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Reverse Engineering A Paint Scheme

 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 1:36 am 
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Yep Rotting Flesh/Belached Bone with Chestnut Wash i would say :)

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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 3:19 am 
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That Dreadnought is ready for service with the Death Guard!  :alien:

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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 5:46 am 
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Wow, thanks for the response guys! You've all given me a lot to think about.

I think you might be right about the rotting flesh color being the base coat, but since I want to stay away (as much as possible) from this looking like a Nurgle army I think I will go with a bleached bone base.

I've actually been toying with the idea of painting this in reverse. I don't know if any of you have painted wood grain on weapons before, but the best way to do it is to start off with the darker parts first then work up to the mid-tone color. Finish off the highlights and deepest shades last.

I'm thinking that if I paint all of the rust color first (oranges, browns, etc) then dab/stripe in some bits of bone (and possibly white in some areas) then I might be able to achieve a moderate looking facsimile of the Dreadnought's scheme in Epic scale.

What do you think?

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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 7:01 am 
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I think the eye is surprisingly good at working out which layer is on top of which, but I guess it's worth a try.

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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 10:19 am 
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I'd say the base colour on that would have started off with GW fortress grey with wet blending up to rotting flesh. It's possible there's some bone in there but if you're aiming to recreate this I'd limit it's use as it'll soon be too bright.

With regards to rust all the above are brilliant suggestions but my personal favourite for rust effect is firstly create the area you want rusty with a streak/patch of scroched brown. When dried give a drybrushing or stippling, depending on the size of the rust patch, of vermin brown. Again, when dried give a light drybrush/stipple of blazing orange. I promise you won't be disappointed with the outcome.


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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 3:58 pm 
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I found the thread on B&C, but it doesn't have any info on how he painted it.

http://akaranseth.over-blog.com/

That's his blog which I can't get to here but might have more info.

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 Post subject: Reverse Engineering A Paint Scheme
PostPosted: Tue Mar 24, 2009 4:53 pm 
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Quote: (Malakai @ 23 Mar. 2009, 20:46 )

I'm thinking that if I paint all of the rust color first (oranges, browns, etc) then dab/stripe in some bits of bone (and possibly white in some areas) then I might be able to achieve a moderate looking facsimile of the Dreadnought's scheme in Epic scale.

What do you think?

There is definitely more than one way to get to your desired end result and all that really matters is that you are happy with the model.

From what you describe, you could paint your mini like this:
* Start with a dark brown undercoat
* Drybrush "rust"
* Stiple/spot in base color
* Pick out edge highlights in a metallic or lighter rust shade

I've seen something similar work out well for larger 28mm Ork vehicles and it could translate to 6mm.

Frankly, I think it would be easier for most 6mm bits to start out with a light basecoat and then weather with washes & drybrushing/stipling.

Run a couple of tests and please post some pics! :)

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