Disc Riders are 325.
It's hard to give suggestions without knowing your intended strategy. It looks like a big TSons garrison to start out as close to the enemy as possible to distract from the shooty stuff moving up from behind. Termies in reserve as a hammer and one formation of Disc Riders for speed.
I'm guessing the LR in the Retinue is there so the first AT hit is 4+RA instead of hitting the Deceivers? Or maybe you wanted the LR to make it harder to suppress the AA? Both? I'm a little bit concerned that this formation won't produce 750 points of results.
I'm interested to see if it works. I'm not sure if there's enough material to oppose the opponent's maneuver, but I suppose you can always go for grouping the objectives and run a hammer "hey, diddle, diddle, straight up the middle."
Summoning: Without a GD to summon, I don't think using the Palace to summon is all that great of a plan. You'd end up with a shooty War Engine linked to a bunch of assault troops. If you want to use a summoning strategy, I'd say move the Pacts to the Teminators and Disc Riders. You know they will be assaulting, whereas the Palace probably won't. The retinue will try but it will be easy for the enemy to avoid and even if it does, it probably won't need the help of daemons. If you drop the Thralls, that leaves an even 160 for LDs, which is 8. That's enough for about 3-4 assaults, depending on how many survive from turn to turn.
Non-Summoning: I get 185 points left if you drop Pacts and Thralls. That's enough for a formation of Doomwings. It's also enough to convert the Terminators into 2 formations of 4 instead of one formation of 6, with the DP. Either option adds an activation. Or, if you drop the LR and one of the Decievers, you have almost enough for another Retinue. Skim a Terminator or the DP and you have another big hard formation.
Activations: If you are concerned with activations, I would drop a pair of the Deceivers and take Doomwings. The one Deceiver in the Retinue wouldn't be hard to suppress, but the Doomwings give greater area AA coverage and, of course, another activation. That could be done with or without a summoning approach.
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On a (sort of) separate note...
What are your general strategies with the list? I only have a few that have worked for me consistently.
First, the only one that worked for a long while, the line of TSons (2-3 Retinues), backed by fire support. Try to maintain a cohesive line long as the infantry close and try to get them into position to assault before the enemy has crushed the support formations.
I've also tried a sort of modified "fencing in" version. 1 Retinue garrison, 1 Retinue with Ahriman's Chosen, and one large Terminator formation, backed by fire support. Move the garrison up on turn 1 and keep the fire support alive. Teleport the 2 formations in the enemy's face on Turn 2, attempting to form a perimeter to pin them down. If they don't fall for the bait, then you use the teleporters to change on the fly.
I've thought that perhaps with the threat of teleporters that it might be feasible to use more ground transport options. With substantial teleporters in reserve, it might be more difficult for an opponent to pick off transports without potentially overextending. It might be possible to maintain a mounted and mobile on-board force longer than the single turn of movement they normally get. I haven't had a chance to test this theory.
I've also wondered about trying a "summoning swarm" with teleporters and drop pods. Something like...
2x Retinue in Dreadclaws + Pact and Thralls Spacecraft 1 Retinue + AC + Pact, Icon, Champion and Thralls 1 Terminator retinue + Pact, Icon, Champion and Thralls 2x Doomwings 300 points or so in daemons (GD + 10 LD) ~3000 points.
Nothing on the board in deployment. Teleport in. Two teleporter assaults with daemons and Thrall MW attacks on the first activation. Drop the other two formations near the DZ (with orbital barrage and deathwind attacks) and assault with daemons/Thralls on the second activation. Probably one more Retinue activation and use aircraft to pick at broken formations.
_________________ Neal
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