Quote: (Morgan Vening @ 28 May 2009, 11:49 )
Re: Oddboyz, isn't the inaccuracy of Orks a problem? Shooting seems to be *roll 20d6* "Hey! Two hits!"
It's too bad you can't upgrade one of the Great Gargants Big Guns.
And is that using the 50pt Oddboyz, or the 75pt ones? Would they still be considered worthwhile at 75pts? I'm not sure I'd feel comfortable taking advantage of an imbalanced army. We use the Markconz Handbook for army lists (because Marines stank, and now just smell a bit, and most of the other cost/consideration changes seem to be reasonable).
Re: Broken rallies, yeah, the latter is what I meant.
Re: Gargant ZZap, I was concerned about Teleporting Termies, and wanted something to assist against Engagements (With Chaplain, against a Slasher, he's likely to get 2.5 Cas, I'm likely to get 1.5, He gets Inspiring, I should get lucky re Blast Markers, so it's a tie going to the dice. A Captain + Chaplain, and I'm not looking great). I think I will take the Zzap more, and the Great Gargant combines the Zzap and Choppa in the Lifta Droppa.
Re: Glorious Orky Close Assault. Tried that in the first instance. 500pt Uge Mob. Didn't even come close.
Morgan Vening
Accuracy - usually hitting on 4+ (due to doubling) but then they are pretty cheap TK weapons! Or with the soopas you are rolling more dice of course. With Gargants it's important to be aggressive (unless opponent has the stuff to counter them in whic case they gurad your Bltiz), often keeping reroll to ensure march action first turn. Get somewhere where he has to redeploy significantly (i.e. away the objectives you are going for) or else be engaged, sustain fired or firefight supported from gargant (all of which are significant pain). Oddboyz, 4 wagons with 1 oddboy, or 8 wagonz with 2 makes for an effective way of dealing with armour. The amount of fire directed at these formations shows how much opponents fear them.
I've been using the Handbook 75 point oddboyz, as they seemed too cheap to me and opponents at 50 points, and the Ork army list Champion Neal Hunt strongly favoured this change also (but later dropped it for more minimalist changes sadly).
I once used 20 oddboyz at 15,000 points

Scary that I could have had 30 if they were only 50 poitns...
Regarding terminators busting your gargants, well yeah let them and use other things do the killing, as it will probably bruise the termis also. And you should have some units nearby the gargant to put more FF support or follow up CC on the termis. Several times I've also managed to sustain fire with the gargant or other units onto multiple termi formations who have lost the strategy roll, though doubling away and leaving them stranded is another option.
Re close assault - why do you expect to bust open a 850 point warlord with only 500 points of orks?? ÂÂ

 Though might work if you get lucky, if you have already gutted it a bit first, or have enough dreads or similar
