Quote: (Honda @ 18 Jan. 2009, 17:42 )
Also, so that we don't develop in a vacuum, there will be a non-Tau poster review of the completed list before posting for test...mostly as a sanity check.
Good call on the Guided missiles and ML. It is a real differentiator that IMHO ought to be played up if anything. Hence the question whether the Tau have any Guided missiles with AP capabilities.
For what it is worth, I am a 'non-Tau' user that is anxious to get an acceptable 'official' list developed, not least for all those folks that have spent hard earned cash on their armies. I have proxied stuff for play-test purposes, but don't have a bona fide army nor the burning desire to own one (but that may change if we can get a balanced 'official' list sorted out.

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On the 'self planetfall' question, IMHO it could work a lot better if we adopted the usual planetfall process, but effectively allowed the Manta a 'special' activation to achieve it. The way this would work is that the Manta would test to planetfall and if successfull, it would follow the usual process to deploy on the table
and no more.  Subsequently, the Manta and any contents are considered separate formations and all can activate as usual etc. The main benefit being that you do not have to pay for the spaceship, so can use those points elsewhere as appropriate. The benefit of the spaceship is effectively the additional firepower to suppress targets in the landing zone and potentially the addition of some Orcas etc to bring in additional troops. In larger games, this could even extend to a Moray or two.
Final inconsistency is that between APU and Manta Transport. Seems somewhat contradictory to talk about this huge beast being miles in the air yet disembarking and embarking troops on the ground. Is there someform of teleport system on board?? ÂÂ
(Not a deal breaker either way, but perhaps worth including some words to describe how it works - presumably under WE Transport 3.3 rather than Air transport 4.2.5)