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OMG! He's having a go at...

 Post subject: OMG! He's having a go at...
PostPosted: Tue Feb 17, 2009 12:29 am 
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Ok, folks just to make this clear. In no way do I want to seem like I am unappreciative of the hard work that has gone into these lists.
However, I have been asked to provide some insight into what I dislike about them in the hopes of understanding my concerns... or maybe to poke holes in my reasons and destroy my credibility in the eyes of you the reader... (Ah, so that's where my paronia got to) ...here goes, I'll try not to be my usual sarcastic self... well, I said I would try but there is no hope of me succeeding.

Oh... and why am I having a go at Chaos?.. Well it is the list that has annoyed me most but it is not the only one.

The Standard Chaos Company Cards... Why are they composed as they are?

Ok, in the old SM rules you were allowed to take Imperial units up to half your points of ANY standard Imperial Guard unit. When the v4 Cultist rules and list came out I very much preferred it and still used it a lot. It has since been replaced with this.

Chaos Renegades... Surely these should be Chaos Marines unaffiliated and with no special Chaos Legion Powers. Instead you get only one detachment and a detachment of Beastmen and Cultists each. Why?.. If it's to make it look different then what has that to do with game balance. Perhaps if I wanted Beastmen or Cultists I can take a Company of them, but no...

Cultist Company/Army... not three detachments, oh no. Only two... more colour? Is it to show that a loyalist company has just joined Chaos and killed the other detachment?.. Again, what has this to do with game balance?..  Perhaps it is so you can afford more company cards... don't you get a Chaos Reward Card for each one of these?.. That may be unbalanced when used with Greater Daemons.

Beastman Horde... same as above but you also get a detachment of Ogryn Mercs... why?.. It just doesn't seem right to me.

If I want Renegade Marines/Cultists or Beastmen, allow me to buy them. If I want to add extras I will.

Daemon Horde... Daemon Horde?.. with no Daemons?.. It used to be the Monster Horde, that made sense. It used to be great and a must buy. Two warbands of Minotaurs and one of Trolls... not any more though. Again only one of each, the other got chucked. I've played against this one almost every time I fight against Chaos. It isn't unbalanced IMO. Some may forget to take any of the REAL Daemons but I always think they are a poor replacement and a wise Chaos player will come around to thinking that too after a few games. I would still take them though. I like loads of stuff on the table. I'm simple and uncomplicated that way.

Chaos Champion... I love this guy... if it wasn't for the fact that every other Champ got it in the neck so he could exists. I want my Aspiring Champs to have Daemon Weapons better than a Laspistol.

Renegade Psykers... grouped together is weird to me. It's like a gaming club of power gamers gone wrong. Why would they team up? Is it like a gang?

Slaves... again another weird special. Shouldn't this be in the support section? Chaos Cultists and Slaves go hand in hand.

Ok, they can get a Warhound Titan Pack or Reaver Titan... but not a Warlord?..

Chaos Spawn... why a special card? They aren't that good. Stick something good in the specials... like a Leviathan or something.

Phantom Engine... I can't hold back the sarcasm here. What was being smoked the night this was introduced AND implemented. Perhaps it is only the description that turns me off this unit as I like the rules but really... Tollbooth? Oh come on! Next there will be a Watchdog and a small child going to a land of letters and numbers... (reference to a childhood book I vaguely remember and think it had ??tollbooth?? in the title.) If you want the cultists to have light artillery why not allow them to have knocked it off their loyalist mates?..

Chaos Space Marines... 200 points! Too good where they?
Chaos Squats... used to be a warband with a Champion. The Champ buggered off but the price increased...
Chaos Veterans... 200 points is ok but only Infiltrate. +4 Caf would have been nice.
Chaos Marine Bikes... same as the Loyalist Marines. +2 Caf... same problem as Loyalist Marine Bikes. These should be 3+ Caf as they used to be. They are Assault oriented IMO. Attack Bikes should not be +3 Caf they are support weapon platforms not unlike Vyper Jetbikes. Given them both PD and leave normal Marine or CSM Bikes at 3+ Caf.

Cultist Riders... five in a squad?.. If you want to play a Cultist only force these would help if they were the normal ten per squad.

