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Epic Orks does not represent 40K orks

 Post subject: Epic Orks does not represent 40K orks
PostPosted: Wed Dec 24, 2008 5:11 pm 
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Glad you guys have come to an understanding. I am one of those who used to play W40k but moved to Epic because of desire to play fairer and more balanced game. I have said before that Epic A has for me the best balance between detail of AT and the abstraction of Epic 40k.

I dont think that Epic A should reproduce every new change from W40k. With the W40k Codex Creep that would make balancing Epic A lists very difficult. But I would want the main theme and character of each W40k army to be somehow reflected in Epic A.

I have never fielded Orks in W40k but did face them as a regular opponent in 3rd/4th edition W40k. I have used Orks occasionally in Epic A and have faced them. Overall I thought that Ork list played well in Epic A, albeit not necessarily as a tournament list unless you min-maxed certain choices.

My preference would be to not make radical changes to the main Epic A Ork list, which so far has struck me as reasonably balanced. So any new stuff in W40k could be respresented in core Ork list using counts-as rule. And then potentially added to variant Ork lists as playtesting allows.

In time I am looking foward to seeingthings like variant Land Raiders and variant Leman Russ tanks in EpicA. But I would want to see them in default SM/IG lists as that could unbalance them. I also would want to see every variant in every variant list- but adding one or two could add character and distinctiveness of variant lists.

Adding more types of Ork big guns could help make a Bad Moonz list more distinctive and play differently than say an Epic A Goffs list and thus both different from EpicA rulebook default Ork list.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Wed Dec 24, 2008 6:04 pm 
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for me epic isn't about that sort of detail; it's about capturing the flavour of an army or race.

People have already mentioned what many of us (i certainly do) percieve as codex creep within 40k and i'd say that pretty much sums up why 40k and EA orks don't quite match up; the idea being that orks shouldn't or wouldn't be able to field huge numbers of the aforementioned troop types (loota's etc) but it's only the force organisation charts within 40k that allow the prevelance of these troop types...and - dare i say - do you really believe orks should be able to throw out the equivalent firepower as imperial guard; i have to disagree i'm afraid!

Regardless of stats from 40k whereby everything tends to revolve around what a friend of mine tells me are know as MEQ's (Marine Equivalents): forces capable of matching marine armour or taking them down with enough AP3 or equivalent (power weapons for example) weaponry.  

Again, to visit the battlewagon; i'd strongly view it's power, armour and accuracy as part of codex creep and much prefer hordes of junka'd vehicles coming over the horizon!
To sum up - and also to note that i don't wish for this post to come across as too harsh - imagine an EA ork army list changed and balanced (points wise) to represent what's possible and regularly fielded in 40k; one could only imagine that you'd end up with a very different army; in fact probably something a bit more representative of a heavily armed and armoured ELITE force; something orks definitely aren't! (In my mind at least!)

...though come to think of it i would like to see what such a list played like! Curiosity and the cat...

I don't play 40k either for the record; though end up being updated nevertheless by my friends; so do point out if there are any inconsistencies in the above.
Best of yrs,
R>

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Wed Dec 24, 2008 6:05 pm 
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Quote: (Nicodemus @ 08 Sep. 2008, 10:49 )

Why every other army gets "40K wags Epic" treatment but orks are forgotten?

I'm also of the opinion that such behaviour shouldn't be applied to other armies either btw.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Thu Dec 25, 2008 7:30 pm 
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@MoK: Don`t know what would be so elite in such an army. No one fields only Meganobz, Battlewagons and Lootas in Wh40k.

The Wh40k Trukk now more represents the Battlewagon in Epic.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Thu Dec 25, 2008 7:47 pm 
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Are 40k ork armies mainly infantry horde's these days then? The impression i got was that you're able to rely quite heavily on multiple things like Shokk Attack guns and lootas?

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Thu Dec 25, 2008 8:00 pm 
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To my impression horde-style is widely used.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Thu Dec 25, 2008 8:31 pm 
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ok :-) I'm quite please to hear that actually.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Fri Dec 26, 2008 12:14 am 
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I'm sure if Epic was still a core game, you would see all sorts of the new 28mm 40K bits show up in 6mm right alongside gruesome, untested rules amendments.  

You could quickly knock out a simple discrepancy between 40K Orks & EA Orks by just renaming Battlewagons "Trukks" with Gunwagons converting to "Battlewagons".  That would line things up just a tad more between the two game systems without mucking up game dynamics.  That's about as much as I'd like to see EA resemble 40K.

Although I sorely miss Epic dictating 40K's vehicle designs and the 30+ odd tanks that used to be part of the Ork arsenal, I don't think EA Orks really need much.  That being said, I would like to see the return of at least one true Ork MBT; perhaps a revival of the Bonebreaka or Goff Lungbursta so that the boyz have something 'ard to get stuck in with. :))  

Honestly, the oddest thing about coming back to EA Orks from the Space Marine era Orks is the deletion of allll that armour from the lists.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Sun Jan 11, 2009 8:12 pm 
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Well, I'm an old guy, so my memory might not be the best, but I remember an Ork vehicle called "battle wagon" from the old 2nd edition days of 40K that closely matched the current EA battle wagon... or was it Rogue Trader era? Hmm...

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Sun Jan 11, 2009 8:46 pm 
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In many ways a good thread this. But I must say I lost it totally when this appeared:1)  The tactics are heavily dependent on the game rules.  Obviously, there is a certain unavoidable level of that.  However, in 40k there seems to be a lot more "playing the rules" than use of real-world military concepts.  That doesn't mean it's a bad game, but I think this crowd generally tends towards wanting something more successful as a simulation.
How is Double and March in any sense of the word NOT "playing the rules"?

