Quote: (Rug @ 25 Mar. 2009, 08:59 )
At the very least if you know you opponent has lots of activations, you can do the same! His tactics will quickly change!
That is the problem indeed :
I usually go for high activations myself, but that doesn't make me love this mechanism

It is just that I feel like the ability to act after your opponent has commited should depend more on the strategic rating, and less on using army lists side effects (especially in a taus vs marines confrontation).
that is why one of my proposals advocated allowing a player to pass a number of time = to differences in units number + differences in strategic rating rolls (or just difference in strategic ratings value).
Thus delaying would still be feasible, but it would be a feature of the army.