Quote: (DustDevil @ 03 Feb. 2009, 12:28 )
What I was hoping for was a few suggestions for scenarios we can use that will allow us to fight some battles that don't seem to be over 20 minutes after they start.
I´m not sure whether scenarios will help you as these are more difficult to balance than tournament-style games with forces of equal size over a (more or less) standard board.
The very aim of the tournament lists is to provide for a fair&balanced games, and, speaking for myself of course, I think the standard GT scenario and the official&amended lists do so pretty well.
Which leads me to the conclusion that you must be doing something wrong!
Since there are plenty of battle reports on this board, there should be a wealth of experience waiting to be tapped in there. Orks can be nasty, yes, but all armies are deadly if handled correctly. I´ve played Black Legion, Lost&Damned, Orks, Orkamedies Gargant Big Mob, Ulthwé, Biel-Tan and Saim-Hann Eldar, Tau and Space Marines, and they all can play to win, against all comers. Yes, some army builds can and do struggle vs. certain others, but I´ve never, ever, felt that I had no chance at all or had a game ending in total defeat after 20 minutes. Sometimes the dice hate you and make your day miserable, but E:A is a fine tactical game where luck is a factor, but rarely decisive.
Maneuver and combined arms are.
Anyway, I´d suggest trying something like placing lots of cover, at least the 12 pieces suggested (and pieces is not single building or a lone tree!), for example try to make sure that 80% of the line of sight from one deployment zone to the other is blocked, and that there is plenty of good infantry cover in the centre. Maneuver warfare requires something to maneuver around or behind after all.

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