Apart from that it seem as if TLOS is perhaps not the good thing JJ thought it to be. Not if you have to add things like "not converting to your advantage" and "terrain features on a models base doesn't confere cover save". (Not sure if it's written that it wouldn't give another model cover save...)

And as for orks and Epic. I am an old ork player, I miss the more stupid things orks are renowned for. I want to use my mechboy cards again! In Epic no less! Just as I believe chaos should have their special chaos thingies. They are actually generalized enough to use even today.




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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Sun Jan 11, 2009 11:51 pm 
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Quote: (Erik M @ 11 Jan. 2009, 11:46 )

...And as for orks and Epic. I am an old ork player, I miss the more stupid things orks are renowned for. I want to use my mechboy cards again! In Epic no less! Just as I believe chaos should have their special chaos thingies. They are actually generalized enough to use even today.

Agreed.

Literally everything that made Orks "silly" or "fun" was nicked.  That is probably just a result of the 40K revisioning that beat the Orkyness out of Orks.

Hop Splats, Traktor Kannonz, Pulsa Rokkits, Shokk Attack Gunz, Bubble Chukkas, and the ever-exciting Deflektor Field all seem to have vanished.  Sure, maybe the trauma and tears from years of Imperial & Eldar Titans getting instantly whacked by a lucky Shokk Attack team were too much to bear. :vD

Most of the Mekboy cards are pretty mild and confer certain bonuses to certain units.  Many of them have a potential downside as well, so I doubt they would be game-breaking.  Those would help bring back the Orky flavor! :))

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Mon Jan 12, 2009 10:41 am 
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But they're still all there! I still have those fond memories of wacky orkiness and - as far as i'm concerned - that's how my orks act! The'yre armed with all those crazy weapons (and i've got the models to prove it!); the stats just aren't differentiated in the rules.
I've got to say i'm glad we've moved to a more streamlined way of doing things; it makes things less random, easier to points cost, and makes for a better game; in short - on a personal note - i have lots more fun but still like to imagine baneblades being picked up in the air and crushed furiosuly when my super lifta droppa (AKA oddyboy ZZapgun battlewagon!) scores 3 hits :-)

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Mon Jan 12, 2009 2:30 pm 
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I´m with Man of Kent here - there is no need for goofy tables of old for flavour: The Oddboy upgrades yield, with far less complication, randomness and balance problems, more or less the same results.

The rest happens in your head guys. Use your imagination, not charts&cards!
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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Mon Jan 12, 2009 4:32 pm 
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Quote: (Erik M @ 11 Jan. 2009, 19:46 )

1)  The tactics are heavily dependent on the game rules.  Obviously, there is a certain unavoidable level of that.  However, in 40k there seems to be a lot more "playing the rules" than use of real-world military concepts.  That doesn't mean it's a bad game, but I think this crowd generally tends towards wanting something more successful as a simulation.
How is Double and March in any sense of the word NOT "playing the rules"?

The point is the rule mechanics of double move and march don't dictate tactics.

For an extreme example, look at chess play.   Chess strategies as a whole are developed by application of the game rules, not by real-world military concepts except in the most general concepts of flexibility and concentration of force.  The mechanics of how pawns move and capture dictate the tactics of how to use a pawn skeleton, for example.

40K is heavier on "tactics via rules" as compared to Epic and conversely, it is less successful as a military simulation.  40K has a perfectly legitimate approach and it doesn't make it a bad game.  I was just offering that as a reason why some people around here don't like it - simple preference for where the game falls on the "game versus simulation" continuum.

And as for orks and Epic. I am an old ork player, I miss the more stupid things orks are renowned for. I want to use my mechboy cards again! In Epic no less! Just as I believe chaos should have their special chaos thingies. They are actually generalized enough to use even today.

The problem is there is a spread between the randomness evening out and the game being decided by luck.  There's a certain level of luck in every game that uses dice but the luck factor of a lot of those "Orky" things was huge.  Nostalgia aside, most players don't want luck to play such a large part in the game.

Would you play with this?

Orky Mega-Mek Weapon
Point costs equals opponent's army point cost.
Flip a coin.  On a heads result, the Orks win.  On a tails result, the enemy wins.

Of course not.  It's perfectly balanced, but too much rides on one randomized factor.  A basic level of randomness adds excitement and drama but too much reduces the game entirely to chance.  The really random destruction from those "orky" rules can quickly reduce the game to entirely luck.

I played a SM2 tournament using 2 Wyrdboy towers (one each under Bad Moonz and Deth Skullz clan cards).  If they both survived the game, I won.  Tactics didn't matter because the firepower was so extreme.  In the final championship round, both towers blew up in the first turn preliminary and the game was over before the first action was taken.  Again, tactics were irrelevant.  Over the course of that entire tournament, a large portion of the games were decided entirely by 2-8 die rolls.

That's like playing a game of Yahtzee and only giving each player one roll - worse, in fact, because it dragged it all out with the illusion that other stuff might matter.  Nothing was fun about that.

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 Post subject: Epic Orks does not represent 40K orks
PostPosted: Mon Jan 12, 2009 5:03 pm 
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If you had two wierdboy towers and relied on them winning (or loosing) the day for you then you deserve to loose. And the same goes for every "flip a coin" army. But that's not the same as adding some fairly random drama. Having a sudden re-roll, or self combustion(!) don't alter the tactics. It just makes it more "orky".
Just as having the occasional extra attack on a formation as a whole due to some having a spiked tail doesn't. Especially not if you've paid for having it but might get -1" move instead as the tail grows out as a leg instead...

Please Neal, don't defend the broken rules. They are there, nEA is playable, be content with that. But please don't say it's not playing the rules. It's just like clipping assault. Such would never exist in reality, just as Double wouldn't.

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