly towards the enemy, ignoring cover, etc, not "sneaking" forward.

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 5:22 am 
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That's cool then.

Just thought I would throw it out there.

Cheers..

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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 5:33 am 
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OK

So here are the questions I need answered in order to start making up a list:

1. It has been confirmed that the bloodlord will be made available to a World Eaters Retinue. Can I please confirm whether it is 1 bloodlord for the whole army, or each retinue gets one?

2. Depending on the above question will it need to go within the Terminator unit (if only 1 per army) if you have both a Terminator and normal unit?

3. I am not sure there is full clarity still on the Destroyer. Is it a defiler by another name?

4. Will the skill of Berserk be considered for the Juggernauts?

That is all I can think of just now.




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 6:13 am 
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My only issue then becomes how do you determine "towards the enemy formation"? Even the second angle means they aren't charging at the enemy but closer to the objective. People already "withdraw" towards the enemy half of the table when they break in assault. I've always found that cheesy. Give players an inch and they will take a mile.  :laugh: I'm not sure giving the WEs the ability to "move towards but away from" the enemy would be true to the fluff.

I understand your concern with forced move more now though. The problem is representing the WEs lack of control without forcing a lack of player control.


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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 6:14 am 
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Thanks Dobbsy

How about my q's on list construction?

I 'may' have a game as early as tomorrow.




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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 6:28 am 
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1. It has been confirmed that the bloodlord will be made available to a World Eaters Retinue. Can I please confirm whether it is 1 bloodlord for the whole army, or each retinue gets one?

2. Depending on the above question will it need to go within the Terminator unit (if only 1 per army) if you have both a Terminator and normal unit?

There's 1 per retinue already cost incorporated.


3. I am not sure there is full clarity still on the Destroyer. Is it a defiler by another name?
Its weapon load is different. Try it out and see how it works.

4. Will the skill of Berserk be considered for the Juggernauts?
Well I'm waiting to see what you do with the stats  :;): Go with the stats you've written up in your last post but put them in the support section

5. Can I still place the idea forward for alternate juggernaut stats into this review or would you rather we stick with what we have?
Happy to take your idea and run with it





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 Post subject: The new Blood Rage....
PostPosted: Wed Jul 15, 2009 8:45 am 
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Khorne Daemon Prince states:

"If taken as a replacement for a Warlord then the Daemon Prince also counts as a Supreme Commander."

I don't think it does, but can I get confirmation that you do not need to buy the Warlord for 50 points to gain the Daemon Prince (another 50 points)?

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