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Next up for 3D land

 Post subject: Next up for 3D land
PostPosted: Tue Apr 28, 2009 10:25 pm 
Glen, is this any better? This is an easy operation. That is to say, chamfering the flat tread surfaces .2 mm.





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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 2:28 am 
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Better let Vermis check it out ... It seems he'll give an honest opinion ...  :oops: regardless ! :laugh:  :;):  :))  8v)

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 12:19 pm 
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Har de har har. :p  But this would be difficult to achieve with CAD.


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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 12:31 pm 
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Quote: (Otterman @ 27 Apr. 2009, 13:15 )

I have to start from scratch essentially every time.

Sounds like E&C is going to take care of the Malfafloors for us!

I got the bull horns and the cheese carrier and salt shaker but WTF are Malfafloors and the rest?

[edit] NM. Got it!

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 12:39 pm 
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My Malcafloor will have 3 versions and will look like this.

I still need to find a metal caster.

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 12:40 pm 
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Quote: (Vermis @ 29 Apr. 2009, 13:19 )

Har de har har. :p  But this would be difficult to achieve with CAD.

Let's see if we can get Tom to release an armored skirt as an optional accessory for the Enforcer...

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 12:42 pm 
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Quote: (daemonkin @ 29 Apr. 2009, 13:31 )

Quote: (Otterman @ 27 Apr. 2009, 13:15 )

I have to start from scratch essentially every time.

Sounds like E&C is going to take care of the Malfafloors for us!

I got the bull horns and the cheese carrier and salt shaker but WTF are Malfafloors and the rest?

D.

Not sure I got the bull horns...

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:01 pm 
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Quote: (Warmaster Nice @ 29 Apr. 2009, 12:42 )

Not sure I got the bull horns...

Big vehicles with two 'horns', a mythological beast or a unit of furry monsters in a warhammer beastmen army. They're like special O-man riddles or brain training exercises :smile:

You didn't necessarily need to change it, but I reckon it looks better that way O-man, you know far better than I do how it all translates to physical real life 6mm scale. I sort of like the tracks on that metal tank, but that's not really the way GW do them and better to match other models.

Sorry for slightly delayed response btw, drowning under work.


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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:01 pm 
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I'm guessing its the tank from the Greek Island of Minos that protects the golden fleece if my Classical History is on par.

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:17 pm 
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Quote: (GlynG @ 29 Apr. 2009, 14:01 )

Quote: (Warmaster Nice @ 29 Apr. 2009, 12:42 )

Not sure I got the bull horns...

Big vehicles with two 'horns', a mythological beast or a unit of furry monsters in a warhammer beastmen army. They're like special O-man riddles or brain training exercises :smile:

Ah, I forgot about that release. Got it now :;):

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:22 pm 
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Maybe we can get O-man to come with more obscure names and see who can get them correct?

D.

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:27 pm 
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Don't tempt him to write the names in binary code, Maya glyphs or something silly like that... :D

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 1:35 pm 
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chamfered tracks = less damage per casting to the mold

(i suspect)

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 2:29 pm 
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Quote: (Warmaster Nice @ 29 Apr. 2009, 13:27 )

Don't tempt him to write the names in binary code, Maya glyphs or something silly like that... :D

Hehe.

Coming next from Otterman for Exodus Wars:

010001110111010101101001011011000110010000100000010000110110010101110010011000100110010101
110010011101010111001100100000010011010101001001001100

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 Post subject: Next up for 3D land
PostPosted: Wed Apr 29, 2009 3:35 pm 
Very funny. You knew I would have to spend 5 minutes to decode that.


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