Ok Neal, different views for sure... ÂÂ
Credibility first then.
We got netERC, with the hands tided behind their back for two reasons. One is being buddy's with JJ, and thus following his (for Epic defunct) design philosophy, the one that works for DBA.
One is JJ keeping a strangle hold on EA and not allowing serious rule work to be done. See first paragraph.
Not surprisingly there's no "major rule issues". It's meaningless to bring them up as that would change "core values".
Things like embark/disembark being one that is so strange as to only being explainable with things like "that's how this universe works, the individual being can bring basic rules for time and room to change at its whim".
As it is EA is a rule system, find the strange things in the rules and you'll do just fine... Thunderhawk
s and Assault troops being a fine example.
How the rules are written is also fairly idiotic. I know as I've learned them from the book, not from my mother's lap...
It can't be right that I have to look in three different places (four including Design Concepts) to find out how a certain thing works.
Design Concepts are taken to the bank for crizzies sake!
I really like this game, no doubt there. I find EA to be a really enjoyable experience. But the rules are on every level total rubbish and need a serious overhaul.
To put it mildly, GW is not capable of neither writing or constructing good rules. But as everyone is so deeply involved it's very easy to get things "working" anyhow,
because you want to use your models!That's perhaps a good financial strategy, but we don't need that and
We Here Can Change That.We can do what netEpic did to Epic II, we can make EA rules that are good, feasible and well written.