Ok lads. It's time to decide which version of Blood Rage we want in the list as the document is ready to go.
original 1.02 version for a sense of where we have been:
Any formation in a World Eaters army (excluding
Chaos Navy or spacecraft) that fails its Action Test (see
1.6.2 of the Epic: Armageddon rulebook) must perform
an Engage action, rather than the usual Hold action. If
any unit in the formation cannot end that engage move
within 15cms of any enemy formations, then the
formation must make one move at maximum speed
towards the nearest enemy formation. The formation still
receives a Blast Marker for failing its action test as
normal, applied before any Assault takes place, and the
formation must keep unit coherency as it movespage 3 of this thread:
Any beserker formation in a World Eaters army that fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook) must perform an Engage action, rather than the usual Hold action. The formation still receives a Blast Marker for failing its action test as normal, applied before any Assault takes place, and the formation must keep unit coherency as it movesLord I's addition on pg 5:
The followers of the Blood God live to slay in his name, and there are few as bloodthirsty, favoured and homicidal as the World Eaters. When the scent of the enemy is strong nothing can stand in their path to slaughter, but their frenzy can also cause them to abandon all strategy. Any formation in a World Eaters army (excluding Chaos Navy and spacecraft) suffers -1 to Activation rolls if there is at least one enemy unit within 30cm of any of the units in the formation. In addition, any formation (excluding Chaos Navy or spacecraft) that fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook) must choose one of the following rather than the normal Hold action: the formation may make one 'charge' move and then fight an assault or shoot once or regroup.my adjustment of Lord Is proposal:
Any formation in a World Eaters army (excluding Chaos Navy and Spacecraft)suffers a -1 to activation tests while at least one enemy unit is within 30cm. In addition, if the berserker formation fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook), rather than the normal Hold action, they must perform an Engage action and attempt to assault that enemy. The formation still receives a Blast Marker for failing its action test as normal, applied before any Assault takes place, and the formation must keep unit coherency as it movesNeal Hunt's additional to the rule:
Blood Rage
[Engage on Hold rules]
Units with Blood Rage which lose an assault may not make Withdrawal moves per 1.12.8 Loser Withdraws. Any non-Fearless units accompanying the Blood Rage units must withdraw as normal. Units out of formation after withdrawal moves are resolved as described in 1.7.4.Zombo's version:
Any formation in a World Eaters army (excluding Chaos Navy and Spacecraft) suffers a -1 to activation tests while at least one enemy unit is within 30cm. In addition, if a formation (excluding Chaos Navy and Spacecraft) fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook), rather than the normal Hold action, it must perform an Engage action against an enemy formation it can succesfully reach. Note that if there are no enemy formations in range to be engaged the formation may use its engagement move as a normal move.
The formation still receives a Blast Marker for failing its action test as normal, applied before any Assault takes place, and the formation must keep unit coherency as it movesmy latest update:
Any formation in a World Eaters army containing units listed as Berserk, suffers a -1 to activation tests while at least one enemy unit is within 30cm. In addition, if the berserk formation fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook), rather than the normal Hold action, they must perform an Engage action and attempt to assault the closest enemy formation. The berserk formation still receives a Blast Marker for failing its action test as normal, applied before any Assault takes place, and the formation must keep unit coherency as it movesOn this last one I see Frogbear's point and think it is a bit odd.
So which way do we want to go? I'm keen on the rule applying to the unit in it's notes section so that will be the way I will go for this rule. I'm not too concerned with the name of the rule right now just trying to get it sorted.