TURN 6After discussing it with James we decided on a turn limit for the game. Turn Nine would be the last and the VP would then be totalled.
I previously noted I would have to accrue at least 5+ VP each turn to keep pace with James' turn based VP increase. Kills alone couldn't achieve this. The Chaos forces must start to break out through the valley pass in order to win. If they don't start getting Hell Knights and Slaanesh Scout Titans out through the pass they would have achieved nothing. Killing the defenders was not the objective.
I also noted that the PDF air cover were all being re-armed and I had an aircraft free turn.
Again James loses the initiative and I force him to go first. The remaining PDF Cavalry abandoned the Shadowsword they couldn't protect and tried to block the valley pass with their bodies. On seeing this the Subjugator nearest the pass makes a dash for it in an attempt to get through before the pass is choked with cavalry units entirely.
The Rifle Platoon defending the pass entrance and an AT Rocket Platoon snap fire at the passing Titan and one shot hits it under the jaw line in the exposed wiring for the head. The Titan suffers a weapons failure as the Psi-Pulse generator is damaged but ignores the slight. As it leaps through the gap an AT rocket impacts on one of it's Hell Claws but causes no damage. The first Titan has broken through... (6VP!) ...The Cavalry HQ gives chase but rein in at the pass entrance to help their comrades.
The Daemonic Alter claws it's way past the ruin and over the rise. It gives a hungry hiss of pleasure as it looks down on the frantic human defenders below. The Human Bomb waiting near the ruins sees an opportunity as I move up more war engines. He runs at the feet of a Questor as it breaks through the trees, wildly dodges the Titans bolters and explodes! The Questors Tormentor Cannon takes most of the impact and is slightly damaged (another bad damage roll) and must be repaired in the end phase.
The Slaaneshie rapidly move forward in a torrent of screaming, howling drug crazed followers and swiftly agile Knights and Titans. The Rhino's move into cover at the foot of the ruins, their troops still embarked.
The Subjugators that have broken into the defences fall on the hapless troopers around them. The Hydras on the ridge and a rifleman are cornered by one of the twisted Daemon Engine. The Shadowsword tries to bring it's lasers to bear on a closing Subjugator as the troops in the trenches fire at it, trying to stop it getting to the Superheavy tank. One of the Heavy Weapon Teams strikes the Titan on the Hell Claw. The shot hits something important causing it to be destroyed for the remainder of the battle.
The Demigoddess Elixir with entrancing grace, dances and twirls within reality and the warp, lost in the intensity of emotions emanating from the battle. Her handmaidens dance with her.