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Campaign rules

 Post subject: Campaign rules
PostPosted: Sat Jul 11, 2009 2:44 pm 
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Joined: Fri Sep 07, 2007 8:23 am
Posts: 218
Location: Manchester
Hi Everyone,

I have been tinkering with a set of campaign rules that I think might be fun and I'm hoping some of you might be interested in taking a look.


In a nutshell the rules involve:

Hex map (I'm awaiting Planetary Empires)
2 'Sides' composed of any number of players
Alternate movement on the map following a set of secretly-noted orders (similar to Forgeworld's AI)
Set army lists with a (minimal) chance of Warmachines and Planes being permanently lost (on average games remain equally balanced)
Some 'named' map sectors with special rules/terrain

That's about it, my main hope is that someone will test the movement rules out - I 'think' it can be played as a board game with no epic battles (for testing battles could be replicated with a single dice roll to determine the victor).

If anyone's up for it please PM me your email address and I'll send you the document over (its about 6 pages).

Cheers - Paul


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 Post subject: Campaign rules
PostPosted: Mon Jul 13, 2009 3:10 pm 
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Joined: Tue Feb 05, 2008 10:26 pm
Posts: 149
Looks good - hopefully I'll get to try them out next weekend.


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 Post subject: Campaign rules
PostPosted: Tue Jul 14, 2009 4:27 pm 
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Joined: Fri Sep 07, 2007 8:23 am
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Location: Manchester
Cool, I'm looking forward to hearing what you think. One thing I have added is that all battles should be fought before any post-battle movement occurs and that all battles/withdrawls should take place in the order that they were initiated in the move phase.


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 Post subject: Campaign rules
PostPosted: Tue Jul 14, 2009 4:28 pm 
Brood Brother
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Joined: Fri Sep 07, 2007 8:23 am
Posts: 218
Location: Manchester
Cool, I'm looking forward to hearing what you think. One thing I have added is that all battles should be fought before any post-battle movement
occurs and that all battles/withdrawls should take place in the order that they were initiated in the move phase.


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