...and then we have the Legions...

Worldeaters... If I want to use Khorne Berserkers I should be allowed to put them in the army for myself. Not forced to take them by including them in the Legion. The Chaos Legion Card is messed up now as the Berserkers kind of do the same thing already.

This is the same for the Thousand Sons. Automatons... because they are in the Legion with no choice you may now only use two detachments or the champ to cast the Legion Card IIRC. The Automatons should have Point Defence too.

Warp Vortex... Huh? Reminds me of an old childrens program about problem solving. http://images.google.co.uk/imgres?....rl=http

Emperors Children... same as above in that if I want them I would prefer to buy them and keep the Legions for Chaos Marines. This one doesn't cause too many problems though as they can all use the Legion Card.

Deathguard... Confused me at first this one. 3+ save for Plague Marines. Can any Deathguard Marine be a Plague Marine... Terminators, Bikes etc... hmm, if not then it's a pity.

Given the choice I would still prefer to pay 450 points for a Chaos Legion (600 points now and most of them aren't as good for the reasons I have made above) and buy the other stuff if I wanted.

Ok, I'm stopping here as I'm tired and this should be plenty for now. This is just the standard stuff really. I haven't even touched the Codex Chaos Legion List. Do you really want me to go on. Most of the other races lists are like this for me too.

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 Post subject: OMG! He's having a go at...
PostPosted: Tue Feb 17, 2009 2:18 am 
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I guess if you played the Optional army lists under 4.1 a lot and liked them, and then came in cold to the 5.0 list you could be a bit put out by the fairly sweeping changes.  Given the 5.0 rules have been out 4 years or so I'd think it's a bit too late to stuff that Genie back in for you, but if the 4.1 list works ok for your group have at it I guess.  

Apologies in advance, but I thought I'd express my contrarian view too.  We pretty much just played the standard Chaos list under 4.1 because the optional lists looked kinda hokey to us.  The Renegades list was just a bunch of IG companies with the CHQs replaced by a Chaos Champion, with access to every IG support card AND every available real Chaos model as a special card.  I guess the upside was if you had an IG army you also had a Chaos one, but we figured you might as well just play IG and take Chaos allies.  The Marines list had every Legions' company the same, but prices varying from 400 to 550 points, and again with every normal Chaos unit available as support cards, but not much in the way of actual Marine stuff!

The change to 5.0 was still pretty massive for those of us used to mashing in all 4 powers into one army, but around here at least we've grown to like it.  The standard Chaos list helps a great deal too, making a Khorne only army (or insert major power of choice) viable, covering off gaps they otherwise would have and beefing them up with some cheap companies.  I also think the CSMs and the codex legions are cool and I personally was inspired to make an Iron Warriors army by the 5.0 list, as well as beefing up the contents of the major powers so I could play them all stand alone (though I still need to finish Khorne off sometime).  Mortarian is happy now he has lots of Nurgle friends instead of being the orphan green guy in my Chaos army, and my Chaos army in total is 3 times the size it was, and I've still got lots more to add.

As I recall the changes were heavily discussed on the NetEpic group and voted on.  A lot of the changes were inspired by the ready availability of the E40K Chaos sprue too, giving us access to proper Cultists and Noise Marines and Berserkers and the like.  

Don't know what was happening with the Phantom Engines though....they are just silly.




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 Post subject: OMG! He's having a go at...
PostPosted: Tue Feb 17, 2009 8:41 am 
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When I first saw v4.1 I was delighted and it was an easy transition to play with those lists. There were some mistakes but nothing too bad... except flyers... that one was way too much. v5 just seemed far too much and driven by the desire to see new or different models... models at the time I thought I hadn't a hope of obtaining (eBay only, I had no idea about TacComm etc).

Anyway, you get the idea as to where I'm coming from now. There isn't any real need to go on with this and other lists is there?.. I would like to throw in the odd "Hey, this is what I use and it works ok," idea. If nothing else it may provide options. You must admit I have come up with stuff... sometimes... that haven't been thought of. I don't really want to trash v5 too much. It's enough to say it just doesn't appeal to me. I have/can/will ignore what annoys me and use what I believe works.

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